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RUST ANALYTICS
LIVE70,423PLY11,690SRV
QUOTE 95.26.136.6:28015 Offline checked 27d ago

Testing server

teams off moddedoxidehardcore
Players · last
1/ 1
n/a24h
100% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 1
100% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#13,350
no region published
Rank · 7d ago
–
not ranked a week ago
Last wipe
29d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
teams off
players per team
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
16 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1TheLastOfRust Hardcore PvE Zombie Survivalno group limit · biweekly · 7 on average7/100+0−2.3%
2Blackland#001 | HardcoreNA · no group limit · monthly · 3 on average4/100−5−55.6%
3TheLastOfRust Premium Hardcore PvE Zombie Survivalno group limit · monthly · 3 on average0/100−1−100.0%
4Stumpy Hardcore Solo Only | No Tech Tree | Raid WindowNA · no group limit · biweekly · 2 on average5/50+0+0.0%
5[BR/LATAM] Evolution PVE | Hardcore Zombie SurvivalSA · groups of 15+ · biweekly · 1 on average0/50−3−100.0%
6Wompa Land Hardcore PVE |Zombies|AI|1xgroups of 8+ · 1x · 1 on average1/100+0+0.0%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on Testing server?

No gather rate is given in the name of Testing server. A group limit is not published. hardcore is the mode, Facepunch's hardest mode. PvP and raiding are enabled. In the server browser it appears under Modded, with plugins or settings that change the game. Plugin count: Oxide. VAC is active.

Which map is played on Testing server?

Testing server uses a procedural map, which the game generates.

Player Count

What is the rank of Testing server?

For the last seven days, Testing server holds rank #13,350 on player hours, in the top – of all ranked servers.

What is the population on Testing server?

Right now, Testing server is offline; the last sighting was 27 days 11 hours ago.

Wipe Schedule

On what cycle does Testing server wipe?

No rhythm can be told for Testing server yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 29 days 5 hours.

Server Info

Where can Testing server be found?

No region is published by Testing server. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 95.26.136.6:28015.

Testing server runs which version of Rust?

Rust network protocol 2633 and build 163794 on Windows is what Testing server runs. Joining requires the same protocol on your game, which Steam updates.

How reliable is Testing server and is it currently online?

No response from Testing server. It was last seen 27 days 11 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. First sighting by Rust Analytics: 16 September 2026.

Server Tags

How should you interpret the tags on Testing server?

Published by Testing server for the game's server browser to read: gmhardcore (Game mode): The hardcore ruleset, a tougher mode; mp1 (Max players): Slot count: 1; ts0 (Group limit): Teams do not run here; v2633 (Protocol): To join, your game needs protocol 2633; cs163794 (Build): It runs build 163794; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Categorised as Modded: plugins or settings alter gameplay. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Testing server appears in which of the lists and filters on Rust Analytics?

The following Rust Analytics lists feature Testing server: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o.

Connection

What is the process to join Testing server?

The console route: start Rust, press F1, enter client.connect 95.26.136.6:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmhardcore,cs163794,ts0,^o^z

Game

gmhardcore
Game mode The hardcore ruleset, a tougher mode.
mp1
Max players Slot count: 1.
ts0
Group limit Teams do not run here.
v2633
Protocol To join, your game needs protocol 2633.
cs163794
Build It runs build 163794.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code The region code is absent.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.