Skip to the page
RUST ANALYTICS
LIVE45,577PLY11,572SRV
QUOTE 154.9.164.185:28015 Online NA checked 7m ago

Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly

weekly wipes vanillamoddedoxidepve
Players · last
0/ 100
+024h
0% full
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 100
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 1
Rank
#14,949
top 67% · #1480 in NA
Rank · 7d ago
#12,080
2869 places down
Last wipe
12d ago
weekly schedule
Next wipe
1d 17h
Thu 15 Oct, 18:58 UTC
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
4500
Procedural Map · seed 79
First seen
30 Sep 2026
no hostname published

Players

AveragePeak
0123402:0011:0020:0005:0014:0023:00

Hourly average and peak, UTC.

Server performance

02040608002:0011:0020:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep3 Oct6 Oct8 Oct11 Oct14 Oct

Top 67% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag
Next wipeThursday 15 October, 18:58 UTCin 1d 17h

Its weekly schedule tag · low confidence

usual gap
0.9 days
between real wipes
wipe-day peak
2
players, last three wipes

Coming wipes

  1. 1d 17hThu 15 Oct, 18:58 UTC
  2. 8d 17hThu 22 Oct, 18:58 UTC
  3. 15d 17hThu 29 Oct, 18:58 UTC
  4. 22d 17hThu 5 Nov, 19:00 UTCFW
  5. 29d 17hThu 12 Nov, 18:58 UTC
  6. 36d 17hThu 19 Nov, 18:58 UTC
  7. 43d 17hThu 26 Nov, 18:58 UTC

The first 48 hours of its last wipes

Thu 1 OctWed 30 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 15 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:58 UTC FW12d ago 2 – running 0
Wed 30 Sep, 22:22 UTC13d ago 2 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1RustMode PvE | 10/8 | No Tech Tree | Skills | Raids | EventsNA · groups of 150+ · weekly · 4 on average2/50+0+4.3%
2[US] Northnet 1x PVE | Events | Raids | No Tech Tree | Custom WNA · groups of 8+ · 1x · weekly · 3 on average3/75−2−42.9%
3NA POZITIVE PVE X1-3 [ДЛЯ НОВИЧКОВ] 08.10NA · groups of 8+ · 1x · weekly · 1 on average0/100+0
4[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 204 on average224/2000−56−19.9%
5[US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 65 on average79/200−16−16.7%
6[US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 63 on average63/200+8+14.0%

Quick answers

from the figures on this page

Rules & Settings

How is Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly configured in terms of rules and settings?

No gather rate appears in the name of Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly. Up to 8 players per group, which is the game's default. pve is the mode, player-versus-player combat is absent. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are running. Its self-description is vanilla: no altered rates, kits or rules: the game as Facepunch ships it. VAC, Valve's anti-cheat, is enabled.

Which map is played on Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly?

Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly uses a procedural map of size 4,500 with seed 79, generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Population

What position does Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly hold in the server rankings?

In the top 67% of all ranked servers, Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly is #14,949 on player hours over the last seven days and #1,480 in North America.

How many players does Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly have?

On Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly, 0 players are in now, out of 100 slots. Average players over seven days: 0; peak: 1.

Wipe Cycle

What happens on wipe day at Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly?

Recent wipes at this server drew an average peak of 2 players. 15 hours after the latest wipe, the crowd reached its peak.

On what cycle does Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly wipe?

The schedule at Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly cannot be confirmed from the few wipes on record, so the prediction follows its tag. On Thursday 15 October at 18:58 UTC the next wipe is due. 12 days 6 hours ago the current world was created. Its tags state a wipe every week.

Server Overview

What is the server location for Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly?

In North America, Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly lists itself with the NA tag. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 154.9.164.185:28015.

How is the performance on Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly?

The last 48 hours average 50 server fps, the low being 7. At its peak it held 121,139 entities: buildings, deployables and the rest of the world. Memory use peaked at 3,596 MB. A climbing entity count plus low fps is the lag players report.

Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly runs which version of Rust?

Rust network protocol 2634 and build 167398 on Windows is what Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly runs. Joining requires the same protocol on your game, which Steam updates.

How reliable is Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly and is it currently online?

Online at this moment: Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly. Its own uptime figure dates the last restart to roughly 2 days 10 hours ago. The last 7 full days give 100% uptime, 168 hours on out of 168. First sighting by Rust Analytics: 30 September 2026.

Server Tags

How should you interpret the tags on Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly?

These tags are published by Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167398 (Build): It runs build 167398; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set; ^w (Weekly): Wipes land every week; ^v (Vanilla): No altered rates, kits or rules: the game as Facepunch ships it; ^p (PvE): Player-versus-player fighting is off; the world supplies the danger; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Modded listing: the game is changed by plugins or settings; NA (North America): North America is its browser listing. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly show up in Rust Analytics lists and filters?

On Rust Analytics, Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly matches these lists: Modded Rust servers, Best Rust PvE servers, Rust zombie servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Weekly ^w, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.

How to Join

What is the process to join Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly?

The console route: start Rust, press F1, enter client.connect 154.9.164.185:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^p,^w,^v,NA,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp100
Max players Capacity: 100 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167398
Build It runs build 167398.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code No region code has been set.

Wipe schedule

^w
Weekly Wipes land every week.

Difficulty

^v
Vanilla No altered rates, kits or rules: the game as Facepunch ships it.

Gameplay

^p
PvE Player-versus-player fighting is off; the world supplies the danger.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded Modded listing: the game is changed by plugins or settings.

Region

NA
North America North America is its browser listing.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.