Island Chronicles: Devserver
Key statistics
the figures behind the quote- Players now
- 1/ 20 5% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 1 peak 1
- Rank
- #12,425 top 56%
- Rank · 7d ago
- #11,350 ▼1075 places down
- Last wipe
- 9d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 10 max players per team
- Gather rate
- – no rate in the name
- Score
- 2 player hours, last seven days
- Map
- 1000 Custom Map · seed 1107645345
- First seen
- 4 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 56% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average | 43/245 | ▲+17+66.0% | |
| 2 | МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average | 91/100 | ▲+1+0.9% | |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average | 15/1000 | ▼−8−33.5% | |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average | 5/1000 | ▼−6−53.0% | |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 74 on average | 21/700 | ▼−50−70.5% | |
| 6 | SURVIVORS.GG | 2 x Vanilla | Monthlygroups of 30+ · monthly · 72 on average | 24/200 | ▲+4+22.8% |
Quick answers
from the figures on this pageRules & Settings
How is Island Chronicles: Devserver configured in terms of rules and settings?
No gather rate appears in the name of Island Chronicles: Devserver. Group size is capped at 10 players. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are running. VAC is not active.
What is the current map on Island Chronicles: Devserver?
A procedural map of size 1,000 with seed 1107645345 runs on Island Chronicles: Devserver, created by the game. The map is reproducible from its size and seed; RustMaps shows it from this page. The name of the map reads: Custom Map.
Population
What is the rank of Island Chronicles: Devserver?
For the last seven days, Island Chronicles: Devserver holds rank #12,425 on player hours, in the top 56% of all ranked servers.
What is the population on Island Chronicles: Devserver?
At present, Island Chronicles: Devserver is offline; the last sighting was 6 days 15 hours ago. The seven-day average is 1 players, with a peak of 1.
Wipe Frequency
On what cycle does Island Chronicles: Devserver wipe?
There are too few wipes on record for Island Chronicles: Devserver to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 9 days 14 hours.
Server Info
What is the server location for Island Chronicles: Devserver?
For Island Chronicles: Devserver, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 116.202.235.53:50002.
What Rust version is Island Chronicles: Devserver running?
The version in use at Island Chronicles: Devserver: Rust network protocol 2634 and build 166652, on Windows. Joining requires the same protocol on your game, which Steam updates.
How reliable is Island Chronicles: Devserver and is it currently online?
Offline at this moment: Island Chronicles: Devserver. Last seen 6 days 15 hours ago. The last 7 full days give 2% uptime, 3 hours on out of 168. The earliest Rust Analytics saw it was 4 October 2026.
Tags & Filters
What is the meaning of the tags on Island Chronicles: Devserver?
These tags are published by Island Chronicles: Devserver and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp20 (Max players): It holds 20 slots; ts10 (Group limit): Team size caps at 10; v2634 (Protocol): To join, your game needs protocol 2634; cs166652 (Build): Build 166652; ptsw (Networking): 'sw' is the network layer in use; $r? (Region code): Region code: none set; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Modded listing: the game is changed by plugins or settings. The top of this page and the tags both show its players now, its queue and when its world was made.
Where does Island Chronicles: Devserver show up in Rust Analytics lists and filters?
On Rust Analytics, Island Chronicles: Devserver matches these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Joining the Server
What is the process to join Island Chronicles: Devserver?
The console route: start Rust, press F1, enter client.connect 116.202.235.53:50002. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp20,ptsw,$r?,v2634,gmrust,cs166652,ts10,^o^z
Game
gmrust
mp20
ts10
v2634
cs166652
ptsw
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.