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RUST ANALYTICS
LIVE49,891PLY11,600SRV
QUOTE 157.85.90.73:23950 Online checked 18m ago

A Shockbyte Rust Server

moddedoxide
Players · last
0/ 20
+024h
0% full
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 20
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 1
Rank
#9,135
top 41%
Rank · 7d ago
#5,064
4071 places down
Last wipe
12d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
7
player hours, last seven days
Map
3500
Procedural Map · seed 50000
First seen
24 Sep 2026
no hostname published

Players

AveragePeak
0123401:0010:0019:0004:0013:0022:00

Hourly average and peak, UTC.

Server performance

05010015020001:0010:0019:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k24 Sep28 Sep2 Oct5 Oct9 Oct13 Oct

Top 41% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
7.6 days
between real wipes
on rhythm
100%
of its recent wipes
wipe-day peak
3
players, last three wipes
crowd held
0%
else halves by day 3.5

The first 48 hours of its last wipes

Fri 9 OctThu 1 OctThu 24 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 19:22 UTC4d ago 0 – running 0
Thu 1 Oct, 20:00 UTC FW12d ago 4 halved by day 3 8 days 0
Thu 24 Sep, 14:54 UTC19d ago 4 halved by day 4 7.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 109 on average30/245+6+27.2%
2МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average91/100+1+0.7%
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average13/1000−2−13.8%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average5/1000−3−34.8%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 74 on average17/700−34−66.3%
6SURVIVORS.GG | 2 x Vanilla | Monthlygroups of 30+ · monthly · 72 on average21/200+5+31.9%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on A Shockbyte Rust Server?

The name of A Shockbyte Rust Server carries no gather rate. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. In the server browser it appears under Modded, with plugins or settings that change the game. Oxide plugins are running. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on A Shockbyte Rust Server?

The map on A Shockbyte Rust Server is procedural, size 3,500, with seed 50000, and generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.

Activity

What is the rank of A Shockbyte Rust Server?

For the last seven days, A Shockbyte Rust Server holds rank #9,135 on player hours, in the top 41% of all ranked servers.

What is the population on A Shockbyte Rust Server?

0 of 20 slots on A Shockbyte Rust Server are filled at the moment. Average players over seven days: 0; peak: 1.

Wipe Frequency

What happens on wipe day at A Shockbyte Rust Server?

The average peak across its recent wipes is 3 players. On the latest wipe, 0 hours after the wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. If it did not hold, by day 3.5 the crowd dropped below half.

How often does A Shockbyte Rust Server wipe?

There is no next wipe to predict for A Shockbyte Rust Server, which wipes at irregular times. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 12 days 4 hours.

Server Info

What is the server location for A Shockbyte Rust Server?

No region is published by A Shockbyte Rust Server. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 157.85.90.73:23950.

How is the performance on A Shockbyte Rust Server?

Server fps over the last 48 hours: 86 on average, 63 at the lowest. The entity count reached 96,239, covering buildings, deployables and all else in the world. The memory ceiling reached 4,738 MB. What players feel as lag is low fps together with a rising entity count.

What Rust version is A Shockbyte Rust Server running?

The version in use at A Shockbyte Rust Server: Rust network protocol 2634 and build 167398, on Linux. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of A Shockbyte Rust Server?

A Shockbyte Rust Server is up. It is taking players now. 25 hours ago is when it last restarted, judging by the uptime it reports. 7 full days have passed with 74% uptime, 124 of 168 hours. 24 September 2026 is when Rust Analytics first saw it.

Server Tags

How should you interpret the tags on A Shockbyte Rust Server?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp20 (Max players): Slot count: 20; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167398 (Build): It runs build 167398; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Modded listing: the game is changed by plugins or settings, which A Shockbyte Rust Server publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

A Shockbyte Rust Server appears in which of the lists and filters on Rust Analytics?

The following Rust Analytics lists feature A Shockbyte Rust Server: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How to Join

What is the process to join A Shockbyte Rust Server?

Type client.connect 157.85.90.73:23950 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp20
Max players Slot count: 20.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167398
Build It runs build 167398.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.