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RUST ANALYTICS
LIVE58,130PLY11,629SRV
QUOTE 133.88.120.172:28015 Offline EA checked 4d ago

TNK Rust Server in Japan

vanillamoddedoxidepve
Players · last
0/ 50
n/a24h
0% full
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak 1
Rank
#9,628
top 43% · #440 in EA
Rank · 7d ago
#4,992
4636 places down
Last wipe
5d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
6
player hours, last seven days
Map
4000
Procedural Map · seed 6543210
First seen
28 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep1 Oct4 Oct8 Oct11 Oct14 Oct

Top 43% of all ranked servers, top 84% in EA. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
2.3 days
between real wipes
on rhythm
33%
of its recent wipes
wipe-day peak
2
players, last three wipes
crowd held
100%
of its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 9 OctThu 1 OctTue 29 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 09:48 UTC5d ago 1 – running 0
Thu 1 Oct, 22:52 UTC FW12d ago 2 held half 7.5 days 0
Tue 29 Sep, 14:36 UTC15d ago 3 held half 2.3 days 0
Tue 29 Sep, 07:22 UTC15d ago 2 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1桃乐丝 PVE - 经济 | 养殖 | 技能 | 钓鱼 | 传奇装EA · groups of 8+ · monthly · 72 on average26/100+0+0.0%
2Japan Tokyo - Vanilla PvE|JP|BeginnerEA · groups of 16+ · 63 on average10/100−17−63.3%
3【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 14+ · biweekly · 56 on average9/200−8−46.8%
4[坚果PVE]宗门/合成/挂机/升级/召唤/副本/拍卖EA · groups of 8+ · monthly · 40 on average34/100+13+64.5%
5Japan Tokyo - Chill PvE|JPEA · groups of 16+ · 37 on average7/100−10−57.6%
6[JP][PVE] パグさば Pug-Server ver 27 | 10/2~EA · groups of 16+ · 22 on average6/100−2−23.4%

Quick answers

from the figures on this page

Map and Rules

How is TNK Rust Server in Japan configured in terms of rules and settings?

No gather rate appears in the name of TNK Rust Server in Japan. The default group size of 8 players applies here. It runs pve, player-versus-player combat is absent. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. Its self-description is vanilla: rust as Facepunch ships it: rates, kits and rules unchanged. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on TNK Rust Server in Japan?

The map on TNK Rust Server in Japan is procedural, size 4,000, with seed 6543210, and generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.

Population

What position does TNK Rust Server in Japan hold in the server rankings?

On seven-day player hours, TNK Rust Server in Japan sits at #9,628, in the top 43% across ranked servers and #440 in Asia.

How many players does TNK Rust Server in Japan have?

Right now, TNK Rust Server in Japan is offline; the last sighting was 4 days 19 hours ago. Average players over seven days: 0; peak: 1.

Wipe Schedule

How does TNK Rust Server in Japan handle wipe day?

Recent wipes at this server drew an average peak of 2 players. 1 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.

On what cycle does TNK Rust Server in Japan wipe?

There is no next wipe to predict for TNK Rust Server in Japan, which wipes at irregular times. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 5 days 12 hours old.

Server Overview

What is the location of TNK Rust Server in Japan?

With the EA tag, TNK Rust Server in Japan lists itself in Asia. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 133.88.120.172:28015 is its address.

TNK Rust Server in Japan runs which version of Rust?

Rust network protocol 2634 and build 166494 on Linux is what TNK Rust Server in Japan runs. Your game needs the same protocol to get in; Steam takes care of the update.

How reliable is TNK Rust Server in Japan and is it currently online?

No response from TNK Rust Server in Japan. It was last seen 4 days 19 hours ago. 45% is its uptime for the last 7 full days, 75 of 168 hours. The earliest Rust Analytics saw it was 28 September 2026.

Tags and Rankings

How should you interpret the tags on TNK Rust Server in Japan?

These tags are published by TNK Rust Server in Japan and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs166494 (Build): Game build: 166494; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set; ^v (Vanilla): Rust as Facepunch ships it: rates, kits and rules unchanged; ^p (PvE): The world is the danger here, not other players; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Modded listing: the game is changed by plugins or settings; EA (East Asia): East Asia is its browser listing. The tags also carry its current players, queue and world creation time; this page shows them at the top.

On Rust Analytics, which lists and filters feature TNK Rust Server in Japan?

On Rust Analytics, TNK Rust Server in Japan matches these lists: Modded Rust servers and Best Rust PvE servers. It appears under these filters on the server list: Region: Asia; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Connection

How can I connect to TNK Rust Server in Japan?

The console route: start Rust, press F1, enter client.connect 133.88.120.172:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^v,EA,^p,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp50
Max players Capacity: 50 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol To join, your game needs protocol 2634.
cs166494
Build Game build: 166494.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code No region code has been set.

Difficulty

^v
Vanilla Rust as Facepunch ships it: rates, kits and rules unchanged.

Gameplay

^p
PvE The world is the danger here, not other players.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded Modded listing: the game is changed by plugins or settings.

Region

EA
East Asia East Asia is its browser listing.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.