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RUST ANALYTICS
LIVE44,948PLY11,563SRV
QUOTE 104.143.2.118:29015 Online checked 10m ago

US | 2x |DEVELOPEMENT|

2x moddedoxide
Players · last
0/ 100
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 100
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,974
top 71%
Rank · 7d ago
#16,709
735 places up
Last wipe
1d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
2x
read from the name
Score
0
player hours, last seven days
Map
3750
SCRAPLAND.GG · seed 33333
First seen
27 Sep 2026
no hostname published

Players

AveragePeakWipe
0123421:0002:0008:0013:0019:0000:00Wiped Mon 12 Oct, 21:32 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
01020304021:0002:0008:0013:0019:0000:00Wiped Mon 12 Oct, 21:32 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep30 Sep3 Oct5 Oct8 Oct14 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
15.6 days
between real wipes
wipe-day peak
4
players, last three wipes
crowd held
0%
else halves by day 2

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 17 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 21:32 UTC1d ago – – running 0
Sun 27 Sep, 06:17 UTC16d ago 4 halved by day 2 15.6 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Atlas - US 2X Monthly | Vanilla+ | No BP WipesNA · groups of 16+ · 2x · monthly · 155 on average109/150−26−19.1%
2US Limitless 2x Monthly Main | No BP Wipes | x2NA · groups of 12+ · 2x · monthly · 152 on average171/200−35−17.0%
3[US] Spoonkid Rust - 2x Monthly | 8 MAX | No BP WipesNA · groups of 8+ · 2x · monthly · 100 on average84/100−3−3.1%
4[US] Rust in Peace - 2x Vanilla Fridays | Shared BPs | Max 8NA · groups of 8+ · 2x · weekly · 96 on average8/150−6−40.7%
5[US] Stevious 2x Mondays | Vanilla | 10/12NA · groups of 12+ · 2x · weekly · 88 on average345/420−303−46.8%
6[US] Stevious 2x Main | Vanilla | 10/8NA · groups of 12+ · 2x · weekly · 79 on average9/200−5−34.1%

Quick answers

from the figures on this page

Map and Rules

How is US | 2x |DEVELOPEMENT| configured in terms of rules and settings?

A gather rate of 2x appears in the name of US | 2x |DEVELOPEMENT|. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. In the server browser it appears under Modded, with plugins or settings that change the game. Oxide plugins are running. VAC is active.

What is the current map on US | 2x |DEVELOPEMENT|?

The map on US | 2x |DEVELOPEMENT| is procedural, size 3,750, with seed 33333, and generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page. The name of the map reads: SCRAPLAND.GG.

Player Count

What is the rank of US | 2x |DEVELOPEMENT|?

For the last seven days, US | 2x |DEVELOPEMENT| holds rank #15,974 on player hours, in the top 71% of all ranked servers.

How many players does US | 2x |DEVELOPEMENT| have?

0 of 100 slots on US | 2x |DEVELOPEMENT| are filled right now. Average players over the last seven days: 0.

Wipe Frequency

What happens on wipe day at US | 2x |DEVELOPEMENT|?

Recent wipes at this server drew an average peak of 4 players. 17 hours after the latest wipe, the crowd reached its peak. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. If it did not hold, by day 2 the crowd dropped below half.

When does US | 2x |DEVELOPEMENT| schedule its wipes?

The record holds too few of US | 2x |DEVELOPEMENT|'s wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 27 hours ago the current world was created.

Server Overview

Where can US | 2x |DEVELOPEMENT| be found?

No region tag is published by US | 2x |DEVELOPEMENT|, though its name points to North America. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 104.143.2.118:29015 is its address.

How is the performance on US | 2x |DEVELOPEMENT|?

Server fps over the last 48 hours: 25 on average, 25 at the lowest. At its peak it held 74,802 entities: buildings, deployables and the rest of the world. Memory use peaked at 1,904 MB. What players feel as lag is low fps together with a rising entity count.

US | 2x |DEVELOPEMENT| runs which version of Rust?

The version in use at US | 2x |DEVELOPEMENT|: Rust network protocol 2634 and build 167781, on Windows. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of US | 2x |DEVELOPEMENT|?

US | 2x |DEVELOPEMENT| is up. It is taking players now. Its own uptime figure dates the last restart to roughly 11 hours ago. The last 7 full days give 16% uptime, 27 hours on out of 168. 27 September 2026 is when Rust Analytics first saw it.

Tags and Rankings

How should you interpret the tags on US | 2x |DEVELOPEMENT|?

These tags are published by US | 2x |DEVELOPEMENT| and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp100 (Max players): Slot count: 100; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded listing: the game is changed by plugins or settings. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does US | 2x |DEVELOPEMENT| show up in Rust Analytics lists and filters?

These Rust Analytics lists include US | 2x |DEVELOPEMENT|: 2x Rust servers, Modded Rust servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days; Gather rate: 2x.

How to Join

What is the process to join US | 2x |DEVELOPEMENT|?

The console route: start Rust, press F1, enter client.connect 104.143.2.118:29015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp100
Max players Slot count: 100.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol To join, your game needs protocol 2634.
cs167781
Build Game build: 167781.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code The region code is absent.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.