BedWars Dev
Key statistics
the figures behind the quote- Players now
- 0/ 50 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak 2
- Rank
- #6,649 top 30%
- Rank · 7d ago
- #6,846 ▲197 places up
- Last wipe
- resets 9 new worlds this week: a reset every few hours, not a wipe schedule
- Next wipe
- – resets, no wipes
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 22 player hours, last seven days
- Map
- – Custom Map
- First seen
- 1 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 2 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 30% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 20:28 UTC7h ago | – | – | – | 0 |
| Tue 13 Oct, 19:39 UTC8h ago | – | – | – | 0 |
| Sun 11 Oct, 22:31 UTC2d ago | – | – | – | 2 |
| Sun 11 Oct, 21:15 UTC2d ago | – | – | – | 2 |
| Sun 11 Oct, 20:58 UTC2d ago | – | – | – | 2 |
| Sun 11 Oct, 20:11 UTC2d ago | – | – | – | 0 |
| Sat 10 Oct, 23:32 UTC3d ago | – | – | – | 0 |
| Wed 7 Oct, 23:05 UTC6d ago | – | – | – | 0 |
| Wed 7 Oct, 07:40 UTC6d ago | – | – | – | 1 |
| Tue 6 Oct, 21:41 UTC7d ago | – | – | – | 0 |
| Tue 6 Oct, 21:24 UTC7d ago | – | – | – | 0 |
| Tue 6 Oct, 21:17 UTC7d ago | – | – | – | 0 |
| Mon 5 Oct, 21:36 UTC8d ago | – | – | – | 1 |
| Mon 5 Oct, 21:21 UTC8d ago | – | – | – | 0 |
| Mon 5 Oct, 21:15 UTC8d ago | – | – | – | 2 |
| Mon 5 Oct, 20:51 UTC8d ago | – | – | – | 0 |
| Mon 5 Oct, 20:44 UTC8d ago | – | – | – | 3 |
| Sun 4 Oct, 22:40 UTC9d ago | – | – | – | 2 |
| Sun 4 Oct, 18:04 UTC9d ago | – | – | – | 0 |
| Sun 4 Oct, 17:42 UTC9d ago | – | – | – | 0 |
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Pickle Rust EU MonthlyEU · no group limit · 50 on average | 45/100 | ▼−7−14.0% | |
| 2 | EU Hub 01EU · groups of 1000+ · 14 on average | 7/3300 | ▼−62−89.8% | |
| 3 | My Untitled Rust Servergroups of 8+ · 1 on average | 2/10 | ▲+1 | |
| 4 | RatAttacK: No Honorgroups of 8+ · 1 on average | 0/50 | ▪+0 | |
| 5 | FarEast Классика Для НовичковEU · groups of 8+ · weekly · 172 on average | 87/500 | ▼−64−42.4% | |
| 6 | Vital Rust - EU MonthlyEU · no group limit · 82 on average | 75/100 | ▼−5−6.7% |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on BedWars Dev?
The name of BedWars Dev carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. In the server browser it appears under Modded, with plugins or settings that change the game. Plugin count: Carbon. VAC, Valve's anti-cheat, is enabled.
Population
What is the rank of BedWars Dev?
In the top 30% of all ranked servers, BedWars Dev is #6,649 on player hours over the last seven days.
How full is BedWars Dev?
Right now, BedWars Dev is offline; the last sighting was 5 hours ago. The seven-day average is 0 players, with a peak of 2. Over the last 48 hours, the peak hour was 20:00 UTC, averaging 2 players.
Wipe Frequency
How often does BedWars Dev wipe?
A new world every few hours is what BedWars Dev does. None of those resets is a wipe, and no wipe schedule is kept.
Server Details
Where can BedWars Dev be found?
No region is published by BedWars Dev. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 95.52.119.35:28015.
BedWars Dev runs which version of Rust?
Rust network protocol 2634 and build 166652 on Windows is what BedWars Dev runs. Your game needs the same protocol to get in; Steam takes care of the update.
Is BedWars Dev up, and how consistent is its uptime?
Offline at this moment: BedWars Dev. Last seen 5 hours ago. The last 7 full days give 41% uptime, 69 hours on out of 168. 1 October 2026 is when Rust Analytics first saw it.
Tags and Rankings
How should you interpret the tags on BedWars Dev?
These tags are published by BedWars Dev and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp50 (Max players): It holds 50 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): To join, your game needs protocol 2634; cs166652 (Build): It runs build 166652; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): Carbon provides the plugin framework. The top of this page and the tags both show its players now, its queue and when its world was made.
Where does BedWars Dev show up in Rust Analytics lists and filters?
On Rust Analytics, BedWars Dev matches these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
Connection
What is the process to join BedWars Dev?
Type client.connect 95.52.119.35:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2634,gmrust,cs166652,ts8,^z,^y
Game
gmrust
mp50
ts8
v2634
cs166652
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.