Tiny Island
Key statistics
the figures behind the quote- Players now
- 1/ 50 2% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #13,923 no region published
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 39d ago monthly schedule
- Next wipe
- 21d 19h Thu 5 Nov, 19:00 UTC FW
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 1 player hours, last seven days
- Map
- – Custom Map
- First seen
- 14 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFAEU · no group limit · 645 on average | 484/550 | ▲+129+36.2% | |
| 2 | R2 - Aim training / Matchmaking / Facechecks - RU MainEU · groups of 12+ · 181 on average | 54/400 | ▲+30+125.9% | |
| 3 | RustGames.gg | Lucky Pillars - EU 1EU · groups of 100+ · 73 on average | 38/400 | ▼−5−10.7% | |
| 4 | R2 - Aim training / Matchmaking / Facechecks - EU MainEU · groups of 12+ · 33 on average | 13/400 | ▲+8+138.3% | |
| 5 | [EU] BekerMelk's Bow Aim Training Server | AimTrain | ukNLDEU · no group limit · 25 on average | 20/50 | ▲+4+28.7% | |
| 6 | [NA-1] Hazzy.gg | Raid Simulator | Bed Wars | Aim | Wiped 10/14NA · groups of 100+ · 19 on average | 5/200 | ▼−3−35.3% |
Quick answers
from the figures on this pageRules & Settings
What settings and rules are in place on Tiny Island?
No gather rate is given in the name of Tiny Island. Up to 8 players per group, which is the game's default. It runs minigames & battle royale, battle royale, Bedwars, parkour and arenas. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, switched on.
Population
What is the rank of Tiny Island?
For the last seven days, Tiny Island holds rank #13,923 on player hours, in the top – of all ranked servers.
What is the population on Tiny Island?
Right now, Tiny Island is offline; the last sighting was 29 days 8 hours ago.
Wipe Cycle
When does Tiny Island schedule its wipes?
Using the force wipe, Tiny Island's next wipe is estimated. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes at that time. 39 days 16 hours ago the current world was created. Its tags list a wipe each month.
Server Overview
What is the location of Tiny Island?
For Tiny Island, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 146.120.104.127:28015 is its address.
What Rust version is Tiny Island running?
The version in use at Tiny Island: Rust network protocol 2633 and build 162929, on Windows. Joining requires the same protocol on your game, which Steam updates.
What is the uptime and reliability of Tiny Island?
Tiny Island is down. The last time we saw it was 29 days 8 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. First sighting by Rust Analytics: 14 September 2026.
Tags and Rankings
What is the meaning of the tags on Tiny Island?
The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): Your game must run protocol 2633 to connect; cs162929 (Build): Build 162929; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent; ^m (Monthly): A single wipe each month, alongside Facepunch's force wipe; ^e (Minigames): The minigame list covers arenas, Bedwars, parkour and others; ^d (Combat training): Practice your aim and PvP: the loot arrives supplied; ^t (Tutorial on): Facepunch's tutorial is offered for new players; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded listing: the game is changed by plugins or settings, which Tiny Island publishes. The top of this page and the tags both show its players now, its queue and when its world was made.
Tiny Island appears in which of the lists and filters on Rust Analytics?
On Rust Analytics, Tiny Island matches these lists: Rust tutorial servers, by population, Modded Rust servers and Rust aim training servers. It appears under these filters on the server list: Type: Modded; Server tag: Monthly ^m, Minigames ^e, Combat training ^d, Tutorial on ^t, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Joining the Server
What is the process to join Tiny Island?
The console route: start Rust, press F1, enter client.connect 146.120.104.127:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2633,^m,^e,^d,^t,gmrust,cs162929,ts8,^o^z
Game
gmrust
mp50
ts8
v2633
cs162929
ptrak
$r?
Wipe schedule
^m
Gameplay
^e
^d
^t
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.