LOCAL LAB [no EAC]
Key statistics
the figures behind the quote- Players now
- 0/ 10 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #14,901 top 64%
- Rank · 7d ago
- #9,743 ▼5158 places down
- Last wipe
- 26d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 1 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 25 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | [EU] RustEZ Pure PvE | Low Decay | No Killing | No RaidingEU · groups of 8+ · monthly · 62 on average | 73/200 | ▼−23−23.8% | |
| 2 | [US] RustEZ Pure PvE | Low Decay | No Killing | No RaidingNA · groups of 8+ · monthly · 52 on average | 28/200 | ▼−12−29.3% | |
| 3 | ABYSS | PvE | US | Vanilla | Noob FriendlyNA · groups of 8+ · monthly · 38 on average | 22/200 | ▲+5+27.5% | |
| 4 | JP Infinity Connect PvEEA · groups of 8+ · monthly · 32 on average | 44/300 | ▲+17+63.5% | |
| 5 | 【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍EA · groups of 30+ · monthly · 29 on average | 36/200 | ▲+6+19.3% | |
| 6 | Stillwater Shores PVE | PVPNA · groups of 30+ · monthly · 21 on average | 10/100 | ▼−3−23.6% |
Quick answers
from the figures on this pageMap and Rules
How is LOCAL LAB [no EAC] configured in terms of rules and settings?
No gather rate is given in the name of LOCAL LAB [no EAC]. Up to 8 players per group, which is the game's default. It runs pve, no combat against other players. Community is its listing in the server browser. VAC is not active.
What is the current map on LOCAL LAB [no EAC]?
LOCAL LAB [no EAC] uses a procedural map, which the game generates.
Population
What is the rank of LOCAL LAB [no EAC]?
For the last seven days, LOCAL LAB [no EAC] holds rank #14,901 on player hours, in the top 64% of all ranked servers.
How many players does LOCAL LAB [no EAC] have?
Right now, LOCAL LAB [no EAC] is offline; the last sighting was 18 days 12 hours ago.
Wipe Frequency
How often does LOCAL LAB [no EAC] wipe?
There are too few wipes on record for LOCAL LAB [no EAC] to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 26 days 22 hours.
Server Info
Where can LOCAL LAB [no EAC] be found?
No region is published by LOCAL LAB [no EAC]. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 104.28.163.160:28015.
LOCAL LAB [no EAC] runs which version of Rust?
The build is Rust network protocol 2633 and build 164530 on Windows, running on LOCAL LAB [no EAC]. Your game needs the same protocol to get in; Steam takes care of the update.
How reliable is LOCAL LAB [no EAC] and is it currently online?
Offline at this moment: LOCAL LAB [no EAC]. Last seen 18 days 12 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. First sighting by Rust Analytics: 25 September 2026.
Tags & Filters
How should you interpret the tags on LOCAL LAB [no EAC]?
The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): It holds 10 slots; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): To join, your game needs protocol 2633; cs164530 (Build): It runs build 164530; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set; ^p (PvE): No fighting between players: the world is the threat, which LOCAL LAB [no EAC] publishes. Also in the tags and at the top of this page: current players, queue and world creation time.
On Rust Analytics, which lists and filters feature LOCAL LAB [no EAC]?
These Rust Analytics lists include LOCAL LAB [no EAC]: Rust community servers and Best Rust PvE servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.
Connection
How can I connect to LOCAL LAB [no EAC]?
The console route: start Rust, press F1, enter client.connect 104.28.163.160:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2633,^p,gmrust,cs164530,ts8
Game
gmrust
mp10
ts8
v2633
cs164530
ptrak
$r?
Gameplay
^p
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.