Newman's Rust 2.0
Key statistics
the figures behind the quote- Players now
- 1/ 10 10% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #14,052 no region published
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 38d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- teams off players per team
- Gather rate
- – no rate in the name
- Score
- 1 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 14 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | TheLastOfRust Hardcore PvE Zombie Survivalno group limit · biweekly · 7 on average | 5/100 | ▼−2−30.2% | |
| 2 | Blackland#001 | HardcoreNA · no group limit · monthly · 3 on average | 5/100 | ▼−4−44.4% | |
| 3 | TheLastOfRust Premium Hardcore PvE Zombie Survivalno group limit · monthly · 3 on average | 2/100 | ▲+1+100.0% | |
| 4 | Stumpy Hardcore Solo Only | No Tech Tree | Raid WindowNA · no group limit · biweekly · 2 on average | 5/50 | ▪+0+0.0% | |
| 5 | [BR/LATAM] Evolution PVE | Hardcore Zombie SurvivalSA · groups of 15+ · biweekly · 1 on average | 1/50 | ▼−2−70.0% | |
| 6 | Wompa Land Hardcore PVE |Zombies|AI|1xgroups of 8+ · 1x · 1 on average | 1/100 | ▪+0+0.0% |
Quick answers
from the figures on this pageMap and Rules
How is Newman's Rust 2.0 configured in terms of rules and settings?
The name of Newman's Rust 2.0 carries no gather rate. No group limit is published. hardcore is the mode, Facepunch's hardest mode. You can fight and raid other players. In the server browser it appears under Modded, with plugins or settings that change the game. Plugin count: Carbon. VAC is active.
Which map is played on Newman's Rust 2.0?
Newman's Rust 2.0 uses a procedural map, which the game generates.
Activity
What is the rank of Newman's Rust 2.0?
In the top – of all ranked servers, Newman's Rust 2.0 is #14,052 on player hours over the last seven days.
How full is Newman's Rust 2.0?
Right now, Newman's Rust 2.0 is offline; the last sighting was 29 days 16 hours ago.
Wipe Cycle
How often does Newman's Rust 2.0 wipe?
The record holds too few of Newman's Rust 2.0's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 38 days 11 hours.
Server Overview
What is the server location for Newman's Rust 2.0?
No region is published by Newman's Rust 2.0. Rust Analytics reports the location a server claims, not the machine's actual location. 125.26.55.72:28015 is its address.
Newman's Rust 2.0 runs which version of Rust?
The build is Rust network protocol 2633 and build 163207 on Windows, running on Newman's Rust 2.0. Your game needs the same protocol to get in; Steam takes care of the update.
Is Newman's Rust 2.0 up, and how consistent is its uptime?
No response from Newman's Rust 2.0. It was last seen 29 days 16 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. 14 September 2026 is when Rust Analytics first saw it.
Tags & Filters
What is the meaning of the tags on Newman's Rust 2.0?
Published by Newman's Rust 2.0 for the game's server browser to read: gmhardcore (Game mode): The hardcore ruleset, a tougher mode; mp10 (Max players): Capacity: 10 slots; ts0 (Group limit): The team system is off; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs163207 (Build): Build 163207; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; ^y (Carbon): Carbon provides the plugin framework. Also in the tags and at the top of this page: current players, queue and world creation time.
Where does Newman's Rust 2.0 show up in Rust Analytics lists and filters?
These Rust Analytics lists include Newman's Rust 2.0: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Carbon ^y.
Joining the Server
What is the process to join Newman's Rust 2.0?
Type client.connect 125.26.55.72:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2633,gmhardcore,cs163207,ts0,^z,^y
Game
gmhardcore
mp10
ts0
v2633
cs163207
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.