SCPVE - TEST - RICK
Key statistics
the figures behind the quote- Players now
- 0/ 5 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,468 #495 in EA
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 28d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 15 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | [B2]PVE|先行服-成长装备-爬塔-死亡不掉-新手养老EA · groups of 8+ · 3 on average | 1/100 | ▼−1−50.0% | |
| 2 | 抗日那几年2.0重制中,敬请期待!EA · groups of 8+ · 2 on average | 4/100 | ▲+3+238.5% | |
| 3 | |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+]groups of 10+ · monthly · 33 on average | 14/200 | ▲+2+19.4% | |
| 4 | BroinRust [PVE CLASSIC EU/EA]EU · groups of 8+ · monthly · 8 on average | 4/200 | ▲+1+15.8% | |
| 5 | CZ/SK PVE!! No raid_No kill :-) RUSTUJgroups of 8+ · 7 on average | 1/30 | ▼−1−45.0% | |
| 6 | BRUTAL RUST | PVE | ZOMBIES-EVENTS-BUILDING | MONTHLYgroups of 10+ · monthly · 5 on average | 4/100 | ▪+0+4.8% |
Quick answers
from the figures on this pageServer Rules
How is SCPVE - TEST - RICK configured in terms of rules and settings?
The name of SCPVE - TEST - RICK carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. softcore is the mode, Facepunch's easier mode: you keep part of your loot. PvP and raiding are enabled. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is disabled.
What is the current map on SCPVE - TEST - RICK?
The game generates the procedural map on SCPVE - TEST - RICK.
Activity
Where does SCPVE - TEST - RICK sit in the rankings?
In the top – of all ranked servers, SCPVE - TEST - RICK is #15,468 on player hours over the last seven days and #495 in Asia.
How full is SCPVE - TEST - RICK?
At present, SCPVE - TEST - RICK is offline; the last sighting was 28 days 12 hours ago.
Wipe Cycle
On what cycle does SCPVE - TEST - RICK wipe?
There are too few wipes on record for SCPVE - TEST - RICK to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 28 days 15 hours ago the current world was created.
Server Details
What is the server location for SCPVE - TEST - RICK?
The EA tag and Asia are what SCPVE - TEST - RICK lists for itself. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 117.90.232.57:28020 is its address.
SCPVE - TEST - RICK runs which version of Rust?
Rust network protocol 2633 and build 164259 on Windows is what SCPVE - TEST - RICK runs. The protocol has to match for you to join, and Steam applies that update.
How reliable is SCPVE - TEST - RICK and is it currently online?
Offline at this moment: SCPVE - TEST - RICK. Last seen 28 days 12 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. 15 September 2026 is when Rust Analytics first saw it.
Tags and Rankings
What is the meaning of the tags on SCPVE - TEST - RICK?
These tags are published by SCPVE - TEST - RICK and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp5 (Max players): It holds 5 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs164259 (Build): It runs build 164259; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent; ^s (Softcore): Facepunch's softcore mode returns part of your inventory after death; ^k (Build server): Practise base building and try out designs; ^p (PvE): No fighting between players: the world is the threat; EA (East Asia): The browser places this server in East Asia. Also in the tags and at the top of this page: current players, queue and world creation time.
Where does SCPVE - TEST - RICK show up in Rust Analytics lists and filters?
These Rust Analytics lists include SCPVE - TEST - RICK: Rust build and creative servers and Best Rust PvE servers. These filters bring it up on the server list: Region: Asia; Type: Community (not modded, not official) and No plugins at all; Game mode: PvE and Softcore; Server tag: Softcore ^s, PvE ^p and Build server ^k; Group limit: 5 or more.
Connection
What is the process to join SCPVE - TEST - RICK?
Type client.connect 117.90.232.57:28020 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp5,ptrak,$r?,v2633,^s,^k,EA,^p,gmrust,cs164259,ts8
Game
gmrust
mp5
ts8
v2633
cs164259
ptrak
$r?
Difficulty
^s
Gameplay
^k
^p
Region
EA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.