[EU] Raid Simulator 2.0 (Raidsim)
Key statistics
the figures behind the quote- Players now
- 382/ 500 76% full
- Change · 24h
- ▼−2 −0.4% from 384
- 7-day average
- 204 peak 461
- Rank
- #45 top 0.2%
- Rank · 7d ago
- #56 ▲11 places up
- Last wipe
- resets 8 new worlds this week: a reset every few hours, not a wipe schedule
- Next wipe
- – resets, no wipes
- Group limit
- 100 max players per team
- Gather rate
- – no rate in the name
- Score
- 34,094 player hours, last seven days
- Map
- 4096 discord.gg/raidsim · seed 1337
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 435 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 0.2% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 04:00 UTC13h ago | – | – | – | 73 |
| Mon 12 Oct, 04:00 UTC1d ago | – | – | – | 99 |
| Sun 11 Oct, 04:00 UTC2d ago | – | – | – | 104 |
| Sat 10 Oct, 08:31 UTC3d ago | – | – | – | 184 |
| Sat 10 Oct, 04:00 UTC3d ago | – | – | – | 91 |
| Fri 9 Oct, 04:01 UTC4d ago | – | – | – | 79 |
| Thu 8 Oct, 04:00 UTC5d ago | – | – | – | 83 |
| Wed 7 Oct, 04:00 UTC6d ago | – | – | – | 70 |
| Tue 6 Oct, 04:04 UTC7d ago | – | – | – | 73 |
| Mon 5 Oct, 05:21 UTC8d ago | – | – | – | 0 |
| Mon 5 Oct, 04:00 UTC8d ago | – | – | – | 84 |
| Sun 4 Oct, 16:24 UTC9d ago | – | – | – | 329 |
| Sun 4 Oct, 14:24 UTC9d ago | – | – | – | 270 |
| Sun 4 Oct, 13:33 UTC9d ago | – | – | – | 291 |
| Sun 4 Oct, 11:57 UTC9d ago | – | – | – | 0 |
| Sun 4 Oct, 11:52 UTC9d ago | – | – | – | 290 |
| Sun 4 Oct, 04:01 UTC9d ago | – | – | – | 69 |
| Sat 3 Oct, 04:00 UTC10d ago | – | – | – | 97 |
| Fri 2 Oct, 04:00 UTC11d ago | – | – | – | 57 |
| Thu 1 Oct, 20:32 UTC11d ago | – | – | – | 169 |
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | [EU] Rusticated.com - Creative | Bedwars | CREATIVE 4.0 OUT NOWEU · no group limit · 170 on average | 319/500 | ▼−35−9.9% | |
| 2 | UKN.GG - EU Training Grounds - MainEU · groups of 500+ · 59 on average | 124/250 | ▲+17+15.5% | |
| 3 | EU | Perfect Aim Train Main | 1v1 Facecheck FFA TargetsEU · groups of 10+ · 42 on average | 85/200 | ▲+12+16.6% | |
| 4 | DOGFIGHT | BATTLEFIELD/HELI/MINI/AIMTRAIN/PVP/BOWEU · groups of 30+ · 34 on average | 72/150 | ▲+14+24.1% | |
| 5 | UKN.GG - EU Training Grounds - Main 2EU · groups of 500+ · 15 on average | 24/250 | ▲+5+25.2% | |
| 6 | US Hub 01EU · groups of 1000+ · 12 on average | 2/3300 | ▼−3−59.3% |
Quick answers
from the figures on this pageMap and Rules
How is [EU] Raid Simulator 2.0 (Raidsim) configured in terms of rules and settings?
The name of [EU] Raid Simulator 2.0 (Raidsim) carries no gather rate. 100 players is the upper limit for a group. minigames & battle royale is the mode, parkour, arenas, battle royale and Bedwars. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are running. VAC is active.
What is the current map on [EU] Raid Simulator 2.0 (Raidsim)?
A procedural map of size 4,096 with seed 1337 runs on [EU] Raid Simulator 2.0 (Raidsim), created by the game. Because size and seed determine the map, RustMaps offers a view of it from this page. The map in use is discord.gg/raidsim.
Population
What is the rank of [EU] Raid Simulator 2.0 (Raidsim)?
For the last seven days, [EU] Raid Simulator 2.0 (Raidsim) holds rank #45 on player hours, in the top 0.2% of all ranked servers.
How many players does [EU] Raid Simulator 2.0 (Raidsim) have?
382 of 500 slots on [EU] Raid Simulator 2.0 (Raidsim) are filled right now. The seven-day average is 204 players, with a peak of 461. The busiest hour in the last 48 hours was 16:00 UTC, with an average of 413 players.
Wipe Schedule
How often does [EU] Raid Simulator 2.0 (Raidsim) wipe?
Every few hours [EU] Raid Simulator 2.0 (Raidsim) makes a new world. No resets count as wipes, and it keeps no wipe schedule.
Server Details
What is the server location for [EU] Raid Simulator 2.0 (Raidsim)?
Its name points to Europe, but [EU] Raid Simulator 2.0 (Raidsim) publishes no region tag. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 64.40.9.35:28014.
Is [EU] Raid Simulator 2.0 (Raidsim) performing well?
Server fps over the last 48 hours: 98 on average, 63 at the lowest. 344,206 entities is the maximum carried: buildings, deployables and everything else. The memory ceiling reached 10,178 MB. What players feel as lag is low fps together with a rising entity count.
[EU] Raid Simulator 2.0 (Raidsim) runs which version of Rust?
The build is Rust network protocol 2634 and build 167398 on Linux, running on [EU] Raid Simulator 2.0 (Raidsim). Joining requires the same protocol on your game, which Steam updates.
How reliable is [EU] Raid Simulator 2.0 (Raidsim) and is it currently online?
Online at this moment: [EU] Raid Simulator 2.0 (Raidsim). Its own uptime figure dates the last restart to roughly 12 hours ago. 100% is its uptime for the last 7 full days, 168 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.
Tags and Rankings
What is the meaning of the tags on [EU] Raid Simulator 2.0 (Raidsim)?
These tags are published by [EU] Raid Simulator 2.0 (Raidsim) and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp500 (Max players): Slot count: 500; ts100 (Group limit): Teams take no more than 100; v2634 (Protocol): To join, your game needs protocol 2634; cs167398 (Build): It runs build 167398; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set; ^e (Minigames): Minigames run here: arenas, Bedwars, parkour and more; ^d (Combat training): A practice server for aim and PvP, with loot provided; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Categorised as Modded: plugins or settings alter gameplay. The tags also carry its current players, queue and world creation time; this page shows them at the top.
Where does [EU] Raid Simulator 2.0 (Raidsim) show up in Rust Analytics lists and filters?
On Rust Analytics, [EU] Raid Simulator 2.0 (Raidsim) matches these lists: Rust servers: Europe, Modded Rust servers and Rust aim training servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours; Players now: At least 200; Average players: 200+ on average.
Connection
How can I connect to [EU] Raid Simulator 2.0 (Raidsim)?
The console route: start Rust, press F1, enter client.connect 64.40.9.35:28014. The page's Launch Rust button opens Rust through Steam and connects you instead. For more information, go to https://raidsimulator.com.
Server tags
what each one meansPublished as mp500,ptrak,$r?,v2634,^e,^d,gmrust,cs167398,ts100,^o^z
Game
gmrust
mp500
ts100
v2634
cs167398
ptrak
$r?
Gameplay
^e
^d
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.