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RUST ANALYTICS
LIVE52,276PLY11,632SRV
QUOTE 136.46.73.211:28025 Offline checked 20d ago

TFM Digital Twin [DEV ONLY]

weekly wipes moddedcarbonpve
Players · last
0/ 10
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,459
top 71%
Rank · 7d ago
#15,850
391 places up
Last wipe
102d ago
weekly schedule
Next wipe
2d 16h
Fri 16 Oct, 16:20 UTC
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Custom Map
First seen
13 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Next wipeFriday 16 October, 16:20 UTCin 2d 16h

Weekly: 7 days after its last wipe

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[PvE] TruePvE [x1-x5|Loot+|NPC|RB|Quests|NoRaid/NoKill]groups of 200+ · 1x · weekly · 13 on average2/100−3−60.7%
2#3 Wasilisc PvE х5EU · groups of 8+ · weekly · 6 on average1/200−2−60.7%
3TRINUM.RU PVE NoKill NoRaid Skills Artifacts Boss ZombieEU · groups of 8+ · weekly · 6 on average1/250−2−60.7%
4RustMode PvE | 10/8 | No Tech Tree | Skills | Raids | EventsNA · groups of 150+ · weekly · 4 on average2/50+0−12.0%
5Moradon - PVE - [AU] [Raidable Bases] [Skill Tree]OC · groups of 8+ · weekly · 4 on average1/30−2−62.1%
6[US] Northnet 1x PVE | Events | Raids | No Tech Tree | Custom WNA · groups of 8+ · 1x · weekly · 3 on average2/75+1+100.0%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on TFM Digital Twin [DEV ONLY]?

The name of TFM Digital Twin [DEV ONLY] carries no gather rate. The default group size of 8 players applies here. pve is the mode, player-versus-player combat is absent. In the server browser it appears under Modded, with plugins or settings that change the game. Carbon plugins are in use. VAC is active.

Population

What is the rank of TFM Digital Twin [DEV ONLY]?

In the top 71% of all ranked servers, TFM Digital Twin [DEV ONLY] is #15,459 on player hours over the last seven days.

What is the population on TFM Digital Twin [DEV ONLY]?

At present, TFM Digital Twin [DEV ONLY] is offline; the last sighting was 20 days 6 hours ago.

Wipe Cycle

When does TFM Digital Twin [DEV ONLY] schedule its wipes?

The estimate for TFM Digital Twin [DEV ONLY]'s next wipe comes from weekly: 7 days after its last wipe. The date of its next wipe is Friday 16 October at 16:20 UTC. Its world now is 102 days 7 hours old. Weekly wipes are what its tags advertise.

Server Details

Where can TFM Digital Twin [DEV ONLY] be found?

There is no region published for TFM Digital Twin [DEV ONLY]. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 136.46.73.211:28025.

What Rust version is TFM Digital Twin [DEV ONLY] running?

The version in use at TFM Digital Twin [DEV ONLY]: Rust network protocol 2631 and build 156658, on Linux. The protocol has to match for you to join, and Steam applies that update.

Is TFM Digital Twin [DEV ONLY] up, and how consistent is its uptime?

No response from TFM Digital Twin [DEV ONLY]. It was last seen 20 days 6 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. The earliest Rust Analytics saw it was 13 September 2026.

Server Tags

How should you interpret the tags on TFM Digital Twin [DEV ONLY]?

The game's server browser reads gmvanilla (Game mode): Survival in its vanilla form; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2631 (Protocol): Your game must run protocol 2631 to connect; cs156658 (Build): It runs build 156658; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set; ^w (Weekly): One wipe a week; ^p (PvE): Player-versus-player fighting is off; the world supplies the danger; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; ^y (Carbon): The plugin framework here is Carbon, which TFM Digital Twin [DEV ONLY] publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

TFM Digital Twin [DEV ONLY] appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, TFM Digital Twin [DEV ONLY] matches these lists: Modded Rust servers and Best Rust PvE servers. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly.

How to Join

How can I connect to TFM Digital Twin [DEV ONLY]?

Type client.connect 136.46.73.211:28025 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2631,^z,^y,^w,^p,gmvanilla,cs156658,ts8

Game

gmvanilla
Game mode Survival in its vanilla form.
mp10
Max players Capacity: 10 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2631
Protocol Your game must run protocol 2631 to connect.
cs156658
Build It runs build 156658.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Wipe schedule

^w
Weekly One wipe a week.

Gameplay

^p
PvE Player-versus-player fighting is off; the world supplies the danger.

Mods and access

^z
Modded Categorised as Modded: plugins or settings alter gameplay.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.