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RUST ANALYTICS
LIVE54,306PLY11,642SRV
QUOTE 95.32.248.35:28015 Offline checked 29d ago

Timeweb Cloud

Players · last
1/ 5
n/a24h
20% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 5
20% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#12,944
no region published
Rank · 7d ago
–
not ranked a week ago
Last wipe
31d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
13 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average242/275+40+20.1%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 360 on average234/275+90+62.5%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 344 on average327/350−84−20.4%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 336 on average217/250+98+83.1%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average40/250+5+12.8%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average190/275+61+47.3%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on Timeweb Cloud?

The name of Timeweb Cloud carries no gather rate. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on Timeweb Cloud?

A procedural map runs on Timeweb Cloud, created by the game.

Activity

What position does Timeweb Cloud hold in the server rankings?

In the top – of all ranked servers, Timeweb Cloud is #12,944 on player hours over the last seven days.

How full is Timeweb Cloud?

At present, Timeweb Cloud is offline; the last sighting was 29 days 15 hours ago.

Wipe Cycle

When does Timeweb Cloud schedule its wipes?

No rhythm can be told for Timeweb Cloud yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 31 days 22 hours ago the current world was created.

Server Info

What is the location of Timeweb Cloud?

No region is published by Timeweb Cloud. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 95.32.248.35:28015.

Timeweb Cloud is on which Rust version?

The build is Rust network protocol 2633 and build 163794 on Windows, running on Timeweb Cloud. Your game needs the same protocol to get in; Steam takes care of the update.

Is Timeweb Cloud up, and how consistent is its uptime?

Offline at this moment: Timeweb Cloud. Last seen 29 days 15 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.

Tags and Rankings

What is the meaning of the tags on Timeweb Cloud?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp5 (Max players): Slot count: 5; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): To join, your game needs protocol 2633; cs163794 (Build): It runs build 163794; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set, which Timeweb Cloud publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

Timeweb Cloud appears in which of the lists and filters on Rust Analytics?

The following Rust Analytics lists feature Timeweb Cloud: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Joining the Server

How can I connect to Timeweb Cloud?

Type client.connect 95.32.248.35:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp5
Max players Slot count: 5.
ts8
Group limit Team size stays at the game default of 8.
v2633
Protocol To join, your game needs protocol 2633.
cs163794
Build It runs build 163794.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.