JARS
Key statistics
the figures behind the quote- Players now
- 0/ 50 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,049 #189 in OC
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 35d ago monthly schedule
- Next wipe
- 21d 4h Thu 5 Nov, 19:00 UTC FW
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustafied.com - AU LongOC · groups of 16+ · monthly · 138 on average | 108/150 | ▲+38+54.3% | |
| 2 | [AU] Facepunch Premium 1OC · groups of 8+ · monthly · 16 on average | 13/250 | ▪+0+4.0% | |
| 3 | [AU] Facepunch 1OC · groups of 8+ · monthly · 14 on average | 14/250 | ▲+4+35.5% | |
| 4 | ClearRust - Monthly/PVE[AUS] For NOOBSOC · groups of 8+ · monthly · 6 on average | 2/100 | ▪+0−11.1% | |
| 5 | WWW.AUSSIEMAFIA.AU | ORIGINAL | VANILLA PVP | MONTHLY |50% UPKEOC · groups of 8+ · monthly · 6 on average | 3/500 | ▼−1−21.7% | |
| 6 | [NZ] Vanilla Rust 1OC · groups of 8+ · monthly · 2 on average | 1/75 | ▪+0+0.0% |
Quick answers
from the figures on this pageRules & Settings
How is JARS configured in terms of rules and settings?
The name of JARS carries no gather rate. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins are running. Its self-description is vanilla: rust as Facepunch ships it: rates, kits and rules unchanged. Rust premium status is required to join. VAC is active.
Which map is played on JARS?
A procedural map runs on JARS, created by the game.
Player Count
Where does JARS sit in the rankings?
In the top – of all ranked servers, JARS is #15,049 on player hours over the last seven days and #189 in Oceania.
How full is JARS?
At present, JARS is offline; the last sighting was 31 days 3 hours ago.
Wipe Schedule
On what cycle does JARS wipe?
Using the force wipe, JARS's next wipe is estimated. On Thursday 5 November at 19:00 UTC comes the force wipe, its next wipe, and every Rust server wipes then. 35 days 8 hours ago the current world was created. Its tags list a wipe each month.
Server Details
Where can JARS be found?
The OC tag and Oceania are what JARS lists for itself. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 101.173.64.247:28505.
JARS is on which Rust version?
Rust network protocol 2633 and build 163493 on Windows is what JARS runs. Your game needs the same protocol to get in; Steam takes care of the update.
Is JARS up, and how consistent is its uptime?
JARS is down. The last time we saw it was 31 days 3 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. First sighting by Rust Analytics: 13 September 2026.
Tags & Filters
What is the meaning of the tags on JARS?
Published by JARS for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs163493 (Build): It runs build 163493; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent; ^m (Monthly): A single wipe each month, alongside Facepunch's force wipe; ^v (Vanilla): Rust as Facepunch ships it: rates, kits and rules unchanged; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; ^y (Carbon): The plugin framework here is Carbon; ^q (Premium): Rust premium status is required to join; OC (Oceania): The server browser files it under Oceania. The tags also carry its current players, queue and world creation time; this page shows them at the top.
On Rust Analytics, which lists and filters feature JARS?
On Rust Analytics, JARS matches these lists: Rust servers in Oceania and Modded Rust servers. These filters bring it up on the server list: Region: Oceania; Type: Vanilla and Modded; Game mode: Premium; Server tag: Monthly ^m, Vanilla ^v, Premium ^q, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Joining the Server
How can I connect to JARS?
The console route: start Rust, press F1, enter client.connect 101.173.64.247:28505. The page's Launch Rust button opens Rust through Steam and connects you instead. Rust premium status is required to join.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2633,^z,^y,^m,^v,OC,gmrust,cs163493,^q,ts8
Game
gmrust
mp50
ts8
v2633
cs163493
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Mods and access
^z
^y
^q
Region
OC
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.