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RUST ANALYTICS
LIVE93,003PLY11,784SRV
QUOTE 64.40.9.35:28014 Online checked 7m ago

[EU] Raid Simulator 2.0 (Raidsim)

moddedoxide
Players · last
382/ 500
−2−0.4%24h
76% full
Day range 42 427
7-day avg 204 peak 461
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
382/ 500
76% full
Change · 24h
−2
−0.4% from 384
7-day average
204
peak 461
Rank
#45
top 0.2%
Rank · 7d ago
#56
11 places up
Last wipe
resets
8 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
–
resets, no wipes
Group limit
100 max
players per team
Gather rate
–
no rate in the name
Score
34,094
player hours, last seven days
Map
4096
discord.gg/raidsim · seed 1337
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
020040060080018:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC. Busiest hour of the two days: 435 players.

Server performance

025507510018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
125507510020 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 0.2% of all ranked servers. Ranked on player hours over the last seven days.

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 04:00 UTC13h ago – – – 73
Mon 12 Oct, 04:00 UTC1d ago – – – 99
Sun 11 Oct, 04:00 UTC2d ago – – – 104
Sat 10 Oct, 08:31 UTC3d ago – – – 184
Sat 10 Oct, 04:00 UTC3d ago – – – 91
Fri 9 Oct, 04:01 UTC4d ago – – – 79
Thu 8 Oct, 04:00 UTC5d ago – – – 83
Wed 7 Oct, 04:00 UTC6d ago – – – 70
Tue 6 Oct, 04:04 UTC7d ago – – – 73
Mon 5 Oct, 05:21 UTC8d ago – – – 0

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[EU] Rusticated.com - Creative | Bedwars | CREATIVE 4.0 OUT NOWEU · no group limit · 170 on average319/500−35−9.9%
2UKN.GG - EU Training Grounds - MainEU · groups of 500+ · 59 on average124/250+17+15.5%
3EU | Perfect Aim Train Main | 1v1 Facecheck FFA TargetsEU · groups of 10+ · 42 on average85/200+12+16.6%
4DOGFIGHT | BATTLEFIELD/HELI/MINI/AIMTRAIN/PVP/BOWEU · groups of 30+ · 34 on average72/150+14+24.1%
5UKN.GG - EU Training Grounds - Main 2EU · groups of 500+ · 15 on average24/250+5+25.2%
6US Hub 01EU · groups of 1000+ · 12 on average2/3300−3−59.3%

Quick answers

from the figures on this page

Map and Rules

How is [EU] Raid Simulator 2.0 (Raidsim) configured in terms of rules and settings?

The name of [EU] Raid Simulator 2.0 (Raidsim) carries no gather rate. 100 players is the upper limit for a group. minigames & battle royale is the mode, parkour, arenas, battle royale and Bedwars. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are running. VAC is active.

What is the current map on [EU] Raid Simulator 2.0 (Raidsim)?

A procedural map of size 4,096 with seed 1337 runs on [EU] Raid Simulator 2.0 (Raidsim), created by the game. Because size and seed determine the map, RustMaps offers a view of it from this page. The map in use is discord.gg/raidsim.

Population

What is the rank of [EU] Raid Simulator 2.0 (Raidsim)?

For the last seven days, [EU] Raid Simulator 2.0 (Raidsim) holds rank #45 on player hours, in the top 0.2% of all ranked servers.

How many players does [EU] Raid Simulator 2.0 (Raidsim) have?

382 of 500 slots on [EU] Raid Simulator 2.0 (Raidsim) are filled right now. The seven-day average is 204 players, with a peak of 461. The busiest hour in the last 48 hours was 16:00 UTC, with an average of 413 players.

Wipe Schedule

How often does [EU] Raid Simulator 2.0 (Raidsim) wipe?

Every few hours [EU] Raid Simulator 2.0 (Raidsim) makes a new world. No resets count as wipes, and it keeps no wipe schedule.

Server Details

What is the server location for [EU] Raid Simulator 2.0 (Raidsim)?

Its name points to Europe, but [EU] Raid Simulator 2.0 (Raidsim) publishes no region tag. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 64.40.9.35:28014.

Is [EU] Raid Simulator 2.0 (Raidsim) performing well?

Server fps over the last 48 hours: 98 on average, 63 at the lowest. 344,206 entities is the maximum carried: buildings, deployables and everything else. The memory ceiling reached 10,178 MB. What players feel as lag is low fps together with a rising entity count.

[EU] Raid Simulator 2.0 (Raidsim) runs which version of Rust?

The build is Rust network protocol 2634 and build 167398 on Linux, running on [EU] Raid Simulator 2.0 (Raidsim). Joining requires the same protocol on your game, which Steam updates.

How reliable is [EU] Raid Simulator 2.0 (Raidsim) and is it currently online?

Online at this moment: [EU] Raid Simulator 2.0 (Raidsim). Its own uptime figure dates the last restart to roughly 12 hours ago. 100% is its uptime for the last 7 full days, 168 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.

Tags and Rankings

What is the meaning of the tags on [EU] Raid Simulator 2.0 (Raidsim)?

These tags are published by [EU] Raid Simulator 2.0 (Raidsim) and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp500 (Max players): Slot count: 500; ts100 (Group limit): Teams take no more than 100; v2634 (Protocol): To join, your game needs protocol 2634; cs167398 (Build): It runs build 167398; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set; ^e (Minigames): Minigames run here: arenas, Bedwars, parkour and more; ^d (Combat training): A practice server for aim and PvP, with loot provided; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Categorised as Modded: plugins or settings alter gameplay. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does [EU] Raid Simulator 2.0 (Raidsim) show up in Rust Analytics lists and filters?

On Rust Analytics, [EU] Raid Simulator 2.0 (Raidsim) matches these lists: Rust servers: Europe, Modded Rust servers and Rust aim training servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours; Players now: At least 200; Average players: 200+ on average.

Connection

How can I connect to [EU] Raid Simulator 2.0 (Raidsim)?

The console route: start Rust, press F1, enter client.connect 64.40.9.35:28014. The page's Launch Rust button opens Rust through Steam and connects you instead. For more information, go to https://raidsimulator.com.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2634,^e,^d,gmrust,cs167398,ts100,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp500
Max players Slot count: 500.
ts100
Group limit Teams take no more than 100.
v2634
Protocol To join, your game needs protocol 2634.
cs167398
Build It runs build 167398.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Gameplay

^e
Minigames Minigames run here: arenas, Bedwars, parkour and more.
^d
Combat training A practice server for aim and PvP, with loot provided.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.