Testing server
Key statistics
the figures behind the quote- Players now
- 1/ 1 100% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #12,835 no region published
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 29d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- teams off players per team
- Gather rate
- – no rate in the name
- Score
- 1 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 14 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | TheLastOfRust Hardcore PvE Zombie Survivalno group limit · biweekly · 7 on average | 5/100 | ▼−2−26.8% | |
| 2 | Blackland#001 | HardcoreNA · no group limit · monthly · 3 on average | 3/100 | ▼−5−60.9% | |
| 3 | TheLastOfRust Premium Hardcore PvE Zombie Survivalno group limit · monthly · 3 on average | 3/100 | ▲+1+28.6% | |
| 4 | Stumpy Hardcore Solo Only | No Tech Tree | Raid WindowNA · no group limit · biweekly · 2 on average | 5/50 | ▪+0+0.0% | |
| 5 | [BR/LATAM] Evolution PVE | Hardcore Zombie SurvivalSA · groups of 15+ · biweekly · 1 on average | 0/50 | ▼−2−100.0% | |
| 6 | Wompa Land Hardcore PVE |Zombies|AI|1xgroups of 8+ · 1x · 1 on average | 1/100 | ▪+0+0.0% |
Quick answers
from the figures on this pageMap and Rules
How is Testing server configured in terms of rules and settings?
No gather rate appears in the name of Testing server. A group limit is not published. It runs hardcore, Facepunch's hardest mode. You can fight and raid other players. In the server browser it appears under Modded, with plugins or settings that change the game. Plugin count: Oxide. VAC, Valve's anti-cheat, is enabled.
Which map is played on Testing server?
Testing server uses a procedural map, which the game generates.
Activity
What position does Testing server hold in the server rankings?
For the last seven days, Testing server holds rank #12,835 on player hours, in the top – of all ranked servers.
How many players does Testing server have?
At present, Testing server is offline; the last sighting was 29 days 3 hours ago.
Wipe Frequency
On what cycle does Testing server wipe?
No rhythm can be told for Testing server yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 29 days 4 hours ago the current world was created.
Server Overview
What is the location of Testing server?
For Testing server, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 95.26.136.88:28015 is its address.
Testing server runs which version of Rust?
Rust network protocol 2633 and build 163794 on Windows is what Testing server runs. Joining requires the same protocol on your game, which Steam updates.
What is the uptime and reliability of Testing server?
Testing server is down. The last time we saw it was 29 days 3 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. 14 September 2026 is when Rust Analytics first saw it.
Tags & Filters
How should you interpret the tags on Testing server?
Published by Testing server for the game's server browser to read: gmhardcore (Game mode): Hardcore rules, which are tougher; mp1 (Max players): Capacity: 1 slots; ts0 (Group limit): Teams do not run here; v2633 (Protocol): Your game must run protocol 2633 to connect; cs163794 (Build): It runs build 163794; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded listing: the game is changed by plugins or settings. Also in the tags and at the top of this page: current players, queue and world creation time.
On Rust Analytics, which lists and filters feature Testing server?
On Rust Analytics, Testing server matches these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o.
How to Join
How can I connect to Testing server?
Type client.connect 95.26.136.88:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp1,ptrak,$r?,v2633,gmhardcore,cs163794,ts0,^o^z
Game
gmhardcore
mp1
ts0
v2633
cs163794
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.