PotatoLand
Key statistics
the figures behind the quote- Players now
- 0/ 50 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,971 top 72%
- Rank · 7d ago
- #16,709 ▲738 places up
- Last wipe
- 36d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- 2000 Procedural Map · seed 270826028
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 109 on average | 20/245 | ▼−3−13.7% | |
| 2 | МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average | 90/100 | ▪+0−0.5% | |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average | 8/1000 | ▪+0−4.0% | |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average | 1/1000 | ▼−2−65.7% | |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 74 on average | 11/700 | ▼−14−55.1% | |
| 6 | SURVIVORS.GG | 2 x Vanilla | Monthlygroups of 30+ · monthly · 71 on average | 18/200 | ▲+3+19.3% |
Quick answers
from the figures on this pageServer Rules
What settings and rules are in place on PotatoLand?
No gather rate is given in the name of PotatoLand. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. Modded is its category in the server browser; plugins or settings modify the game. Plugin count: Oxide. VAC, Valve's anti-cheat, is enabled.
Which map is played on PotatoLand?
PotatoLand uses a procedural map of size 2,000 with seed 270826028, generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.
Population
What is the rank of PotatoLand?
In the top 72% of all ranked servers, PotatoLand is #15,971 on player hours over the last seven days.
How many players does PotatoLand have?
0 of 50 slots on PotatoLand are filled at the moment. Average players over the last seven days: 0.
Wipe Schedule
On what cycle does PotatoLand wipe?
There are too few wipes on record for PotatoLand to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 36 days 9 hours old.
Server Details
Where can PotatoLand be found?
No region is published by PotatoLand. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 108.61.121.28:28016 is its address.
Is PotatoLand performing well?
The last 48 hours average 100 server fps, the low being 100. At its peak it held 19,232 entities: buildings, deployables and the rest of the world. The memory ceiling reached 2,819 MB. A climbing entity count plus low fps is the lag players report.
What Rust version is PotatoLand running?
Rust network protocol 2633 and build 163207 on Windows is what PotatoLand runs. Your game needs the same protocol to get in; Steam takes care of the update.
How reliable is PotatoLand and is it currently online?
The server is live: PotatoLand is online. The reported uptime puts its last restart at about 27 hours ago. 100% is its uptime for the last 7 full days, 168 of 168 hours. The earliest Rust Analytics saw it was 13 September 2026.
Tags & Filters
How should you interpret the tags on PotatoLand?
These tags are published by PotatoLand and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp50 (Max players): It holds 50 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs163207 (Build): It runs build 163207; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Categorised as Modded: plugins or settings alter gameplay. Also in the tags and at the top of this page: current players, queue and world creation time.
Where does PotatoLand show up in Rust Analytics lists and filters?
On Rust Analytics, PotatoLand matches these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Joining the Server
How can I connect to PotatoLand?
The console route: start Rust, press F1, enter client.connect 108.61.121.28:28016. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2633,gmrust,cs163207,ts8,^o^z
Game
gmrust
mp50
ts8
v2633
cs163207
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.