Private PVE Server
Key statistics
the figures behind the quote- Players now
- 2/ 4 50% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #12,206 top 53%
- Rank · 7d ago
- #11,719 ▼487 places down
- Last wipe
- 19d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 2 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 25 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 53% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | [EU] RustEZ Pure PvE | Low Decay | No Killing | No RaidingEU · groups of 8+ · monthly · 61 on average | 65/200 | ▼−28−30.5% | |
| 2 | [US] RustEZ Pure PvE | Low Decay | No Killing | No RaidingNA · groups of 8+ · monthly · 52 on average | 34/200 | ▼−1−2.2% | |
| 3 | ABYSS | PvE | US | Vanilla | Noob FriendlyNA · groups of 8+ · monthly · 38 on average | 17/200 | ▼−11−39.1% | |
| 4 | JP Infinity Connect PvEEA · groups of 8+ · monthly · 32 on average | 32/300 | ▲+25+346.5% | |
| 5 | 【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍EA · groups of 30+ · monthly · 29 on average | 27/200 | ▲+8+41.5% | |
| 6 | Stillwater Shores PVE | PVPNA · groups of 30+ · monthly · 21 on average | 14/100 | ▲+2+18.3% |
Quick answers
from the figures on this pageServer Rules
How is Private PVE Server configured in terms of rules and settings?
No gather rate is given in the name of Private PVE Server. Groups can contain a maximum of 8 players, the default for the game. pve is the mode, no combat against other players. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.
Which map is played on Private PVE Server?
A procedural map runs on Private PVE Server, created by the game.
Player Count
What position does Private PVE Server hold in the server rankings?
For the last seven days, Private PVE Server holds rank #12,206 on player hours, in the top 53% of all ranked servers.
What is the population on Private PVE Server?
Right now, Private PVE Server is offline; the last sighting was 19 days 2 hours ago.
Wipe Schedule
On what cycle does Private PVE Server wipe?
No rhythm can be told for Private PVE Server yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 19 days 3 hours old.
Server Overview
What is the server location for Private PVE Server?
For Private PVE Server, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. 111.33.199.185:28015 is its address.
Private PVE Server runs which version of Rust?
The version in use at Private PVE Server: Rust network protocol 2633 and build 165217, on Windows. The protocol has to match for you to join, and Steam applies that update.
Is Private PVE Server up, and how consistent is its uptime?
Private PVE Server is down. The last time we saw it was 19 days 2 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. The earliest Rust Analytics saw it was 25 September 2026.
Server Tags
What is the meaning of the tags on Private PVE Server?
Published by Private PVE Server for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp4 (Max players): Slot count: 4; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): To join, your game needs protocol 2633; cs165217 (Build): Game build: 165217; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set; ^p (PvE): Player-versus-player fighting is off; the world supplies the danger. The top of this page and the tags both show its players now, its queue and when its world was made.
On Rust Analytics, which lists and filters feature Private PVE Server?
These Rust Analytics lists include Private PVE Server: Rust community servers and Best Rust PvE servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.
Connection
What is the process to join Private PVE Server?
Type client.connect 111.33.199.185:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp4,ptrak,$r?,v2633,^p,gmrust,cs165217,ts8
Game
gmrust
mp4
ts8
v2633
cs165217
ptrak
$r?
Gameplay
^p
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.