Hyperlkl
Key statistics
the figures behind the quote- Players now
- 0/ 40 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak 1
- Rank
- #15,769 top 71%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 1d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- 4000 Procedural Map · seed 65188
- First seen
- 12 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average | 44/245 | ▲+18+69.8% | |
| 2 | МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average | 93/100 | ▲+3+3.1% | |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average | 17/1000 | ▼−6−24.6% | |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average | 6/1000 | ▼−5−43.6% | |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 74 on average | 31/700 | ▼−40−56.4% | |
| 6 | SURVIVORS.GG | 2 x Vanilla | Monthlygroups of 30+ · monthly · 72 on average | 28/200 | ▲+8+43.3% |
Quick answers
from the figures on this pageMap and Rules
How is Hyperlkl configured in terms of rules and settings?
No gather rate is given in the name of Hyperlkl. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, switched on.
What is the current map on Hyperlkl?
The map on Hyperlkl is procedural, size 4,000, with seed 65188, and generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.
Player Count
Where does Hyperlkl sit in the rankings?
In the top 71% of all ranked servers, Hyperlkl is #15,769 on player hours over the last seven days.
What is the population on Hyperlkl?
On Hyperlkl, 0 players are in now, out of 40 slots. The mean over the last seven days is 0 players, reaching 1 at its highest. The busiest hour in the last 48 hours was 20:00 UTC, with an average of 0 players.
Wipe Schedule
How often does Hyperlkl wipe?
No rhythm can be told for Hyperlkl yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 26 hours.
Server Overview
What is the location of Hyperlkl?
There is no region published for Hyperlkl. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 104.254.131.178:50002.
What is the performance like on Hyperlkl?
Server fps over the last 48 hours: 105 on average, 89 at the lowest. At its peak it held 93,191 entities: buildings, deployables and the rest of the world. Up to 2,628 MB of memory was used. A climbing entity count plus low fps is the lag players report.
Hyperlkl is on which Rust version?
Rust network protocol 2634 and build 167584 on Linux is what Hyperlkl runs. Joining requires the same protocol on your game, which Steam updates.
Is Hyperlkl up, and how consistent is its uptime?
Hyperlkl is up. It is taking players now. Its own uptime figure dates the last restart to roughly 22 hours ago. First sighting by Rust Analytics: 12 October 2026.
Tags & Filters
What is the meaning of the tags on Hyperlkl?
These tags are published by Hyperlkl and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp40 (Max players): Slot count: 40; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167584 (Build): It runs build 167584; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Modded listing: the game is changed by plugins or settings. The top of this page and the tags both show its players now, its queue and when its world was made.
Where does Hyperlkl show up in Rust Analytics lists and filters?
The following Rust Analytics lists feature Hyperlkl: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
How to Join
What steps do I take to join Hyperlkl?
Type client.connect 104.254.131.178:50002 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp40,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z
Game
gmrust
mp40
ts8
v2634
cs167584
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.