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RUST ANALYTICS
LIVE47,460PLY11,587SRV
QUOTE 113.189.100.73:28015 Offline checked 15h ago

Skin Studio

moddedoxide
Players · last
0/ 1
+024h
0% full
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 1
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 1
Rank
#13,597
top 61%
Rank · 7d ago
#15,772
2175 places up
Last wipe
7d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
29 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep2 Oct5 Oct7 Oct10 Oct13 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
7.4 days
between real wipes
wipe-day peak
1
players, last three wipes

The first 48 hours of its last wipes

Tue 6 OctTue 29 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 15:24 UTC7d ago 1 – running 0
Tue 29 Sep, 05:45 UTC14d ago 1 – 7.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 109 on average27/245+3+14.5%
2МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average93/100+3+3.0%
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average10/1000−5−33.7%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average4/1000−4−47.8%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 74 on average11/700−40−78.2%
6SURVIVORS.GG | 2 x Vanilla | Monthlygroups of 30+ · monthly · 72 on average20/200+4+25.7%

Quick answers

from the figures on this page

Rules & Settings

How is Skin Studio configured in terms of rules and settings?

No gather rate is given in the name of Skin Studio. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. In the server browser it appears under Modded, with plugins or settings that change the game. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.

Which map is played on Skin Studio?

The game generates the procedural map on Skin Studio.

Activity

Where does Skin Studio sit in the rankings?

In the top 61% of all ranked servers, Skin Studio is #13,597 on player hours over the last seven days.

How many players does Skin Studio have?

At present, Skin Studio is offline; the last sighting was 15 hours ago. The seven-day average is 0 players, with a peak of 1.

Wipe Frequency

How does Skin Studio handle wipe day?

An average of 1 players marked the busiest point of its recent wipes. On the latest wipe, 0 hours after the wipe, the crowd peaked.

When does Skin Studio schedule its wipes?

The record holds too few of Skin Studio's wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 7 days 9 hours old.

Server Info

What is the server location for Skin Studio?

For Skin Studio, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 113.189.100.73:28015.

What Rust version is Skin Studio running?

The build is Rust network protocol 2634 and build 166652 on Windows, running on Skin Studio. Joining requires the same protocol on your game, which Steam updates.

Is Skin Studio up, and how consistent is its uptime?

No response from Skin Studio. It was last seen 15 hours ago. 7 full days have passed with 1% uptime, 2 of 168 hours. 29 September 2026 is when Rust Analytics first saw it.

Tags and Rankings

How should you interpret the tags on Skin Studio?

Published by Skin Studio for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp1 (Max players): It holds 1 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs166652 (Build): It runs build 166652; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. Also in the tags and at the top of this page: current players, queue and world creation time.

Skin Studio appears in which of the lists and filters on Rust Analytics?

These Rust Analytics lists include Skin Studio: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How to Join

How can I connect to Skin Studio?

The console route: start Rust, press F1, enter client.connect 113.189.100.73:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp1
Max players It holds 1 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol To join, your game needs protocol 2634.
cs166652
Build It runs build 166652.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.