test01
Key statistics
the figures behind the quote- Players now
- 1/ 1 100% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #13,807 top 60% · #466 in EA
- Rank · 7d ago
- #11,581 ▼2226 places down
- Last wipe
- 11d ago biweekly schedule
- Next wipe
- 2d 9h Fri 16 Oct, 05:49 UTC
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 1 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 2 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers, top 88% in EA. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - SEA MediumEA · groups of 16+ · biweekly · 54 on average | 30/200 | ▲+7+32.8% | |
| 2 | Japan Tokyo - Mondays|10/05|JP/KR/SEA|2週間|JumpRust.comEA · groups of 8+ · biweekly · 39 on average | 13/215 | ▲+5+57.6% | |
| 3 | Rustafied.com - SEA MediumEA · groups of 16+ · biweekly · 28 on average | 12/100 | ▲+7+148.3% | |
| 4 | JP ONLY 2WEEK SOLO/DUO/TORIO#83EA · groups of 8+ · biweekly · 10 on average | 2/60 | ▲+1+60.0% | |
| 5 | [SEA/KR/JP] Rusty Malaysia | Biweekly | VanillaEA · groups of 8+ · biweekly · 9 on average | 0/200 | ▪+0 | |
| 6 | [SEA] BRUNEI/MALAYSIA/INDONESIA | Rust Battleground | Biweekly EA · groups of 8+ · biweekly · 3 on average | 1/100 | ▪+0 |
Quick answers
from the figures on this pageRules & Settings
How is test01 configured in terms of rules and settings?
The name of test01 carries no gather rate. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. You will find it under Community in the server browser: it is a community server. VAC, Valve's anti-cheat, is disabled.
Which map is played on test01?
A procedural map runs on test01, created by the game.
Player Count
Where does test01 sit in the rankings?
In the top 60% of all ranked servers, test01 is #13,807 on player hours over the last seven days and #466 in Asia.
What is the population on test01?
Right now, test01 is offline; the last sighting was 11 days 3 hours ago.
Wipe Cycle
On what cycle does test01 wipe?
From biweekly: 14 days after its last wipe, the next wipe at test01 is estimated. The date of its next wipe is Friday 16 October at 05:49 UTC. Its world now is 11 days 14 hours old. The tags show wipes every two weeks.
Server Details
What is the server location for test01?
With the EA tag, test01 lists itself in Asia. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 103.152.113.57:28015.
test01 is on which Rust version?
Rust network protocol 2634 and build 166586 on Windows is what test01 runs. Joining requires the same protocol on your game, which Steam updates.
How reliable is test01 and is it currently online?
Offline at this moment: test01. Last seen 11 days 3 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. First sighting by Rust Analytics: 2 October 2026.
Server Tags
What is the meaning of the tags on test01?
The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp1 (Max players): Capacity: 1 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs166586 (Build): It runs build 166586; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent; ^b (Biweekly): A fortnight between wipes; EA (East Asia): The server browser files it under East Asia, which test01 publishes. The top of this page and the tags both show its players now, its queue and when its world was made.
test01 appears in which of the lists and filters on Rust Analytics?
These Rust Analytics lists include test01: Rust community servers. These filters bring it up on the server list: Region: Asia; Type: Community (not modded, not official) and No plugins at all; Server tag: Biweekly ^b; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Joining the Server
What is the process to join test01?
The console route: start Rust, press F1, enter client.connect 103.152.113.57:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp1,ptrak,$r?,v2634,^b,EA,gmrust,cs166586,ts8
Game
gmrust
mp1
ts8
v2634
cs166586
ptrak
$r?
Wipe schedule
^b
Region
EA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.