Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly
Key statistics
the figures behind the quote- Players now
- 0/ 100 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak 1
- Rank
- #14,949 top 67% · #1480 in NA
- Rank · 7d ago
- #12,080 ▼2869 places down
- Last wipe
- 12d ago weekly schedule
- Next wipe
- 1d 17h Thu 15 Oct, 18:58 UTC
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- 4500 Procedural Map · seed 79
- First seen
- 30 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tag- usual gap
- 0.9 days between real wipes
- wipe-day peak
- 2 players, last three wipes
Coming wipes
- 1d 17hThu 15 Oct, 18:58 UTC
- 8d 17hThu 22 Oct, 18:58 UTC
- 15d 17hThu 29 Oct, 18:58 UTC
- 22d 17hThu 5 Nov, 19:00 UTCFW
- 29d 17hThu 12 Nov, 18:58 UTC
- 36d 17hThu 19 Nov, 18:58 UTC
- 43d 17hThu 26 Nov, 18:58 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 15 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:58 UTC FW12d ago | 2 | – | running | 0 |
| Wed 30 Sep, 22:22 UTC13d ago | 2 | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | RustMode PvE | 10/8 | No Tech Tree | Skills | Raids | EventsNA · groups of 150+ · weekly · 4 on average | 2/50 | ▪+0+4.3% | |
| 2 | [US] Northnet 1x PVE | Events | Raids | No Tech Tree | Custom WNA · groups of 8+ · 1x · weekly · 3 on average | 3/75 | ▼−2−42.9% | |
| 3 | NA POZITIVE PVE X1-3 [ДЛЯ НОВИЧКОВ] 08.10NA · groups of 8+ · 1x · weekly · 1 on average | 0/100 | ▪+0 | |
| 4 | [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 204 on average | 224/2000 | ▼−56−19.9% | |
| 5 | [US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 65 on average | 79/200 | ▼−16−16.7% | |
| 6 | [US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 63 on average | 63/200 | ▲+8+14.0% |
Quick answers
from the figures on this pageRules & Settings
How is Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly configured in terms of rules and settings?
No gather rate appears in the name of Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly. Up to 8 players per group, which is the game's default. pve is the mode, player-versus-player combat is absent. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are running. Its self-description is vanilla: no altered rates, kits or rules: the game as Facepunch ships it. VAC, Valve's anti-cheat, is enabled.
Which map is played on Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly?
Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly uses a procedural map of size 4,500 with seed 79, generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.
Population
What position does Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly hold in the server rankings?
In the top 67% of all ranked servers, Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly is #14,949 on player hours over the last seven days and #1,480 in North America.
How many players does Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly have?
On Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly, 0 players are in now, out of 100 slots. Average players over seven days: 0; peak: 1.
Wipe Cycle
What happens on wipe day at Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly?
Recent wipes at this server drew an average peak of 2 players. 15 hours after the latest wipe, the crowd reached its peak.
On what cycle does Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly wipe?
The schedule at Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly cannot be confirmed from the few wipes on record, so the prediction follows its tag. On Thursday 15 October at 18:58 UTC the next wipe is due. 12 days 6 hours ago the current world was created. Its tags state a wipe every week.
Server Overview
What is the server location for Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly?
In North America, Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly lists itself with the NA tag. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 154.9.164.185:28015.
How is the performance on Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly?
The last 48 hours average 50 server fps, the low being 7. At its peak it held 121,139 entities: buildings, deployables and the rest of the world. Memory use peaked at 3,596 MB. A climbing entity count plus low fps is the lag players report.
Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly runs which version of Rust?
Rust network protocol 2634 and build 167398 on Windows is what Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly runs. Joining requires the same protocol on your game, which Steam updates.
How reliable is Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly and is it currently online?
Online at this moment: Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly. Its own uptime figure dates the last restart to roughly 2 days 10 hours ago. The last 7 full days give 100% uptime, 168 hours on out of 168. First sighting by Rust Analytics: 30 September 2026.
Server Tags
How should you interpret the tags on Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly?
These tags are published by Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167398 (Build): It runs build 167398; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set; ^w (Weekly): Wipes land every week; ^v (Vanilla): No altered rates, kits or rules: the game as Facepunch ships it; ^p (PvE): Player-versus-player fighting is off; the world supplies the danger; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Modded listing: the game is changed by plugins or settings; NA (North America): North America is its browser listing. Also in the tags and at the top of this page: current players, queue and world creation time.
Where does Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly show up in Rust Analytics lists and filters?
On Rust Analytics, Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly matches these lists: Modded Rust servers, Best Rust PvE servers, Rust zombie servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Weekly ^w, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.
How to Join
What is the process to join Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly?
The console route: start Rust, press F1, enter client.connect 154.9.164.185:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2634,^p,^w,^v,NA,gmrust,cs167398,ts8,^o^z
Game
gmrust
mp100
ts8
v2634
cs167398
ptrak
$r?
Wipe schedule
^w
Difficulty
^v
Gameplay
^p
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.