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RUST ANALYTICS
LIVE82,048PLY11,709SRV
QUOTE 95.27.146.5:28015 Offline checked 3d ago

Server_217_DevBlog

modded
Players · last
0/ 10
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#16,161
top 70%
Rank · 7d ago
#16,477
316 places up
Last wipe
resets
6 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
–
resets, no wipes
Group limit
not published
players per team
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
5 Nov 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Nov6 Nov7 Nov9 Nov10 Nov11 Nov

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Sun 8 Nov, 16:06 UTC3d ago – – – 0
Sun 8 Nov, 15:47 UTC3d ago – – – 0
Sun 8 Nov, 11:01 UTC4d ago – – – 0
Sat 7 Nov, 14:44 UTC5d ago – – – 0
Fri 6 Nov, 13:06 UTC6d ago 0 – 1.1 days 0
Fri 6 Nov, 03:59 UTC6d ago 0 – 0.4 days 0
Thu 5 Nov, 19:00 UTC FW6d ago – – – –

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1РОССИЙСКИЙ ДЛЯ НОВИЧКОВ | WIPE 12.11EU · groups of 8+ · weekly · 124 on average138/300+12+9.5%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 10.11EU · groups of 16+ · weekly · 103 on average184/225+4+2.5%
3Tides of Hope Main Server | VSMPgroups of 8+ · 15 on average7/200+0+5.0%
4Rust PvE LoVeServergroups of 8+ · 11 on average22/80+10+80.8%
5CSL | EU TestEU · groups of 10+ · 7 on average0/64+0
6ГЕМАТОГЕНКА ДЕРЖИ ДВЕРИEU · groups of 10+ · monthly · 3 on average20/25+18+1172.7%

Quick answers

from the figures on this page

Server Rules

How is Server_217_DevBlog configured in terms of rules and settings?

No gather rate is given in the name of Server_217_DevBlog. No group limit is published. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. Modded is its category in the server browser; plugins or settings modify the game. VAC is not active.

Which map is played on Server_217_DevBlog?

The game generates the procedural map on Server_217_DevBlog.

Activity

What position does Server_217_DevBlog hold in the server rankings?

In the top 70% of all ranked servers, Server_217_DevBlog is #16,161 on player hours over the last seven days.

How full is Server_217_DevBlog?

Right now, Server_217_DevBlog is offline; the last sighting was 3 days 1 hours ago. Average players over the last seven days: 0.

Wipe Schedule

How often does Server_217_DevBlog wipe?

A new world every few hours is what Server_217_DevBlog does. None of those resets is a wipe, and no wipe schedule is kept.

Server Info

What is the server location for Server_217_DevBlog?

No region is published by Server_217_DevBlog. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 95.27.146.5:28015.

Server_217_DevBlog is on which Rust version?

Rust network protocol 2183 on Windows is what Server_217_DevBlog runs. The protocol has to match for you to join, and Steam applies that update.

How reliable is Server_217_DevBlog and is it currently online?

Server_217_DevBlog is down. The last time we saw it was 3 days 1 hours ago. The last 6 full days give 12% uptime, 17 hours on out of 144. 5 November 2026 is when Rust Analytics first saw it.

Server Tags

How should you interpret the tags on Server_217_DevBlog?

These tags are published by Server_217_DevBlog and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): It holds 10 slots; v2183 (Protocol): Protocol 2183: matching game versions are required to join; oxide (Oxide): Oxide (uMod) provides the plugin framework here; modded (Modded): Modded listing: the game is changed by plugins or settings; h5e7466bf (Custom tag): A non-standard tag, added by the owner or through a plugin; stok (Custom tag): A non-standard tag, added by the owner or through a plugin. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does Server_217_DevBlog show up in Rust Analytics lists and filters?

On Rust Analytics, Server_217_DevBlog matches these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Last wipe: In the last week.

Joining the Server

What steps do I take to join Server_217_DevBlog?

The console route: start Rust, press F1, enter client.connect 95.27.146.5:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp10,v2183,h5e7466bf,stok,gmrust,oxide,modded

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players It holds 10 slots.
v2183
Protocol Protocol 2183: matching game versions are required to join.

Mods and access

oxide
Oxide Oxide (uMod) provides the plugin framework here.
modded
Modded Modded listing: the game is changed by plugins or settings.

Other

h5e7466bf
Custom tag A non-standard tag, added by the owner or through a plugin.
stok
Custom tag A non-standard tag, added by the owner or through a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.