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RUST ANALYTICS
LIVE46,822PLY11,533SRV
QUOTE 123.253.191.207:28015 Offline checked 13d ago

Local Creative Rust

moddedoxidepve
Players · last
0/ 1
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 1
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,571
top 65%
Rank · 7d ago
#15,041
530 places down
Last wipe
13d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
1 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct2 Oct4 Oct5 Oct7 Oct8 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1|PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+]groups of 10+ · monthly · 31 on average18/200+7+63.6%
2BroinRust [PVE CLASSIC EU/EA]EU · groups of 8+ · monthly · 8 on average1/200−2−67.6%
3CZ/SK PVE!! No raid_No kill :-) RUSTUJgroups of 8+ · 7 on average3/30+2
4CZ/EU Farming Industry PVEEU · groups of 8+ · monthly · 5 on average7/50+6
5BRUTAL RUST | PVE | ZOMBIES-EVENTS-BUILDING | MONTHLYgroups of 10+ · monthly · 5 on average3/100+0−14.3%
6Fury Rust #1 [PVE|RB|NPC|EVENTS|BUILD|CHILL]EU · groups of 10+ · monthly · 3 on average0/100+0

Quick answers

from the figures on this page

Rules & Settings

How is Local Creative Rust configured in terms of rules and settings?

No gather rate is given in the name of Local Creative Rust. Up to 8 players per group, which is the game's default. It runs build & creative, a sandbox for building, with gathering removed. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.

What is the current map on Local Creative Rust?

The game generates the procedural map on Local Creative Rust.

Activity

What is the rank of Local Creative Rust?

For the last seven days, Local Creative Rust holds rank #15,571 on player hours, in the top 65% of all ranked servers.

How many players does Local Creative Rust have?

Right now, Local Creative Rust is offline; the last sighting was 13 days 19 hours ago.

Wipe Frequency

On what cycle does Local Creative Rust wipe?

There are too few wipes on record for Local Creative Rust to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 13 days 20 hours old.

Server Overview

Where can Local Creative Rust be found?

No region is published by Local Creative Rust. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 123.253.191.207:28015.

Local Creative Rust runs which version of Rust?

The version in use at Local Creative Rust: Rust network protocol 2633 and build 165217, on Windows. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of Local Creative Rust?

No response from Local Creative Rust. It was last seen 13 days 19 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. First sighting by Rust Analytics: 1 October 2026.

Tags & Filters

How should you interpret the tags on Local Creative Rust?

These tags are published by Local Creative Rust and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp1 (Max players): Slot count: 1; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): To join, your game needs protocol 2633; cs165217 (Build): Build 165217; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set; ^p (PvE): No fighting between players: the world is the threat; ^c (Creative): Sandbox rules: nothing to gather, and the build is yours; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded listing: the game is changed by plugins or settings. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Local Creative Rust appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, Local Creative Rust matches these lists: Modded Rust servers, Rust build and creative servers, Rust creative servers and Best Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Joining the Server

What is the process to join Local Creative Rust?

Type client.connect 123.253.191.207:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,^p,^c,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp1
Max players Slot count: 1.
ts8
Group limit 8 per team: the default setting, unchanged.
v2633
Protocol To join, your game needs protocol 2633.
cs165217
Build Build 165217.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Gameplay

^p
PvE No fighting between players: the world is the threat.
^c
Creative Sandbox rules: nothing to gather, and the build is yours.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.