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RUST ANALYTICS
LIVE46,392PLY11,520SRV
QUOTE 162.222.17.244:27777 Online EA checked 12m ago

Japan Tokyo - Mondays|10/05|JP/KR/SEA|2週間|JumpRust.com

biweekly wipes vanillaoxide
Players · last
4/ 215
−6−59.7%24h
2% full
Day range 3 37
7-day avg 30 peak 122
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
4/ 215
2% full
Change · 24h
−6
−59.7% from 10
7-day average
30
peak 122
Rank
#605
top 3% · #24 in EA
Rank · 7d ago
#523
82 places down
Last wipe
9d ago
biweekly schedule
Next wipe
4d 5h
Mon 19 Oct, 05:58 UTC
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
5,052
player hours, last seven days
Map
4000
✿ JumpRust.com日本™ FPS+ · seed 1337
First seen
13 Sep 2026
jpmonday.jumprust.com

Players

AveragePeak
02040608001:0010:0019:0004:0013:0022:00

Hourly average and peak, UTC. Busiest hour of the two days: 45 players.

Server performance

02040608001:0010:0019:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 3% of all ranked servers, top 5% in EA. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag
Next wipeMonday 19 October, 05:58 UTCin 4d 5h

Its biweekly schedule tag · low confidence

usual gap
1.9 days
between real wipes
on rhythm
67%
of its recent wipes
wipe-day peak
71
players, last three wipes
crowd held
0%
else halves by day 4

Coming wipes

  1. 4d 5hMon 19 Oct, 05:58 UTC
  2. 18d 5hMon 2 Nov, 05:58 UTC
  3. 21d 18hThu 5 Nov, 19:00 UTCFW
  4. 32d 5hMon 16 Nov, 05:58 UTC

The first 48 hours of its last wipes

Mon 5 OctSat 3 OctThu 1 Oct
0100200300400+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 212, 9 hours in, with 121 in the queue.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 05:58 UTC9d ago 212+121 queue – running 1
Sat 3 Oct, 08:52 UTC11d ago 1+4 queue – 1.9 days 0
Thu 1 Oct, 17:42 UTC FW13d ago 1 – 1.6 days 6
Mon 21 Sep, 08:34 UTC23d ago 218+155 queue halved by day 4 10.4 days 33

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - SEA MediumEA · groups of 16+ · biweekly · 46 on average10/200−2−18.9%
2Rustafied.com - SEA MediumEA · groups of 16+ · biweekly · 25 on average7/100+4+133.3%
3JP ONLY 2WEEK SOLO/DUO/TORIO#83EA · groups of 8+ · biweekly · 8 on average0/60+0
4[SEA/KR/JP] Rusty Malaysia | Biweekly | VanillaEA · groups of 8+ · biweekly · 8 on average0/200−3−100.0%
5[SEA] BRUNEI/MALAYSIA/INDONESIA | Rust Battleground | Biweekly EA · groups of 8+ · biweekly · 3 on average0/100+0
6[JP/ASIA] TOTO | SOLO ONLY | 2 WEEK WIPEEA · no group limit · biweekly · 2 on average0/100+0

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on Japan Tokyo - Mondays|10/05|JP/KR/SEA|2週間|JumpRust.com?

No gather rate is given in the name of Japan Tokyo - Mondays|10/05|JP/KR/SEA|2週間|JumpRust.com. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. You will find it under Community in the server browser: it is a community server. Plugin count: Oxide. Its self-description is vanilla: rust as Facepunch ships it: rates, kits and rules unchanged. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on Japan Tokyo - Mondays|10/05|JP/KR/SEA|2週間|JumpRust.com?

The map on Japan Tokyo - Mondays|10/05|JP/KR/SEA|2週間|JumpRust.com is procedural, size 4,000, with seed 1337, and generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page. The name of the map reads: ✿ JumpRust.com日本™ FPS+.

Activity

Where does Japan Tokyo - Mondays|10/05|JP/KR/SEA|2週間|JumpRust.com sit in the rankings?

In the top 3% of all ranked servers, Japan Tokyo - Mondays|10/05|JP/KR/SEA|2週間|JumpRust.com is #605 on player hours over the last seven days and #24 in Asia.

How many players does Japan Tokyo - Mondays|10/05|JP/KR/SEA|2週間|JumpRust.com have?

4 of 215 slots on Japan Tokyo - Mondays|10/05|JP/KR/SEA|2週間|JumpRust.com are filled at the moment. Average players over seven days: 30; peak: 122. The busiest hour in the last 48 hours was 13:00 UTC, with an average of 40 players.

Wipe Frequency

How does Japan Tokyo - Mondays|10/05|JP/KR/SEA|2週間|JumpRust.com handle wipe day?

An average of 71 players marked the busiest point of its recent wipes. 121 more waited in the queue when the latest wipe peaked 9 hours after the wipe. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. If it did not hold, by day 4 the crowd dropped below half.

How often does Japan Tokyo - Mondays|10/05|JP/KR/SEA|2週間|JumpRust.com wipe?

The prediction follows the tag because too few of Japan Tokyo - Mondays|10/05|JP/KR/SEA|2週間|JumpRust.com's wipes are on record to confirm its schedule. On Monday 19 October at 05:58 UTC the next wipe is due. 9 days 18 hours ago the current world was created. Its tags carry a wipe schedule of every two weeks.

Server Overview

Where can Japan Tokyo - Mondays|10/05|JP/KR/SEA|2週間|JumpRust.com be found?

The EA tag and Asia are what Japan Tokyo - Mondays|10/05|JP/KR/SEA|2週間|JumpRust.com lists for itself. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 162.222.17.244:27777 is its address.

How is the performance on Japan Tokyo - Mondays|10/05|JP/KR/SEA|2週間|JumpRust.com?

Server fps over the last 48 hours: 45 on average, 41 at the lowest. The entity count reached 207,536, covering buildings, deployables and all else in the world. Memory use peaked at 4,240 MB. What players feel as lag is low fps together with a rising entity count.

Japan Tokyo - Mondays|10/05|JP/KR/SEA|2週間|JumpRust.com is on which Rust version?

The version in use at Japan Tokyo - Mondays|10/05|JP/KR/SEA|2週間|JumpRust.com: Rust network protocol 2634 and build 167781, on Windows. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of Japan Tokyo - Mondays|10/05|JP/KR/SEA|2週間|JumpRust.com?

Japan Tokyo - Mondays|10/05|JP/KR/SEA|2週間|JumpRust.com is up. It is taking players now. 19 hours ago is when it last restarted, judging by the uptime it reports. 86% is its uptime for the last 7 full days, 144 of 168 hours. The earliest Rust Analytics saw it was 13 September 2026.

Server Tags

How should you interpret the tags on Japan Tokyo - Mondays|10/05|JP/KR/SEA|2週間|JumpRust.com?

Published by Japan Tokyo - Mondays|10/05|JP/KR/SEA|2週間|JumpRust.com for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp215 (Max players): Slot count: 215; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): Build 167781; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent; ^b (Biweekly): Two-week wipe cycle; ^v (Vanilla): Rust as Facepunch ships it: rates, kits and rules unchanged; ^o (Oxide): The plugin framework here is Oxide (uMod); EA (East Asia): East Asia is its browser listing. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Who operates Japan Tokyo - Mondays|10/05|JP/KR/SEA|2週間|JumpRust.com?

11 other servers we track publish a jumprust.com hostname, as does Japan Tokyo - Mondays|10/05|JP/KR/SEA|2週間|JumpRust.com, so one operator most likely runs them all.

Japan Tokyo - Mondays|10/05|JP/KR/SEA|2週間|JumpRust.com appears in which of the lists and filters on Rust Analytics?

These Rust Analytics lists include Japan Tokyo - Mondays|10/05|JP/KR/SEA|2週間|JumpRust.com: Rust community servers and Vanilla Rust servers. These filters bring it up on the server list: Region: Asia; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Biweekly ^b, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Average players: 25+ on average.

How to Join

What is the process to join Japan Tokyo - Mondays|10/05|JP/KR/SEA|2週間|JumpRust.com?

The console route: start Rust, press F1, enter client.connect 162.222.17.244:27777. The page's Launch Rust button opens Rust through Steam and connects you instead. For more information, go to https://jumprust.com/.

Server tags

what each one means

Published as mp215,ptrak,$r?,v2634,^b,^v,EA,gmrust,cs167781,ts8,^o

Game

gmrust
Game mode Rust's standard survival mode.
mp215
Max players Slot count: 215.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol To join, your game needs protocol 2634.
cs167781
Build Build 167781.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code The region code is absent.

Wipe schedule

^b
Biweekly Two-week wipe cycle.

Difficulty

^v
Vanilla Rust as Facepunch ships it: rates, kits and rules unchanged.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).

Region

EA
East Asia East Asia is its browser listing.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.