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RUST ANALYTICS
LIVE45,351PLY11,499SRV
QUOTE 168.100.161.129:28189 Online checked 13m ago

[EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C

moddedoxide
Players · last
2/ 300
+224h
1% full
Day range 0 14
7-day avg 3 peak 21
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
2/ 300
1% full
Change · 24h
+2
no reading a day ago
7-day average
3
peak 21
Rank
#1,797
top 8%
Rank · 7d ago
#1,581
216 places down
Last wipe
resets
7 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
–
resets, no wipes
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
565
player hours, last seven days
Map
6000
THE WAR MAP · seed 1337
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
01020304011:0020:0005:0014:0023:0008:00

Hourly average and peak, UTC. Busiest hour of the two days: 21 players.

Server performance

010020030040011:0020:0005:0014:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 8% of all ranked servers. Ranked on player hours over the last seven days.

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 03:01 UTC7h ago – – – 0
Tue 13 Oct, 03:01 UTC1d ago – – – 0
Mon 12 Oct, 03:01 UTC2d ago – – – 2
Sun 11 Oct, 03:01 UTC3d ago – – – 0
Sat 10 Oct, 03:01 UTC4d ago – – – 0
Fri 9 Oct, 03:01 UTC5d ago – – – 0
Thu 8 Oct, 03:01 UTC6d ago – – – 0
Wed 7 Oct, 03:01 UTC7d ago – – – 1
Tue 6 Oct, 03:01 UTC8d ago – – – 0
Mon 5 Oct, 03:01 UTC9d ago – – – 0

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[EU] Raid Simulator 2.0 (Raidsim)EU · groups of 100+ · 207 on average198/500−9−4.3%
2[EU] Rusticated.com - Creative | Bedwars | CREATIVE 4.0 OUT NOWEU · no group limit · 174 on average183/300−67−26.8%
3UKN.GG - EU Training Grounds - MainEU · groups of 500+ · 61 on average42/250−5−10.0%
4EU | Perfect Aim Train Main | 1v1 Facecheck FFA TargetsEU · groups of 10+ · 42 on average26/200−21−45.0%
5DOGFIGHT | BATTLEFIELD/HELI/MINI/AIMTRAIN/PVP/BOWEU · groups of 30+ · 34 on average30/150+8+35.8%
6UKN.GG - EU Training Grounds - Main 2EU · groups of 500+ · 15 on average4/250−9−70.2%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C?

The name of [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. minigames & battle royale is the mode, parkour, arenas, battle royale and Bedwars. In the server browser it appears under Modded, with plugins or settings that change the game. Oxide plugins are running. VAC is active.

What is the current map on [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C?

A procedural map of size 6,000 with seed 1337 runs on [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C, created by the game. The map is reproducible from its size and seed; RustMaps shows it from this page. The map in use is THE WAR MAP.

Activity

What is the rank of [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C?

For the last seven days, [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C holds rank #1,797 on player hours, in the top 8% of all ranked servers.

How full is [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C?

2 of 300 slots on [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C are filled right now. Average players over seven days: 3; peak: 21. At 15:00 UTC in the last 48 hours, it averaged 15 players, the busiest hour.

Wipe Cycle

How often does [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C wipe?

No wipe schedule exists for [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C: it makes a new world every few hours. Those resets are not wipes.

Server Details

What is the location of [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C?

Its name points to Europe, but [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C publishes no region tag. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 168.100.161.129:28189.

What is the performance like on [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C?

Server fps over the last 48 hours: 236 on average, 120 at the lowest. The entity count reached 3,094, covering buildings, deployables and all else in the world. Memory use peaked at 2,568 MB. Low fps and growing entities are the source of felt lag.

[EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C is on which Rust version?

Rust network protocol 2634 and build 167781 on Linux is what [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C runs. Your game needs the same protocol to get in; Steam takes care of the update.

How reliable is [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C and is it currently online?

The server is live: [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C is online. 5 hours ago is when it last restarted, judging by the uptime it reports. 100% is its uptime for the last 7 full days, 168 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.

Tags & Filters

What is the meaning of the tags on [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C?

Published by [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp300 (Max players): Capacity: 300 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): It runs build 167781; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent; ^e (Minigames): Minigames such as arenas, Bedwars and parkour; ^d (Combat training): A practice server for aim and PvP, with loot provided; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Modded listing: the game is changed by plugins or settings. The top of this page and the tags both show its players now, its queue and when its world was made.

[EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C appears in which of the lists and filters on Rust Analytics?

These Rust Analytics lists include [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C: Rust servers: Europe, Modded Rust servers and Rust aim training servers. It appears under these filters on the server list: Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Joining the Server

How can I connect to [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C?

Type client.connect 168.100.161.129:28189 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you. For more information, go to https://thewar.tip4serv.com.

Server tags

what each one means

Published as mp300,ptrak,$r?,v2634,^e,^d,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp300
Max players Capacity: 300 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol To join, your game needs protocol 2634.
cs167781
Build It runs build 167781.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Gameplay

^e
Minigames Minigames such as arenas, Bedwars and parkour.
^d
Combat training A practice server for aim and PvP, with loot provided.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.