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RUST ANALYTICS
LIVE44,083PLY11,551SRV
QUOTE 165.99.241.124:28080 Online checked 11m ago

[AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen

monthly wipes moddedoxide
Players · last
0/ 40
+024h
0% full
Day range 0 3
7-day avg 0 peak 3
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
0/ 40
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 3
Rank
#5,286
top 24%
Rank · 7d ago
#5,572
286 places up
Last wipe
12d ago
monthly schedule
Next wipe
22d 17h
Thu 5 Nov, 19:00 UTC FW
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
43
player hours, last seven days
Map
3000
Procedural Map · seed 817263451
First seen
23 Sep 2026
no hostname published

Players

AveragePeak
0123402:0011:0020:0006:0015:0000:00

Hourly average and peak, UTC. Busiest hour of the two days: 3 players.

Server performance

05010015020002:0011:0020:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep27 Sep1 Oct6 Oct10 Oct14 Oct

Top 24% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only
Next wipeThursday 5 November, 19:00 UTCin 22d 17h

The force wipe · high confidence

wipe-day peak
2
players, last three wipes

Coming wipes

  1. 22d 17hThu 5 Nov, 19:00 UTCFW

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 8 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 23:25 UTC FW12d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustafied.com - AU LongOC · groups of 16+ · monthly · 158 on average71/100−33−31.6%
2[AU] Facepunch Premium 1OC · groups of 8+ · monthly · 17 on average11/250−3−21.9%
3[AU] Facepunch 1OC · groups of 8+ · monthly · 14 on average13/250+5+69.6%
4ClearRust - Monthly/PVE[AUS] For NOOBSOC · groups of 8+ · monthly · 6 on average5/100+0+5.3%
5WWW.AUSSIEMAFIA.AU | ORIGINAL | VANILLA PVP | MONTHLY |50% UPKEOC · groups of 8+ · monthly · 6 on average4/500−3−41.5%
6[NZ] Vanilla Rust 1OC · groups of 8+ · monthly · 3 on average1/75−1−40.0%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen?

No gather rate is given in the name of [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen?

A procedural map of size 3,000 with seed 817263451 runs on [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen, created by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.

Player Count

Where does [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen sit in the rankings?

In the top 24% of all ranked servers, [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen is #5,286 on player hours over the last seven days.

How full is [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen?

0 of 40 slots on [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen are filled right now. The seven-day average is 0 players, with a peak of 3. The busiest hour in the last 48 hours was 08:00 UTC, with an average of 3 players.

Wipe Schedule

What happens on wipe day at [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen?

The average peak across its recent wipes is 2 players. On the latest wipe, 8 hours after the wipe, the crowd peaked.

How often does [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen wipe?

Once a month, at the force wipe, [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen wipes. On Thursday 5 November at 19:00 UTC comes the force wipe, its next wipe, and every Rust server wipes then. Its world now is 12 days 1 hours old. The tags state monthly wipes.

Server Info

What is the location of [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen?

Its name points to Oceania, but [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen publishes no region tag. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 165.99.241.124:28080.

How is the performance on [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen?

The last 48 hours average 131 server fps, the low being 99. The entity count reached 49,517, covering buildings, deployables and all else in the world. The memory ceiling reached 1,909 MB. A climbing entity count plus low fps is the lag players report.

[AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen runs which version of Rust?

The build is Rust network protocol 2634 and build 167781 on Linux, running on [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen?

[AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen is up. It is taking players now. Its own uptime figure dates the last restart to roughly 8 hours ago. 7 full days have passed with 95% uptime, 159 of 168 hours. First sighting by Rust Analytics: 23 September 2026.

Tags and Rankings

What is the meaning of the tags on [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen?

These tags are published by [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp40 (Max players): Capacity: 40 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): Build 167781; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set; ^m (Monthly): Facepunch's force wipe sets the schedule: one wipe a month; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay. The top of this page and the tags both show its players now, its queue and when its world was made.

On Rust Analytics, which lists and filters feature [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen?

The following Rust Analytics lists feature [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen: Rust servers in Oceania and Modded Rust servers. These filters bring it up on the server list: Region: Oceania; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Joining the Server

How can I connect to [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen?

Type client.connect 165.99.241.124:28080 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you. You can visit its website at https://rustyragtags.github.io/ragtags-website/.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,^m,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp40
Max players Capacity: 40 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167781
Build Build 167781.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code No region code has been set.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the schedule: one wipe a month.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.