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RUST ANALYTICS
LIVE43,533PLY11,484SRV
QUOTE 177.225.80.84:28015 Offline checked 31d ago

Rust Tijuanaland

pve
Players · last
0/ 100
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 100
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
–
score 0
Rank · 7d ago
–
not ranked a week ago
Last wipe
31d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
13 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
No rank history yet.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[EU] RustEZ Pure PvE | Low Decay | No Killing | No RaidingEU · groups of 8+ · monthly · 63 on average37/200+1+2.8%
2[US] RustEZ Pure PvE | Low Decay | No Killing | No RaidingNA · groups of 8+ · monthly · 52 on average29/200+4+14.5%
3ABYSS | PvE | US | Vanilla | Noob FriendlyNA · groups of 8+ · monthly · 39 on average9/200−1−6.9%
4JP Infinity Connect PvEEA · groups of 8+ · monthly · 32 on average30/300−15−33.8%
5【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍EA · groups of 30+ · monthly · 29 on average34/200+1+4.3%
6Stillwater Shores PVE | PVPNA · groups of 30+ · monthly · 21 on average4/100+0+0.0%

Quick answers

from the figures on this page

Server Rules

How is Rust Tijuanaland configured in terms of rules and settings?

The name of Rust Tijuanaland carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. pve is the mode, player-versus-player combat is absent. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.

What is the current map on Rust Tijuanaland?

A procedural map runs on Rust Tijuanaland, created by the game.

Activity

How full is Rust Tijuanaland?

At present, Rust Tijuanaland is offline; the last sighting was 31 days 3 hours ago.

Wipe Cycle

How often does Rust Tijuanaland wipe?

There are too few wipes on record for Rust Tijuanaland to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 31 days 7 hours ago the current world was created.

Server Details

What is the server location for Rust Tijuanaland?

For Rust Tijuanaland, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 177.225.80.84:28015 is its address.

What Rust version is Rust Tijuanaland running?

The version in use at Rust Tijuanaland: Rust network protocol 2633 and build 163794, on Windows. Joining requires the same protocol on your game, which Steam updates.

Is Rust Tijuanaland up, and how consistent is its uptime?

Offline at this moment: Rust Tijuanaland. Last seen 31 days 3 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. First sighting by Rust Analytics: 13 September 2026.

Tags & Filters

How should you interpret the tags on Rust Tijuanaland?

These tags are published by Rust Tijuanaland and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): It holds 100 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): Your game must run protocol 2633 to connect; cs163794 (Build): Build 163794; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent; ^p (PvE): Player-versus-player fighting is off; the world supplies the danger. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does Rust Tijuanaland show up in Rust Analytics lists and filters?

These Rust Analytics lists include Rust Tijuanaland: Rust community servers and Best Rust PvE servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.

Connection

What steps do I take to join Rust Tijuanaland?

Type client.connect 177.225.80.84:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,^p,gmrust,cs163794,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp100
Max players It holds 100 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2633
Protocol Your game must run protocol 2633 to connect.
cs163794
Build Build 163794.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code The region code is absent.

Gameplay

^p
PvE Player-versus-player fighting is off; the world supplies the danger.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.