Deep Sea Sask
Key statistics
the figures behind the quote- Players now
- 0/ 50 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #16,408 top 69%
- Rank · 7d ago
- #15,783 ▼625 places down
- Last wipe
- 21d ago monthly schedule
- Next wipe
- 22d 15h Thu 5 Nov, 19:00 UTC FW
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- 3400 Procedural Map · seed 1410202462
- First seen
- 22 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average | 5/1000 | ▼−6−56.5% | |
| 2 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average | 0/1000 | ▼−5−100.0% | |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 74 on average | 10/700 | ▼−15−60.4% | |
| 4 | SURVIVORS.GG | 2 x Vanilla | Monthlygroups of 30+ · monthly · 71 on average | 16/200 | ▪+0−1.5% | |
| 5 | 666 RUST /ДЛЯ НОВИЧКОВ /РУССКИЙ 09.10EU · groups of 16+ · monthly · 67 on average | 2/650 | ▼−4−65.7% | |
| 6 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 07.10EU · groups of 16+ · monthly · 63 on average | 1/1000 | ▼−1−50.0% |
Quick answers
from the figures on this pageServer Rules
What settings and rules are in place on Deep Sea Sask?
The name of Deep Sea Sask carries no gather rate. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. Modded is its category in the server browser; plugins or settings modify the game. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, switched on.
What is the current map on Deep Sea Sask?
Deep Sea Sask uses a procedural map of size 3,400 with seed 1410202462, generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.
Population
Where does Deep Sea Sask sit in the rankings?
In the top 69% of all ranked servers, Deep Sea Sask is #16,408 on player hours over the last seven days.
How full is Deep Sea Sask?
Right now, Deep Sea Sask is offline; the last sighting was 12 days 12 hours ago.
Wipe Cycle
When does Deep Sea Sask schedule its wipes?
Using the force wipe, Deep Sea Sask's next wipe is estimated. On Thursday 5 November at 19:00 UTC comes the force wipe, its next wipe, and every Rust server wipes then. This world has been running for 21 days 6 hours. Its tags list a wipe each month.
Server Details
Where can Deep Sea Sask be found?
There is no region published for Deep Sea Sask. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 156.236.84.141:28045 is its address.
Deep Sea Sask runs which version of Rust?
Rust network protocol 2633 and build 165217 on Linux is what Deep Sea Sask runs. The protocol has to match for you to join, and Steam applies that update.
Is Deep Sea Sask up, and how consistent is its uptime?
No response from Deep Sea Sask. It was last seen 12 days 12 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. 22 September 2026 is when Rust Analytics first saw it.
Tags and Rankings
What is the meaning of the tags on Deep Sea Sask?
Published by Deep Sea Sask for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): To join, your game needs protocol 2633; cs165217 (Build): Build 165217; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set; ^m (Monthly): Facepunch's force wipe sets the schedule: one wipe a month; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay. Also in the tags and at the top of this page: current players, queue and world creation time.
Where does Deep Sea Sask show up in Rust Analytics lists and filters?
On Rust Analytics, Deep Sea Sask matches these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
How to Join
What steps do I take to join Deep Sea Sask?
The console route: start Rust, press F1, enter client.connect 156.236.84.141:28045. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2633,^m,gmrust,cs165217,ts8,^o^z
Game
gmrust
mp50
ts8
v2633
cs165217
ptrak
$r?
Wipe schedule
^m
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
