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RUST ANALYTICS
LIVE44,241PLY11,520SRV
QUOTE 15.204.183.170:27050 Offline checked 4d ago

In Rust We Lewt Phatly

vanillapve
Players · last
0/ 10
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,880
top 72%
Rank · 7d ago
#15,970
90 places up
Last wipe
33d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
3500
Procedural Map · seed 125117126
First seen
13 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[EU] RustEZ Pure PvE | Low Decay | No Killing | No RaidingEU · groups of 8+ · monthly · 60 on average37/200−3−7.7%
2[US] RustEZ Pure PvE | Low Decay | No Killing | No RaidingNA · groups of 8+ · monthly · 51 on average27/200+1+4.5%
3ABYSS | PvE | US | Vanilla | Noob FriendlyNA · groups of 8+ · monthly · 37 on average8/200−1−13.5%
4JP Infinity Connect PvEEA · groups of 8+ · monthly · 32 on average30/300−12−29.1%
5【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍EA · groups of 30+ · monthly · 28 on average28/200−6−17.4%
6MadRust PVE - Get AchievementsNA · groups of 8+ · monthly · 20 on average3/50−6−68.4%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on In Rust We Lewt Phatly?

No gather rate appears in the name of In Rust We Lewt Phatly. Groups can contain a maximum of 8 players, the default for the game. pve is the mode, no combat against other players. Community is its listing in the server browser. Vanilla is its own label: no altered rates, kits or rules: the game as Facepunch ships it. VAC, Valve's anti-cheat, is enabled.

Which map is played on In Rust We Lewt Phatly?

A procedural map of size 3,500 with seed 125117126 runs on In Rust We Lewt Phatly, created by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Player Count

What position does In Rust We Lewt Phatly hold in the server rankings?

For the last seven days, In Rust We Lewt Phatly holds rank #15,880 on player hours, in the top 72% of all ranked servers.

How many players does In Rust We Lewt Phatly have?

At present, In Rust We Lewt Phatly is offline; the last sighting was 4 days 5 hours ago. Average players over the last seven days: 0.

Wipe Cycle

When does In Rust We Lewt Phatly schedule its wipes?

There are too few wipes on record for In Rust We Lewt Phatly to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 33 days 8 hours.

Server Details

What is the location of In Rust We Lewt Phatly?

No region is published by In Rust We Lewt Phatly. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 15.204.183.170:27050.

In Rust We Lewt Phatly is on which Rust version?

The version in use at In Rust We Lewt Phatly: Rust network protocol 2633 and build 165217, on Linux. Joining requires the same protocol on your game, which Steam updates.

How reliable is In Rust We Lewt Phatly and is it currently online?

No response from In Rust We Lewt Phatly. It was last seen 4 days 5 hours ago. 7 full days have passed with 45% uptime, 76 of 168 hours. First sighting by Rust Analytics: 13 September 2026.

Tags & Filters

How should you interpret the tags on In Rust We Lewt Phatly?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): To join, your game needs protocol 2633; cs165217 (Build): Build 165217; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set; ^v (Vanilla): No altered rates, kits or rules: the game as Facepunch ships it; ^p (PvE): Player-versus-player fighting is off; the world supplies the danger, which In Rust We Lewt Phatly publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does In Rust We Lewt Phatly show up in Rust Analytics lists and filters?

On Rust Analytics, In Rust We Lewt Phatly matches these lists: Rust community servers, Best Rust PvE servers and Vanilla Rust servers. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: Vanilla ^v and PvE ^p; Group limit: 5 or more.

Connection

What is the process to join In Rust We Lewt Phatly?

Type client.connect 15.204.183.170:27050 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,^v,^p,gmrust,cs165217,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp10
Max players Capacity: 10 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2633
Protocol To join, your game needs protocol 2633.
cs165217
Build Build 165217.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Difficulty

^v
Vanilla No altered rates, kits or rules: the game as Facepunch ships it.

Gameplay

^p
PvE Player-versus-player fighting is off; the world supplies the danger.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.