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RUST ANALYTICS
LIVE40,574PLY11,536SRV
QUOTE 173.0.158.84:27310 Online checked 10m ago

SGRust [PVE]

vanillamoddedoxidepve
Players · last
0/ 10
−1−100.0%24h
0% full
Day range 0 3
7-day avg 0 peak 3
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
−1
−100.0% from 1
7-day average
0
peak 3
Rank
#6,087
top 27%
Rank · 7d ago
–
not ranked a week ago
Last wipe
3d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
28
player hours, last seven days
Map
3000
Procedural Map · seed 314159
First seen
10 Oct 2026
no hostname published

Players

AveragePeak
0123403:0012:0021:0007:0016:0001:00

Hourly average and peak, UTC. Busiest hour of the two days: 3 players.

Server performance

010020030040003:0012:0021:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct11 Oct12 Oct13 Oct14 Oct

Top 27% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
0.4 days
between real wipes
wipe-day peak
1
players, last three wipes

The first 48 hours of its last wipes

Sat 10 OctSat 10 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 14:45 UTC3d ago 1 – running 0
Sat 10 Oct, 04:13 UTC3d ago 1 – 0.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 206 on average84/2000+8+10.5%
2[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 203 on average238/2000−22−8.4%
31[PvE]Тульский|Русский|Classic+ИвентыEU · groups of 8+ · monthly · 77 on average16/200−1−5.9%
4桃乐丝 PVE - 经济 | 养殖 | 技能 | 钓鱼 | 传奇装EA · groups of 8+ · monthly · 76 on average26/100−54−67.5%
5[US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 65 on average69/200−17−19.8%
6Japan Tokyo - Vanilla PvE|JP|BeginnerEA · groups of 16+ · 65 on average26/100−9−25.5%

Quick answers

from the figures on this page

Rules & Settings

How is SGRust [PVE] configured in terms of rules and settings?

No gather rate appears in the name of SGRust [PVE]. Up to 8 players per group, which is the game's default. pve is the mode, no combat against other players. In the server browser it appears under Modded, with plugins or settings that change the game. Oxide plugins are in use. It uses the term vanilla for itself: facepunch's build, untouched: no rate changes, no kits, no rule changes. VAC is active.

What is the current map on SGRust [PVE]?

A procedural map of size 3,000 with seed 314159 runs on SGRust [PVE], created by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Population

What position does SGRust [PVE] hold in the server rankings?

In the top 27% of all ranked servers, SGRust [PVE] is #6,087 on player hours over the last seven days.

What is the population on SGRust [PVE]?

On SGRust [PVE], 0 players are in now, out of 10 slots. The mean over the last seven days is 0 players, reaching 3 at its highest. Over the last 48 hours, the peak hour was 03:00 UTC, averaging 1 players.

Wipe Cycle

What happens on wipe day at SGRust [PVE]?

An average of 1 players marked the busiest point of its recent wipes. On the latest wipe, 1 hours after the wipe, the crowd peaked.

When does SGRust [PVE] schedule its wipes?

No rhythm can be told for SGRust [PVE] yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 3 days 12 hours old.

Server Info

Where can SGRust [PVE] be found?

No region is published by SGRust [PVE]. Rust Analytics reports the location a server claims, not the machine's actual location. 173.0.158.84:27310 is its address.

What is the performance like on SGRust [PVE]?

Server fps over the last 48 hours: 167 on average, 136 at the lowest. 47,971 entities is the maximum carried: buildings, deployables and everything else. Up to 2,157 MB of memory was used. Low fps and growing entities are the source of felt lag.

SGRust [PVE] is on which Rust version?

The version in use at SGRust [PVE]: Rust network protocol 2634 and build 167398, on Linux. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of SGRust [PVE]?

SGRust [PVE] is up. It is taking players now. 3 days 2 hours ago is when it last restarted, judging by the uptime it reports. 100% is its uptime for the last 3 full days, 72 of 72 hours. The earliest Rust Analytics saw it was 10 October 2026.

Tags & Filters

How should you interpret the tags on SGRust [PVE]?

These tags are published by SGRust [PVE] and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): Slot count: 10; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167398 (Build): It runs build 167398; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set; ^v (Vanilla): Facepunch's build, untouched: no rate changes, no kits, no rule changes; ^p (PvE): No fighting between players: the world is the threat; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does SGRust [PVE] show up in Rust Analytics lists and filters?

These Rust Analytics lists include SGRust [PVE]: Modded Rust servers and Best Rust PvE servers. It appears under these filters on the server list: Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

How to Join

What steps do I take to join SGRust [PVE]?

Type client.connect 173.0.158.84:27310 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,^p,^v,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp10
Max players Slot count: 10.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol To join, your game needs protocol 2634.
cs167398
Build It runs build 167398.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Difficulty

^v
Vanilla Facepunch's build, untouched: no rate changes, no kits, no rule changes.

Gameplay

^p
PvE No fighting between players: the world is the threat.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.