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RUST ANALYTICS
LIVE83,212PLY11,714SRV
QUOTE 133.88.120.30:28015 Online checked 14m ago

RustServer_13480

pve
Players · last
0/ 2
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 2
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,909
top 72%
Rank · 7d ago
#16,709
800 places up
Last wipe
32d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
4000
Procedural Map · seed 8108
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0123417:0002:0011:0020:0005:0014:00

Hourly average and peak, UTC.

Server performance

02040608017:0002:0011:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[EU] RustEZ Pure PvE | Low Decay | No Killing | No RaidingEU · groups of 8+ · monthly · 62 on average76/200−24−23.8%
2[US] RustEZ Pure PvE | Low Decay | No Killing | No RaidingNA · groups of 8+ · monthly · 52 on average33/200−4−11.0%
3ABYSS | PvE | US | Vanilla | Noob FriendlyNA · groups of 8+ · monthly · 38 on average25/200+1+2.7%
4JP Infinity Connect PvEEA · groups of 8+ · monthly · 32 on average37/300+17+83.5%
5【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍EA · groups of 30+ · monthly · 29 on average35/200+11+46.3%
6Stillwater Shores PVE | PVPNA · groups of 30+ · monthly · 21 on average13/100+2+13.0%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on RustServer_13480?

No gather rate is given in the name of RustServer_13480. Up to 8 players per group, which is the game's default. pve is the mode, player-versus-player combat is absent. You will find it under Community in the server browser: it is a community server. VAC is active.

What is the current map on RustServer_13480?

The map on RustServer_13480 is procedural, size 4,000, with seed 8108, and generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.

Player Count

What is the rank of RustServer_13480?

For the last seven days, RustServer_13480 holds rank #15,909 on player hours, in the top 72% of all ranked servers.

What is the population on RustServer_13480?

0 of 2 slots on RustServer_13480 are filled right now. Average players over the last seven days: 0.

Wipe Cycle

How often does RustServer_13480 wipe?

The record holds too few of RustServer_13480's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 32 days 18 hours ago the current world was created.

Server Info

Where can RustServer_13480 be found?

For RustServer_13480, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 133.88.120.30:28015.

Is RustServer_13480 performing well?

Server fps over the last 48 hours: 54 on average, 23 at the lowest. 93,202 entities is the maximum carried: buildings, deployables and everything else. Memory use peaked at 5,196 MB. A climbing entity count plus low fps is the lag players report.

RustServer_13480 is on which Rust version?

The version in use at RustServer_13480: Rust network protocol 2633 and build 165217, on Linux. Joining requires the same protocol on your game, which Steam updates.

Is RustServer_13480 up, and how consistent is its uptime?

Online at this moment: RustServer_13480. 13 days 6 hours ago is when it last restarted, judging by the uptime it reports. The last 7 full days give 100% uptime, 168 hours on out of 168. First sighting by Rust Analytics: 13 September 2026.

Tags & Filters

What is the meaning of the tags on RustServer_13480?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp2 (Max players): Capacity: 2 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): Your game must run protocol 2633 to connect; cs165217 (Build): Game build: 165217; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set; ^p (PvE): No fighting between players: the world is the threat, which RustServer_13480 publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

On Rust Analytics, which lists and filters feature RustServer_13480?

The following Rust Analytics lists feature RustServer_13480: Rust community servers and Best Rust PvE servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.

Joining the Server

How can I connect to RustServer_13480?

Type client.connect 133.88.120.30:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2633,^p,gmrust,cs165217,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp2
Max players Capacity: 2 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2633
Protocol Your game must run protocol 2633 to connect.
cs165217
Build Game build: 165217.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code No region code has been set.

Gameplay

^p
PvE No fighting between players: the world is the threat.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.