Skip to the page
RUST ANALYTICS
LIVE48,296PLY11,592SRV
QUOTE 136.243.60.212:28080 Online checked 12m ago

rustHaltAus [whitelist]

moddedoxide
Players · last
0/ 50
+024h
0% full
Day range 0 1
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 1
Rank
#8,619
top 39%
Rank · 7d ago
#7,480
1139 places down
Last wipe
11d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
9
player hours, last seven days
Map
4500
Procedural Map · seed 367833367
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
00.250.50.75101:0010:0019:0005:0014:0023:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

05010015020001:0010:0019:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 39% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 15:59 UTC11d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 109 on average27/245+3+14.5%
2МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average90/100+0−0.4%
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average12/1000−3−20.4%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average4/1000−4−47.8%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 74 on average14/700−36−72.3%
6SURVIVORS.GG | 2 x Vanilla | Monthlygroups of 30+ · monthly · 72 on average21/200+5+31.9%

Quick answers

from the figures on this page

Map and Rules

How is rustHaltAus [whitelist] configured in terms of rules and settings?

No gather rate is given in the name of rustHaltAus [whitelist]. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are running. VAC is active.

Which map is played on rustHaltAus [whitelist]?

rustHaltAus [whitelist] uses a procedural map of size 4,500 with seed 367833367, generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Player Count

What is the rank of rustHaltAus [whitelist]?

In the top 39% of all ranked servers, rustHaltAus [whitelist] is #8,619 on player hours over the last seven days.

How many players does rustHaltAus [whitelist] have?

0 of 50 slots on rustHaltAus [whitelist] are filled at the moment. The seven-day average is 0 players, with a peak of 1. At 15:00 UTC in the last 48 hours, it averaged 1 players, the busiest hour.

Wipe Frequency

What can you expect on wipe day for rustHaltAus [whitelist]?

An average of 1 players marked the busiest point of its recent wipes. 1 hours after the latest wipe, the crowd reached its peak.

When does rustHaltAus [whitelist] schedule its wipes?

The record holds too few of rustHaltAus [whitelist]'s wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 11 days 8 hours ago the current world was created.

Server Overview

What is the server location for rustHaltAus [whitelist]?

No region is published by rustHaltAus [whitelist]. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 136.243.60.212:28080.

What is the performance like on rustHaltAus [whitelist]?

The last 48 hours average 104 server fps, the low being 60. The entity count reached 119,655, covering buildings, deployables and all else in the world. The memory ceiling reached 3,393 MB. Low fps and growing entities are the source of felt lag.

rustHaltAus [whitelist] is on which Rust version?

The version in use at rustHaltAus [whitelist]: Rust network protocol 2634 and build 166586, on Windows. The protocol has to match for you to join, and Steam applies that update.

Is rustHaltAus [whitelist] up, and how consistent is its uptime?

rustHaltAus [whitelist] is up. It is taking players now. 1 hours ago is when it last restarted, judging by the uptime it reports. The last 7 full days give 86% uptime, 144 hours on out of 168. 13 September 2026 is when Rust Analytics first saw it.

Server Tags

What is the meaning of the tags on rustHaltAus [whitelist]?

These tags are published by rustHaltAus [whitelist] and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Slot count: 50; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166586 (Build): Game build: 166586; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded listing applies: plugins or settings change play. The tags also carry its current players, queue and world creation time; this page shows them at the top.

rustHaltAus [whitelist] appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, rustHaltAus [whitelist] matches these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connection

What steps do I take to join rustHaltAus [whitelist]?

Type client.connect 136.243.60.212:28080 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs166586,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players Slot count: 50.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs166586
Build Game build: 166586.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code The region code is absent.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The Modded listing applies: plugins or settings change play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.