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RUST ANALYTICS
LIVE46,109PLY11,500SRV
QUOTE 162.43.1.169:28015 Online checked 10m ago

Rust Server

pve
Players · last
0/ 50
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,947
top 72%
Rank · 7d ago
#16,709
762 places up
Last wipe
37d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
3000
Procedural Map · seed 50000
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0123411:0020:0005:0014:0023:0008:00

Hourly average and peak, UTC.

Server performance

010020030040011:0020:0005:0014:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[EU] RustEZ Pure PvE | Low Decay | No Killing | No RaidingEU · groups of 8+ · monthly · 63 on average33/200−11−25.0%
2[US] RustEZ Pure PvE | Low Decay | No Killing | No RaidingNA · groups of 8+ · monthly · 52 on average29/200+6+28.9%
3ABYSS | PvE | US | Vanilla | Noob FriendlyNA · groups of 8+ · monthly · 39 on average9/200−2−18.2%
4JP Infinity Connect PvEEA · groups of 8+ · monthly · 32 on average37/300−17−32.0%
5【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍EA · groups of 30+ · monthly · 29 on average32/200−5−13.9%
6Stillwater Shores PVE | PVPNA · groups of 30+ · monthly · 21 on average5/100−1−11.8%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on Rust Server?

No gather rate is given in the name of Rust Server. Groups can contain a maximum of 8 players, the default for the game. It runs pve, no combat against other players. Community is its listing in the server browser. VAC is active.

Which map is played on Rust Server?

Rust Server uses a procedural map of size 3,000 with seed 50000, generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.

Population

What position does Rust Server hold in the server rankings?

For the last seven days, Rust Server holds rank #15,947 on player hours, in the top 72% of all ranked servers.

How many players does Rust Server have?

0 of 50 slots on Rust Server are filled at the moment. Average players over the last seven days: 0.

Wipe Schedule

How often does Rust Server wipe?

No rhythm can be told for Rust Server yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 37 days 2 hours old.

Server Details

What is the location of Rust Server?

For Rust Server, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 162.43.1.169:28015 is its address.

Is Rust Server performing well?

Server fps over the last 48 hours: 204 on average, 87 at the lowest. 47,920 entities is the maximum carried: buildings, deployables and everything else. Up to 4,404 MB of memory was used. A climbing entity count plus low fps is the lag players report.

Rust Server is on which Rust version?

The build is Rust network protocol 2633 and build 165217 on Linux, running on Rust Server. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of Rust Server?

Online at this moment: Rust Server. The reported uptime puts its last restart at about 18 days 3 hours ago. 100% is its uptime for the last 7 full days, 168 of 168 hours. The earliest Rust Analytics saw it was 13 September 2026.

Tags and Rankings

What is the meaning of the tags on Rust Server?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): It holds 50 slots; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): Your game must run protocol 2633 to connect; cs165217 (Build): Game build: 165217; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set; ^p (PvE): Player-versus-player fighting is off; the world supplies the danger, which Rust Server publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

On Rust Analytics, which lists and filters feature Rust Server?

On Rust Analytics, Rust Server matches these lists: Rust community servers and Best Rust PvE servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.

How to Join

What is the process to join Rust Server?

Type client.connect 162.43.1.169:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,^p,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players It holds 50 slots.
ts8
Group limit Team size stays at the game default of 8.
v2633
Protocol Your game must run protocol 2633 to connect.
cs165217
Build Game build: 165217.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Gameplay

^p
PvE Player-versus-player fighting is off; the world supplies the danger.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.