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RUST ANALYTICS
LIVE77,530PLY11,740SRV
QUOTE 95.26.136.88:28015 Offline checked 29d ago

Testing server

teams off moddedoxidehardcore
Players · last
1/ 1
n/a24h
100% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 1
100% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#12,835
no region published
Rank · 7d ago
–
not ranked a week ago
Last wipe
29d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
teams off
players per team
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
14 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1TheLastOfRust Hardcore PvE Zombie Survivalno group limit · biweekly · 7 on average5/100−2−26.8%
2Blackland#001 | HardcoreNA · no group limit · monthly · 3 on average3/100−5−60.9%
3TheLastOfRust Premium Hardcore PvE Zombie Survivalno group limit · monthly · 3 on average3/100+1+28.6%
4Stumpy Hardcore Solo Only | No Tech Tree | Raid WindowNA · no group limit · biweekly · 2 on average5/50+0+0.0%
5[BR/LATAM] Evolution PVE | Hardcore Zombie SurvivalSA · groups of 15+ · biweekly · 1 on average0/50−2−100.0%
6Wompa Land Hardcore PVE |Zombies|AI|1xgroups of 8+ · 1x · 1 on average1/100+0+0.0%

Quick answers

from the figures on this page

Map and Rules

How is Testing server configured in terms of rules and settings?

No gather rate appears in the name of Testing server. A group limit is not published. It runs hardcore, Facepunch's hardest mode. You can fight and raid other players. In the server browser it appears under Modded, with plugins or settings that change the game. Plugin count: Oxide. VAC, Valve's anti-cheat, is enabled.

Which map is played on Testing server?

Testing server uses a procedural map, which the game generates.

Activity

What position does Testing server hold in the server rankings?

For the last seven days, Testing server holds rank #12,835 on player hours, in the top – of all ranked servers.

How many players does Testing server have?

At present, Testing server is offline; the last sighting was 29 days 3 hours ago.

Wipe Frequency

On what cycle does Testing server wipe?

No rhythm can be told for Testing server yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 29 days 4 hours ago the current world was created.

Server Overview

What is the location of Testing server?

For Testing server, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 95.26.136.88:28015 is its address.

Testing server runs which version of Rust?

Rust network protocol 2633 and build 163794 on Windows is what Testing server runs. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of Testing server?

Testing server is down. The last time we saw it was 29 days 3 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. 14 September 2026 is when Rust Analytics first saw it.

Tags & Filters

How should you interpret the tags on Testing server?

Published by Testing server for the game's server browser to read: gmhardcore (Game mode): Hardcore rules, which are tougher; mp1 (Max players): Capacity: 1 slots; ts0 (Group limit): Teams do not run here; v2633 (Protocol): Your game must run protocol 2633 to connect; cs163794 (Build): It runs build 163794; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded listing: the game is changed by plugins or settings. Also in the tags and at the top of this page: current players, queue and world creation time.

On Rust Analytics, which lists and filters feature Testing server?

On Rust Analytics, Testing server matches these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o.

How to Join

How can I connect to Testing server?

Type client.connect 95.26.136.88:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmhardcore,cs163794,ts0,^o^z

Game

gmhardcore
Game mode Hardcore rules, which are tougher.
mp1
Max players Capacity: 1 slots.
ts0
Group limit Teams do not run here.
v2633
Protocol Your game must run protocol 2633 to connect.
cs163794
Build It runs build 163794.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.