[EA]Japan-Server |PvP|
Key statistics
the figures behind the quote- Players now
- 0/ 100 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak 2
- Rank
- #6,513 top 29% · #384 in EA
- Rank · 7d ago
- #6,340 ▼173 places down
- Last wipe
- 13d ago biweekly schedule
- Next wipe
- 20h Thu 15 Oct, 18:55 UTC
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 23 player hours, last seven days
- Map
- 4096 Custom Map · seed 1337
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 29% of all ranked servers, top 73% in EA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tag- usual gap
- 15.2 days between real wipes
- wipe-day peak
- 2 players, last three wipes
Coming wipes
- 20hThu 15 Oct, 18:55 UTC
- 14d 20hThu 29 Oct, 18:55 UTC
- 21d 20hThu 5 Nov, 19:00 UTCFW
- 28d 20hThu 12 Nov, 18:55 UTC
- 42d 20hThu 26 Nov, 18:55 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 14 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:55 UTC FW13d ago | 4 | – | running | 0 |
| Wed 16 Sep, 13:05 UTC28d ago | 0 | – | 15.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | [JP]初心者PVPサーバー|RaidTime・ EventsEA · groups of 10+ · biweekly · 5 on average | 0/100 | ▼−1 | |
| 2 | [JP] RUST SOLO ONLY | PvP | Beginner [ L.R.S. ] 10/2~10/15EA · no group limit · biweekly · 3 on average | 0/20 | ▼−1−100.0% | |
| 3 | 瞌睡熊『5倍10废|10.15|萌新首选|无权限』EA · groups of 8+ · biweekly · 3 on average | 0/100 | ▪+0 | |
| 4 | cczsbwd/solo/独狼/原倍半月清/月图/公益服EA · no group limit · biweekly · 2 on average | 0/50 | ▼−2−100.0% | |
| 5 | [JP/PvE][BPリサーチ]MatoyServer初しん者〇EA · groups of 8+ · biweekly · 1 on average | 0/50 | ▪+0 | |
| 6 | [SEA/VN] RUST ERA | X1 | PvPvE | Việt Nam | NoRaidOffEA · groups of 8+ · 1x · biweekly · 1 on average | 1/50 | ▲+1 |
Quick answers
from the figures on this pageServer Rules
How is [EA]Japan-Server |PvP| configured in terms of rules and settings?
No gather rate appears in the name of [EA]Japan-Server |PvP|. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. In the server browser it appears under Modded, with plugins or settings that change the game. Plugin count: Oxide. VAC, Valve's anti-cheat, is enabled.
What is the current map on [EA]Japan-Server |PvP|?
The map on [EA]Japan-Server |PvP| is procedural, size 4,096, with seed 1337, and generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map. The name of the map reads: Custom Map.
Activity
Where does [EA]Japan-Server |PvP| sit in the rankings?
On seven-day player hours, [EA]Japan-Server |PvP| sits at #6,513, in the top 29% across ranked servers and #384 in Asia.
What is the population on [EA]Japan-Server |PvP|?
0 of 100 slots on [EA]Japan-Server |PvP| are filled right now. Average players over seven days: 0; peak: 2. The busiest hour in the last 48 hours was 03:00 UTC, with an average of 1 players.
Wipe Cycle
What can you expect on wipe day for [EA]Japan-Server |PvP|?
An average of 2 players marked the busiest point of its recent wipes. 14 hours after the latest wipe, the crowd reached its peak.
When does [EA]Japan-Server |PvP| schedule its wipes?
The schedule at [EA]Japan-Server |PvP| cannot be confirmed from the few wipes on record, so the prediction follows its tag. The date of its next wipe is Thursday 15 October at 18:55 UTC. 13 days 2 hours ago the current world was created. The tags show wipes every two weeks.
Server Details
What is the location of [EA]Japan-Server |PvP|?
The EA tag and Asia are what [EA]Japan-Server |PvP| lists for itself. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 133.117.73.110:28015.
Is [EA]Japan-Server |PvP| performing well?
Server fps over the last 48 hours: 97 on average, 68 at the lowest. 100,988 entities is the maximum carried: buildings, deployables and everything else. Up to 3,176 MB of memory was used. Low fps and growing entities are the source of felt lag.
[EA]Japan-Server |PvP| is on which Rust version?
Rust network protocol 2634 and build 166494 on Linux is what [EA]Japan-Server |PvP| runs. Your game needs the same protocol to get in; Steam takes care of the update.
How reliable is [EA]Japan-Server |PvP| and is it currently online?
[EA]Japan-Server |PvP| is up. It is taking players now. Its own uptime figure dates the last restart to roughly 3 minutes ago. 100% is its uptime for the last 7 full days, 168 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.
Tags and Rankings
What is the meaning of the tags on [EA]Japan-Server |PvP|?
These tags are published by [EA]Japan-Server |PvP| and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp100 (Max players): It holds 100 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs166494 (Build): It runs build 166494; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set; ^b (Biweekly): A fortnight between wipes; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded listing applies: plugins or settings change play; EA (East Asia): The server browser files it under East Asia. Also in the tags and at the top of this page: current players, queue and world creation time.
[EA]Japan-Server |PvP| appears in which of the lists and filters on Rust Analytics?
On Rust Analytics, [EA]Japan-Server |PvP| matches these lists: Modded Rust servers. It appears under these filters on the server list: Region: Asia; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Joining the Server
What is the process to join [EA]Japan-Server |PvP|?
Type client.connect 133.117.73.110:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you. For more information, go to https://discord.com/invite/473S8yCnC7.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2634,^b,EA,gmrust,cs166494,ts8,^o^z
Game
gmrust
mp100
ts8
v2634
cs166494
ptrak
$r?
Wipe schedule
^b
Mods and access
^o
^z
Region
EA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.