[EU] Facepunch Tech Test
Key statistics
the figures behind the quote- Players now
- 0/ ? slots not published
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,986 top 71%
- Rank · 7d ago
- #16,839 ▲853 places up
- Last wipe
- 18d ago monthly schedule
- Next wipe
- 22d 23h Thu 5 Nov, 19:00 UTC FW
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- 4500 Procedural Map · seed 211649
- First seen
- 13 Sep 2026 lin-eu-test.playrust.com
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes only- usual gap
- 8.7 days between real wipes
- on rhythm
- 33% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 0% else halves by day 6
Coming wipes
- 22d 23hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 04:25 UTC5d ago | 0 | – | running | 0 |
| Fri 25 Sep, 04:27 UTC18d ago | 0 | – | 13 days | 0 |
| Wed 16 Sep, 11:59 UTC27d ago | 2 | halved by day 6 | 8.7 days | 0 |
| Tue 15 Sep, 15:48 UTC28d ago | 2 | – | 0.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 411 on average | 501/550 | ▲+76+18.0% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 363 on average | 464/500 | ▲+97+26.3% | |
| 3 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 338 on average | 423/450 | ▲+57+15.5% | |
| 4 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 284 on average | 338/425 | ▲+15+4.7% | |
| 5 | Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 278 on average | 338/390 | ▲+43+14.7% | |
| 6 | Reddit.com/r/PlayRust - EU MonthlyEU · groups of 12+ · monthly · 237 on average | 329/350 | ▲+49+17.6% |
Quick answers
from the figures on this pageRules & Settings
How is [EU] Facepunch Tech Test configured in terms of rules and settings?
No gather rate appears in the name of [EU] Facepunch Tech Test. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. It is listed in the Official tab in-game. Its self-description is vanilla: rust as Facepunch ships it: rates, kits and rules unchanged. VAC is active.
What is the current map on [EU] Facepunch Tech Test?
A procedural map of size 4,500 with seed 211649 runs on [EU] Facepunch Tech Test, created by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.
Population
What position does [EU] Facepunch Tech Test hold in the server rankings?
For the last seven days, [EU] Facepunch Tech Test holds rank #15,986 on player hours, in the top 71% of all ranked servers.
How full is [EU] Facepunch Tech Test?
0 players are on [EU] Facepunch Tech Test now. Average players over the last seven days: 0.
Wipe Schedule
What can you expect on wipe day for [EU] Facepunch Tech Test?
Recent wipes at this server drew an average peak of 1 players. On the latest wipe, 0 hours after the wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. If it did not hold, by day 6 the crowd dropped below half.
When does [EU] Facepunch Tech Test schedule its wipes?
Once a month, at the force wipe, [EU] Facepunch Tech Test wipes. On Thursday 5 November at 19:00 UTC comes the force wipe, its next wipe, and every Rust server wipes then. This world has been running for 18 days 14 hours. The tags state monthly wipes.
Server Info
Where can [EU] Facepunch Tech Test be found?
Its name points to Europe, but [EU] Facepunch Tech Test publishes no region tag. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 162.19.127.25:28015.
What is the performance like on [EU] Facepunch Tech Test?
Average server fps for the last 48 hours is 239; the floor was 188. The entity count reached 119,343, covering buildings, deployables and all else in the world. Memory use peaked at 4,315 MB. A climbing entity count plus low fps is the lag players report.
[EU] Facepunch Tech Test is on which Rust version?
The version in use at [EU] Facepunch Tech Test: Rust network protocol 2635 and build 167762, on Linux. Your game needs the same protocol to get in; Steam takes care of the update.
What is the uptime and reliability of [EU] Facepunch Tech Test?
The server is live: [EU] Facepunch Tech Test is online. The reported uptime puts its last restart at about 12 hours ago. The last 7 full days give 100% uptime, 168 hours on out of 168. 13 September 2026 is when Rust Analytics first saw it.
Server Tags
How should you interpret the tags on [EU] Facepunch Tech Test?
The game's server browser reads official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in the standard Rust format; mp0 (Max players): Slot count: 0; ts8 (Group limit): At the game default, teams hold up to 8; v2635 (Protocol): Your game must run protocol 2635 to connect; cs167762 (Build): Build 167762; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set; ^m (Monthly): A single wipe each month, alongside Facepunch's force wipe; ^v (Vanilla): Rust as Facepunch ships it: rates, kits and rules unchanged; ^t (Tutorial on): The Facepunch tutorial is open to newcomers on this server, which [EU] Facepunch Tech Test publishes. Also in the tags and at the top of this page: current players, queue and world creation time.
Who operates [EU] Facepunch Tech Test?
A playrust.com hostname is published by [EU] Facepunch Tech Test and by 124 other servers we track, which indicates one operator.
Where does [EU] Facepunch Tech Test show up in Rust Analytics lists and filters?
On Rust Analytics, [EU] Facepunch Tech Test matches these lists: Rust tutorial servers, by population, Rust servers: Europe, Official Rust servers and Vanilla Rust servers. It appears under these filters on the server list: Region: Europe; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.
Connection
How can I connect to [EU] Facepunch Tech Test?
Type client.connect 162.19.127.25:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp0,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs167762,ts8
On Rust Analytics
Game
gmrust
mp0
ts8
v2635
cs167762
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Gameplay
^t
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
