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RUST ANALYTICS
LIVE65,632PLY11,666SRV
QUOTE 164.160.119.229:28035 Offline checked 4d ago

FortCargo [Dev Modded]

teams off moddedcarbonhardcore
Players · last
1/ 10
n/a24h
10% full
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 10
10% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak 1
Rank
#8,712
top 39%
Rank · 7d ago
#16,636
7924 places up
Last wipe
4d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
teams off
players per team
Gather rate
–
no rate in the name
Score
9
player hours, last seven days
Map
–
Procedural Map
First seen
7 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct8 Oct10 Oct11 Oct13 Oct14 Oct

Top 39% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
0.8 days
between real wipes
on rhythm
100%
of its recent wipes
wipe-day peak
1
players, last three wipes

The first 48 hours of its last wipes

Sat 10 OctFri 9 OctThu 8 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 10:18 UTC4d ago 1 – running 0
Fri 9 Oct, 17:29 UTC5d ago 1 – 0.7 days 0
Thu 8 Oct, 20:32 UTC6d ago 1 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1TheLastOfRust Hardcore PvE Zombie Survivalno group limit · 7 on average7/100+3+95.3%
2Blackland#001 | Hardcore | ARE YOU STRONG ENOUGHNA · no group limit · monthly · 3 on average4/100−2−28.4%
3Stumpy Hardcore Solo Only | No Tech Tree | Raid WindowNA · no group limit · biweekly · 3 on average5/50+3+106.9%
4Grandpa Rust TRUE Hardcore - BP WHAT YOU FIND- NO Tech Tree [U.no group limit · monthly · 1 on average2/50+2
5[BR/LATAM] Evolution PVE | Hardcore Zombie SurvivalSA · groups of 15+ · biweekly · 1 on average1/50+1
6Alone & AfraidOC · no group limit · biweekly · 1 on average0/50+0

Quick answers

from the figures on this page

Server Rules

How is FortCargo [Dev Modded] configured in terms of rules and settings?

No gather rate is given in the name of FortCargo [Dev Modded]. No group limit is published. It runs hardcore, Facepunch's hardest mode. PvP and raiding are enabled. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins are running. VAC, Valve's anti-cheat, is enabled.

Which map is played on FortCargo [Dev Modded]?

The game generates the procedural map on FortCargo [Dev Modded].

Activity

What is the rank of FortCargo [Dev Modded]?

For the last seven days, FortCargo [Dev Modded] holds rank #8,712 on player hours, in the top 39% of all ranked servers.

What is the population on FortCargo [Dev Modded]?

At present, FortCargo [Dev Modded] is offline; the last sighting was 4 days 8 hours ago. The mean over the last seven days is 0 players, reaching 1 at its highest.

Wipe Schedule

What can you expect on wipe day for FortCargo [Dev Modded]?

An average of 1 players marked the busiest point of its recent wipes. 1 hours after the latest wipe, the crowd reached its peak.

How often does FortCargo [Dev Modded] wipe?

No next wipe can be predicted for FortCargo [Dev Modded]: it wipes at irregular times. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 4 days 10 hours.

Server Details

What is the server location for FortCargo [Dev Modded]?

No region is published by FortCargo [Dev Modded]. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 164.160.119.229:28035.

FortCargo [Dev Modded] is on which Rust version?

The build is Rust network protocol 2634 and build 166652 on Windows, running on FortCargo [Dev Modded]. Your game needs the same protocol to get in; Steam takes care of the update.

How reliable is FortCargo [Dev Modded] and is it currently online?

FortCargo [Dev Modded] is down. The last time we saw it was 4 days 8 hours ago. The last 6 full days give 33% uptime, 48 hours on out of 144. 7 October 2026 is when Rust Analytics first saw it.

Server Tags

What is the meaning of the tags on FortCargo [Dev Modded]?

Published by FortCargo [Dev Modded] for the game's server browser to read: gmhardcore (Game mode): The hardcore ruleset, a tougher mode; mp10 (Max players): Capacity: 10 slots; ts0 (Group limit): The team system is off; v2634 (Protocol): To join, your game needs protocol 2634; cs166652 (Build): Build 166652; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; ^y (Carbon): The plugin framework here is Carbon. The top of this page and the tags both show its players now, its queue and when its world was made.

On Rust Analytics, which lists and filters feature FortCargo [Dev Modded]?

These Rust Analytics lists include FortCargo [Dev Modded]: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Carbon ^y; Last wipe: In the last week.

Joining the Server

What steps do I take to join FortCargo [Dev Modded]?

The console route: start Rust, press F1, enter client.connect 164.160.119.229:28035. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmhardcore,cs166652,ts0,^z,^y

Game

gmhardcore
Game mode The hardcore ruleset, a tougher mode.
mp10
Max players Capacity: 10 slots.
ts0
Group limit The team system is off.
v2634
Protocol To join, your game needs protocol 2634.
cs166652
Build Build 166652.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code No region code has been set.

Mods and access

^z
Modded Categorised as Modded: plugins or settings alter gameplay.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.