US | 2x |DEVELOPEMENT|
Key statistics
the figures behind the quote- Players now
- 0/ 100 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,974 top 71%
- Rank · 7d ago
- #16,709 ▲735 places up
- Last wipe
- 1d ago no schedule published
- Next wipe
- – too few wipes seen yet
- Group limit
- 8 8, the default
- Gather rate
- 2x read from the name
- Score
- 0 player hours, last seven days
- Map
- 3750 SCRAPLAND.GG · seed 33333
- First seen
- 27 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yet- usual gap
- 15.6 days between real wipes
- wipe-day peak
- 4 players, last three wipes
- crowd held
- 0% else halves by day 2
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 17 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 21:32 UTC1d ago | – | – | running | 0 |
| Sun 27 Sep, 06:17 UTC16d ago | 4 | halved by day 2 | 15.6 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Atlas - US 2X Monthly | Vanilla+ | No BP WipesNA · groups of 16+ · 2x · monthly · 155 on average | 109/150 | ▼−26−19.1% | |
| 2 | US Limitless 2x Monthly Main | No BP Wipes | x2NA · groups of 12+ · 2x · monthly · 152 on average | 171/200 | ▼−35−17.0% | |
| 3 | [US] Spoonkid Rust - 2x Monthly | 8 MAX | No BP WipesNA · groups of 8+ · 2x · monthly · 100 on average | 84/100 | ▼−3−3.1% | |
| 4 | [US] Rust in Peace - 2x Vanilla Fridays | Shared BPs | Max 8NA · groups of 8+ · 2x · weekly · 96 on average | 8/150 | ▼−6−40.7% | |
| 5 | [US] Stevious 2x Mondays | Vanilla | 10/12NA · groups of 12+ · 2x · weekly · 88 on average | 345/420 | ▼−303−46.8% | |
| 6 | [US] Stevious 2x Main | Vanilla | 10/8NA · groups of 12+ · 2x · weekly · 79 on average | 9/200 | ▼−5−34.1% |
Quick answers
from the figures on this pageMap and Rules
How is US | 2x |DEVELOPEMENT| configured in terms of rules and settings?
A gather rate of 2x appears in the name of US | 2x |DEVELOPEMENT|. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. In the server browser it appears under Modded, with plugins or settings that change the game. Oxide plugins are running. VAC is active.
What is the current map on US | 2x |DEVELOPEMENT|?
The map on US | 2x |DEVELOPEMENT| is procedural, size 3,750, with seed 33333, and generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page. The name of the map reads: SCRAPLAND.GG.
Player Count
What is the rank of US | 2x |DEVELOPEMENT|?
For the last seven days, US | 2x |DEVELOPEMENT| holds rank #15,974 on player hours, in the top 71% of all ranked servers.
How many players does US | 2x |DEVELOPEMENT| have?
0 of 100 slots on US | 2x |DEVELOPEMENT| are filled right now. Average players over the last seven days: 0.
Wipe Frequency
What happens on wipe day at US | 2x |DEVELOPEMENT|?
Recent wipes at this server drew an average peak of 4 players. 17 hours after the latest wipe, the crowd reached its peak. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. If it did not hold, by day 2 the crowd dropped below half.
When does US | 2x |DEVELOPEMENT| schedule its wipes?
The record holds too few of US | 2x |DEVELOPEMENT|'s wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 27 hours ago the current world was created.
Server Overview
Where can US | 2x |DEVELOPEMENT| be found?
No region tag is published by US | 2x |DEVELOPEMENT|, though its name points to North America. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 104.143.2.118:29015 is its address.
How is the performance on US | 2x |DEVELOPEMENT|?
Server fps over the last 48 hours: 25 on average, 25 at the lowest. At its peak it held 74,802 entities: buildings, deployables and the rest of the world. Memory use peaked at 1,904 MB. What players feel as lag is low fps together with a rising entity count.
US | 2x |DEVELOPEMENT| runs which version of Rust?
The version in use at US | 2x |DEVELOPEMENT|: Rust network protocol 2634 and build 167781, on Windows. Joining requires the same protocol on your game, which Steam updates.
What is the uptime and reliability of US | 2x |DEVELOPEMENT|?
US | 2x |DEVELOPEMENT| is up. It is taking players now. Its own uptime figure dates the last restart to roughly 11 hours ago. The last 7 full days give 16% uptime, 27 hours on out of 168. 27 September 2026 is when Rust Analytics first saw it.
Tags and Rankings
How should you interpret the tags on US | 2x |DEVELOPEMENT|?
These tags are published by US | 2x |DEVELOPEMENT| and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp100 (Max players): Slot count: 100; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded listing: the game is changed by plugins or settings. Also in the tags and at the top of this page: current players, queue and world creation time.
Where does US | 2x |DEVELOPEMENT| show up in Rust Analytics lists and filters?
These Rust Analytics lists include US | 2x |DEVELOPEMENT|: 2x Rust servers, Modded Rust servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days; Gather rate: 2x.
How to Join
What is the process to join US | 2x |DEVELOPEMENT|?
The console route: start Rust, press F1, enter client.connect 104.143.2.118:29015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp100
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.