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RUST ANALYTICS
LIVE37,697PLY11,506SRV
QUOTE 95.46.158.248:28015 Offline checked 4d ago

TEST

Players · last
1/ 10
n/a24h
10% full
7-day avg 1 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 10
10% full
Change · 24h
n/a
no reading a day ago
7-day average
1
peak 1
Rank
#11,061
top 50%
Rank · 7d ago
#14,903
3842 places up
Last wipe
10d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
3
player hours, last seven days
Map
–
Procedural Map
First seen
3 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct5 Oct7 Oct10 Oct12 Oct14 Oct

Top 50% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 408 on average166/200+12+8.0%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 358 on average87/200+0−0.2%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 339 on average400/425+72+21.9%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 335 on average92/200+9+11.2%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average21/250−9−29.0%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average91/125+11+14.0%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on TEST?

No gather rate appears in the name of TEST. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.

What is the current map on TEST?

A procedural map runs on TEST, created by the game.

Population

What position does TEST hold in the server rankings?

In the top 50% of all ranked servers, TEST is #11,061 on player hours over the last seven days.

How full is TEST?

Right now, TEST is offline; the last sighting was 4 days 12 hours ago. Average players over seven days: 1; peak: 1.

Wipe Schedule

On what cycle does TEST wipe?

There are too few wipes on record for TEST to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 10 days 18 hours old.

Server Info

What is the location of TEST?

There is no region published for TEST. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 95.46.158.248:28015.

TEST runs which version of Rust?

Rust network protocol 2634 and build 166652 on Windows is what TEST runs. Your game needs the same protocol to get in; Steam takes care of the update.

How reliable is TEST and is it currently online?

No response from TEST. It was last seen 4 days 12 hours ago. 7 full days have passed with 2% uptime, 4 of 168 hours. First sighting by Rust Analytics: 3 October 2026.

Server Tags

What is the meaning of the tags on TEST?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs166652 (Build): Build 166652; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set, which TEST publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does TEST show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature TEST: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How to Join

What steps do I take to join TEST?

The console route: start Rust, press F1, enter client.connect 95.46.158.248:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Capacity: 10 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs166652
Build Build 166652.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.