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RUST ANALYTICS
LIVE89,706PLY11,797SRV
QUOTE 162.19.127.25:28015 Online checked 11m ago

[EU] Facepunch Tech Test

official monthly wipes vanilla
Players · last
0/ ?
+024h
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ ?
slots not published
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,986
top 71%
Rank · 7d ago
#16,839
853 places up
Last wipe
18d ago
monthly schedule
Next wipe
22d 23h
Thu 5 Nov, 19:00 UTC FW
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
4500
Procedural Map · seed 211649
First seen
13 Sep 2026
lin-eu-test.playrust.com

Players

AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

010020030040020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only
Next wipeThursday 5 November, 19:00 UTCin 22d 23h

The force wipe · high confidence

usual gap
8.7 days
between real wipes
on rhythm
33%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
0%
else halves by day 6

Coming wipes

  1. 22d 23hThu 5 Nov, 19:00 UTCFW

The first 48 hours of its last wipes

Thu 8 OctFri 25 SepWed 16 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 04:25 UTC5d ago 0 – running 0
Fri 25 Sep, 04:27 UTC18d ago 0 – 13 days 0
Wed 16 Sep, 11:59 UTC27d ago 2 halved by day 6 8.7 days 0
Tue 15 Sep, 15:48 UTC28d ago 2 – 0.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 411 on average501/550+76+18.0%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 363 on average464/500+97+26.3%
3Rustoria.co - EU LongEU · groups of 14+ · monthly · 338 on average423/450+57+15.5%
4Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 284 on average338/425+15+4.7%
5Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 278 on average338/390+43+14.7%
6Reddit.com/r/PlayRust - EU MonthlyEU · groups of 12+ · monthly · 237 on average329/350+49+17.6%

Quick answers

from the figures on this page

Rules & Settings

How is [EU] Facepunch Tech Test configured in terms of rules and settings?

No gather rate appears in the name of [EU] Facepunch Tech Test. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. It is listed in the Official tab in-game. Its self-description is vanilla: rust as Facepunch ships it: rates, kits and rules unchanged. VAC is active.

What is the current map on [EU] Facepunch Tech Test?

A procedural map of size 4,500 with seed 211649 runs on [EU] Facepunch Tech Test, created by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Population

What position does [EU] Facepunch Tech Test hold in the server rankings?

For the last seven days, [EU] Facepunch Tech Test holds rank #15,986 on player hours, in the top 71% of all ranked servers.

How full is [EU] Facepunch Tech Test?

0 players are on [EU] Facepunch Tech Test now. Average players over the last seven days: 0.

Wipe Schedule

What can you expect on wipe day for [EU] Facepunch Tech Test?

Recent wipes at this server drew an average peak of 1 players. On the latest wipe, 0 hours after the wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. If it did not hold, by day 6 the crowd dropped below half.

When does [EU] Facepunch Tech Test schedule its wipes?

Once a month, at the force wipe, [EU] Facepunch Tech Test wipes. On Thursday 5 November at 19:00 UTC comes the force wipe, its next wipe, and every Rust server wipes then. This world has been running for 18 days 14 hours. The tags state monthly wipes.

Server Info

Where can [EU] Facepunch Tech Test be found?

Its name points to Europe, but [EU] Facepunch Tech Test publishes no region tag. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 162.19.127.25:28015.

What is the performance like on [EU] Facepunch Tech Test?

Average server fps for the last 48 hours is 239; the floor was 188. The entity count reached 119,343, covering buildings, deployables and all else in the world. Memory use peaked at 4,315 MB. A climbing entity count plus low fps is the lag players report.

[EU] Facepunch Tech Test is on which Rust version?

The version in use at [EU] Facepunch Tech Test: Rust network protocol 2635 and build 167762, on Linux. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of [EU] Facepunch Tech Test?

The server is live: [EU] Facepunch Tech Test is online. The reported uptime puts its last restart at about 12 hours ago. The last 7 full days give 100% uptime, 168 hours on out of 168. 13 September 2026 is when Rust Analytics first saw it.

Server Tags

How should you interpret the tags on [EU] Facepunch Tech Test?

The game's server browser reads official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in the standard Rust format; mp0 (Max players): Slot count: 0; ts8 (Group limit): At the game default, teams hold up to 8; v2635 (Protocol): Your game must run protocol 2635 to connect; cs167762 (Build): Build 167762; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set; ^m (Monthly): A single wipe each month, alongside Facepunch's force wipe; ^v (Vanilla): Rust as Facepunch ships it: rates, kits and rules unchanged; ^t (Tutorial on): The Facepunch tutorial is open to newcomers on this server, which [EU] Facepunch Tech Test publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

Who operates [EU] Facepunch Tech Test?

A playrust.com hostname is published by [EU] Facepunch Tech Test and by 124 other servers we track, which indicates one operator.

Where does [EU] Facepunch Tech Test show up in Rust Analytics lists and filters?

On Rust Analytics, [EU] Facepunch Tech Test matches these lists: Rust tutorial servers, by population, Rust servers: Europe, Official Rust servers and Vanilla Rust servers. It appears under these filters on the server list: Region: Europe; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.

Connection

How can I connect to [EU] Facepunch Tech Test?

Type client.connect 162.19.127.25:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs167762,ts8

On Rust Analytics

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Survival in the standard Rust format.
mp0
Max players Slot count: 0.
ts8
Group limit At the game default, teams hold up to 8.
v2635
Protocol Your game must run protocol 2635 to connect.
cs167762
Build Build 167762.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Wipe schedule

^m
Monthly A single wipe each month, alongside Facepunch's force wipe.

Difficulty

^v
Vanilla Rust as Facepunch ships it: rates, kits and rules unchanged.

Gameplay

^t
Tutorial on The Facepunch tutorial is open to newcomers on this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.