Server_217_DevBlog
Key statistics
the figures behind the quote- Players now
- 0/ 10 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #16,161 top 70%
- Rank · 7d ago
- #16,477 ▲316 places up
- Last wipe
- resets 6 new worlds this week: a reset every few hours, not a wipe schedule
- Next wipe
- – resets, no wipes
- Group limit
- not published players per team
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 5 Nov 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 8 Nov, 16:06 UTC3d ago | – | – | – | 0 |
| Sun 8 Nov, 15:47 UTC3d ago | – | – | – | 0 |
| Sun 8 Nov, 11:01 UTC4d ago | – | – | – | 0 |
| Sat 7 Nov, 14:44 UTC5d ago | – | – | – | 0 |
| Fri 6 Nov, 13:06 UTC6d ago | 0 | – | 1.1 days | 0 |
| Fri 6 Nov, 03:59 UTC6d ago | 0 | – | 0.4 days | 0 |
| Thu 5 Nov, 19:00 UTC FW6d ago | – | – | – | – |
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | РОССИЙСКИЙ ДЛЯ НОВИЧКОВ | WIPE 12.11EU · groups of 8+ · weekly · 124 on average | 138/300 | ▲+12+9.5% | |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 10.11EU · groups of 16+ · weekly · 103 on average | 184/225 | ▲+4+2.5% | |
| 3 | Tides of Hope Main Server | VSMPgroups of 8+ · 15 on average | 7/200 | ▪+0+5.0% | |
| 4 | Rust PvE LoVeServergroups of 8+ · 11 on average | 22/80 | ▲+10+80.8% | |
| 5 | CSL | EU TestEU · groups of 10+ · 7 on average | 0/64 | ▪+0 | |
| 6 | ГЕМАТОГЕНКА ДЕРЖИ ДВЕРИEU · groups of 10+ · monthly · 3 on average | 20/25 | ▲+18+1172.7% |
Quick answers
from the figures on this pageServer Rules
How is Server_217_DevBlog configured in terms of rules and settings?
No gather rate is given in the name of Server_217_DevBlog. No group limit is published. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. Modded is its category in the server browser; plugins or settings modify the game. VAC is not active.
Which map is played on Server_217_DevBlog?
The game generates the procedural map on Server_217_DevBlog.
Activity
What position does Server_217_DevBlog hold in the server rankings?
In the top 70% of all ranked servers, Server_217_DevBlog is #16,161 on player hours over the last seven days.
How full is Server_217_DevBlog?
Right now, Server_217_DevBlog is offline; the last sighting was 3 days 1 hours ago. Average players over the last seven days: 0.
Wipe Schedule
How often does Server_217_DevBlog wipe?
A new world every few hours is what Server_217_DevBlog does. None of those resets is a wipe, and no wipe schedule is kept.
Server Info
What is the server location for Server_217_DevBlog?
No region is published by Server_217_DevBlog. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 95.27.146.5:28015.
Server_217_DevBlog is on which Rust version?
Rust network protocol 2183 on Windows is what Server_217_DevBlog runs. The protocol has to match for you to join, and Steam applies that update.
How reliable is Server_217_DevBlog and is it currently online?
Server_217_DevBlog is down. The last time we saw it was 3 days 1 hours ago. The last 6 full days give 12% uptime, 17 hours on out of 144. 5 November 2026 is when Rust Analytics first saw it.
Server Tags
How should you interpret the tags on Server_217_DevBlog?
These tags are published by Server_217_DevBlog and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): It holds 10 slots; v2183 (Protocol): Protocol 2183: matching game versions are required to join; oxide (Oxide): Oxide (uMod) provides the plugin framework here; modded (Modded): Modded listing: the game is changed by plugins or settings; h5e7466bf (Custom tag): A non-standard tag, added by the owner or through a plugin; stok (Custom tag): A non-standard tag, added by the owner or through a plugin. The top of this page and the tags both show its players now, its queue and when its world was made.
Where does Server_217_DevBlog show up in Rust Analytics lists and filters?
On Rust Analytics, Server_217_DevBlog matches these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Last wipe: In the last week.
Joining the Server
What steps do I take to join Server_217_DevBlog?
The console route: start Rust, press F1, enter client.connect 95.27.146.5:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp10,v2183,h5e7466bf,stok,gmrust,oxide,modded
Game
gmrust
mp10
v2183
Mods and access
oxide
modded
Other
h5e7466bf
stok
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.