Skip to the page
RUST ANALYTICS
LIVE50,786PLY11,615SRV
QUOTE 116.202.235.53:50002 Offline checked 6d ago

Island Chronicles: Devserver

moddedoxide
Players · last
1/ 20
n/a24h
5% full
7-day avg 1 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 20
5% full
Change · 24h
n/a
no reading a day ago
7-day average
1
peak 1
Rank
#12,425
top 56%
Rank · 7d ago
#11,350
1075 places down
Last wipe
9d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
10 max
players per team
Gather rate
–
no rate in the name
Score
2
player hours, last seven days
Map
1000
Custom Map · seed 1107645345
First seen
4 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct6 Oct8 Oct9 Oct11 Oct13 Oct

Top 56% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average43/245+17+66.0%
2МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average91/100+1+0.9%
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average15/1000−8−33.5%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average5/1000−6−53.0%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 74 on average21/700−50−70.5%
6SURVIVORS.GG | 2 x Vanilla | Monthlygroups of 30+ · monthly · 72 on average24/200+4+22.8%

Quick answers

from the figures on this page

Rules & Settings

How is Island Chronicles: Devserver configured in terms of rules and settings?

No gather rate appears in the name of Island Chronicles: Devserver. Group size is capped at 10 players. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are running. VAC is not active.

What is the current map on Island Chronicles: Devserver?

A procedural map of size 1,000 with seed 1107645345 runs on Island Chronicles: Devserver, created by the game. The map is reproducible from its size and seed; RustMaps shows it from this page. The name of the map reads: Custom Map.

Population

What is the rank of Island Chronicles: Devserver?

For the last seven days, Island Chronicles: Devserver holds rank #12,425 on player hours, in the top 56% of all ranked servers.

What is the population on Island Chronicles: Devserver?

At present, Island Chronicles: Devserver is offline; the last sighting was 6 days 15 hours ago. The seven-day average is 1 players, with a peak of 1.

Wipe Frequency

On what cycle does Island Chronicles: Devserver wipe?

There are too few wipes on record for Island Chronicles: Devserver to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 9 days 14 hours.

Server Info

What is the server location for Island Chronicles: Devserver?

For Island Chronicles: Devserver, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 116.202.235.53:50002.

What Rust version is Island Chronicles: Devserver running?

The version in use at Island Chronicles: Devserver: Rust network protocol 2634 and build 166652, on Windows. Joining requires the same protocol on your game, which Steam updates.

How reliable is Island Chronicles: Devserver and is it currently online?

Offline at this moment: Island Chronicles: Devserver. Last seen 6 days 15 hours ago. The last 7 full days give 2% uptime, 3 hours on out of 168. The earliest Rust Analytics saw it was 4 October 2026.

Tags & Filters

What is the meaning of the tags on Island Chronicles: Devserver?

These tags are published by Island Chronicles: Devserver and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp20 (Max players): It holds 20 slots; ts10 (Group limit): Team size caps at 10; v2634 (Protocol): To join, your game needs protocol 2634; cs166652 (Build): Build 166652; ptsw (Networking): 'sw' is the network layer in use; $r? (Region code): Region code: none set; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Modded listing: the game is changed by plugins or settings. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does Island Chronicles: Devserver show up in Rust Analytics lists and filters?

On Rust Analytics, Island Chronicles: Devserver matches these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Joining the Server

What is the process to join Island Chronicles: Devserver?

The console route: start Rust, press F1, enter client.connect 116.202.235.53:50002. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp20,ptsw,$r?,v2634,gmrust,cs166652,ts10,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp20
Max players It holds 20 slots.
ts10
Group limit Team size caps at 10.
v2634
Protocol To join, your game needs protocol 2634.
cs166652
Build Build 166652.
ptsw
Networking 'sw' is the network layer in use.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.