LOCAL LAB [no EAC]
Key statistics
the figures behind the quote- Players now
- 0/ 10 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #13,785 no region published
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 27d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 1 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 18 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | [EU] RustEZ Pure PvE | Low Decay | No Killing | No RaidingEU · groups of 8+ · monthly · 62 on average | 66/200 | ▼−34−33.8% | |
| 2 | [US] RustEZ Pure PvE | Low Decay | No Killing | No RaidingNA · groups of 8+ · monthly · 52 on average | 33/200 | ▼−4−11.0% | |
| 3 | ABYSS | PvE | US | Vanilla | Noob FriendlyNA · groups of 8+ · monthly · 38 on average | 16/200 | ▼−8−34.2% | |
| 4 | JP Infinity Connect PvEEA · groups of 8+ · monthly · 32 on average | 32/300 | ▲+12+58.7% | |
| 5 | 【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍EA · groups of 30+ · monthly · 29 on average | 29/200 | ▲+5+21.3% | |
| 6 | Stillwater Shores PVE | PVPNA · groups of 30+ · monthly · 21 on average | 14/100 | ▲+2+21.7% |
Quick answers
from the figures on this pageMap and Rules
How is LOCAL LAB [no EAC] configured in terms of rules and settings?
No gather rate is given in the name of LOCAL LAB [no EAC]. Up to 8 players per group, which is the game's default. It runs pve, no combat against other players. The server browser lists it under Community, as a community server. VAC is not active.
What is the current map on LOCAL LAB [no EAC]?
The game generates the procedural map on LOCAL LAB [no EAC].
Population
Where does LOCAL LAB [no EAC] sit in the rankings?
In the top – of all ranked servers, LOCAL LAB [no EAC] is #13,785 on player hours over the last seven days.
How full is LOCAL LAB [no EAC]?
At present, LOCAL LAB [no EAC] is offline; the last sighting was 25 days 18 hours ago.
Wipe Schedule
When does LOCAL LAB [no EAC] schedule its wipes?
There are too few wipes on record for LOCAL LAB [no EAC] to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 27 days old.
Server Details
What is the location of LOCAL LAB [no EAC]?
There is no region published for LOCAL LAB [no EAC]. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 104.28.159.54:28015.
LOCAL LAB [no EAC] runs which version of Rust?
The version in use at LOCAL LAB [no EAC]: Rust network protocol 2633 and build 164530, on Windows. The protocol has to match for you to join, and Steam applies that update.
How reliable is LOCAL LAB [no EAC] and is it currently online?
No response from LOCAL LAB [no EAC]. It was last seen 25 days 18 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. The earliest Rust Analytics saw it was 18 September 2026.
Tags and Rankings
What is the meaning of the tags on LOCAL LAB [no EAC]?
These tags are published by LOCAL LAB [no EAC] and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): Slot count: 10; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs164530 (Build): Build 164530; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent; ^p (PvE): No fighting between players: the world is the threat. The tags also carry its current players, queue and world creation time; this page shows them at the top.
Where does LOCAL LAB [no EAC] show up in Rust Analytics lists and filters?
On Rust Analytics, LOCAL LAB [no EAC] matches these lists: Rust community servers and Best Rust PvE servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.
How to Join
What is the process to join LOCAL LAB [no EAC]?
Type client.connect 104.28.159.54:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2633,^p,gmrust,cs164530,ts8
Game
gmrust
mp10
ts8
v2633
cs164530
ptrak
$r?
Gameplay
^p
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.