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RUST ANALYTICS
LIVE49,891PLY11,600SRV
QUOTE 121.164.99.77:28015 Offline checked 9h ago

Don't Come in

moddedoxide
Players · last
0/ 5
+024h
0% full
7-day avg 0 peak 2
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 5
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 2
Rank
#6,211
top 28%
Rank · 7d ago
#4,460
1751 places down
Last wipe
11d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
27
player hours, last seven days
Map
5000
Procedural Map · seed 481815201
First seen
20 Sep 2026
^

Players

AveragePeak
00.250.50.75104:0011:0018:0001:0008:0015:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

010020030040004:0011:0018:0001:0008:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
5.1 days
between real wipes
on rhythm
100%
of its recent wipes
wipe-day peak
2
players, last three wipes
crowd held
50%
else halves by day 1

The first 48 hours of its last wipes

Fri 2 OctSun 27 SepTue 22 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 10:42 UTC11d ago 2 – running 0
Sun 27 Sep, 08:44 UTC16d ago 3 halved by day 1 5.1 days 0
Tue 22 Sep, 06:26 UTC21d ago 2 held half 5.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 109 on average30/245+6+27.2%
2МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average91/100+1+0.7%
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average13/1000−2−13.8%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average5/1000−3−34.8%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 74 on average17/700−34−66.3%
6SURVIVORS.GG | 2 x Vanilla | Monthlygroups of 30+ · monthly · 72 on average21/200+5+31.9%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on Don't Come in?

No gather rate is given in the name of Don't Come in. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are running. VAC, Valve's anti-cheat, is enabled.

What is the current map on Don't Come in?

Don't Come in uses a procedural map of size 5,000 with seed 481815201, generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Activity

What is the rank of Don't Come in?

In the top 28% of all ranked servers, Don't Come in is #6,211 on player hours over the last seven days.

What is the population on Don't Come in?

Right now, Don't Come in is offline; the last sighting was 9 hours ago. Average players over seven days: 0; peak: 2. At 05:00 UTC in the last 48 hours, it averaged 1 players, the busiest hour.

Wipe Cycle

What can you expect on wipe day for Don't Come in?

Recent wipes at this server drew an average peak of 2 players. On the latest wipe, 0 hours after the wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 50% of the time. The crowd fell below half by day 1 when it did not hold.

How often does Don't Come in wipe?

There is no next wipe to predict for Don't Come in, which wipes at irregular times. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 11 days 13 hours old.

Server Info

What is the location of Don't Come in?

No region is published by Don't Come in. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 121.164.99.77:28015.

What is the performance like on Don't Come in?

Server fps over the last 48 hours: 158 on average, 67 at the lowest. At its peak it held 149,697 entities: buildings, deployables and the rest of the world. The memory ceiling reached 4,273 MB. A climbing entity count plus low fps is the lag players report.

Don't Come in runs which version of Rust?

The version in use at Don't Come in: Rust network protocol 2634 and build 166586, on Windows. Your game needs the same protocol to get in; Steam takes care of the update.

How reliable is Don't Come in and is it currently online?

Offline at this moment: Don't Come in. Last seen 9 hours ago. The reported uptime puts its last restart at about 35 hours ago. 76% is its uptime for the last 7 full days, 127 of 168 hours. First sighting by Rust Analytics: 20 September 2026.

Tags and Rankings

What is the meaning of the tags on Don't Come in?

The game's server browser reads gmvanilla (Game mode): Vanilla survival is the mode; mp5 (Max players): Capacity: 5 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs166586 (Build): It runs build 166586; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded listing applies: plugins or settings change play, which Don't Come in publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

On Rust Analytics, which lists and filters feature Don't Come in?

On Rust Analytics, Don't Come in matches these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How to Join

What steps do I take to join Don't Come in?

The console route: start Rust, press F1, enter client.connect 121.164.99.77:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmvanilla,cs166586,ts8,^o^z

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp5
Max players Capacity: 5 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol To join, your game needs protocol 2634.
cs166586
Build It runs build 166586.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded The Modded listing applies: plugins or settings change play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.