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RUST ANALYTICS
LIVE42,245PLY11,477SRV
QUOTE 178.208.110.214:28035 Offline checked 4d ago

Event Test Server

moddedcarbon
Players · last
1/ 20
n/a24h
5% full
7-day avg 1 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 20
5% full
Change · 24h
n/a
no reading a day ago
7-day average
1
peak 1
Rank
#10,373
top 47%
Rank · 7d ago
–
not ranked a week ago
Last wipe
resets
8 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
–
resets, no wipes
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
4
player hours, last seven days
Map
–
Procedural Map
First seen
10 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct11 Oct12 Oct13 Oct14 Oct15 Oct

Top 47% of all ranked servers. Ranked on player hours over the last seven days.

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 22:49 UTC4d ago – – – 1
Sat 10 Oct, 21:58 UTC4d ago – – – 0
Sat 10 Oct, 21:11 UTC4d ago – – – 1
Sat 10 Oct, 20:11 UTC4d ago – – – 1
Sat 10 Oct, 19:56 UTC4d ago – – – 1
Sat 10 Oct, 19:22 UTC4d ago – – – 1
Sat 10 Oct, 18:50 UTC4d ago – – – 1
Sat 10 Oct, 18:37 UTC4d ago – – – 0

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Pickle Rust EU MonthlyEU · no group limit · 50 on average60/100+10+19.0%
2MTRTESTgroups of 8+ · 1 on average1/1+0
3Buttered Cat | Wandering Tradergroups of 8+ · 1 on average0/10−2−100.0%
4RatAttacK: No Honorgroups of 8+ · 1 on average0/50+0
5NiceRust | Классика | Для НовичковEU · groups of 8+ · weekly · 160 on average185/500−29−13.5%
6Vital Rust - EU MonthlyEU · no group limit · 83 on average80/100−2−2.4%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on Event Test Server?

No gather rate appears in the name of Event Test Server. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Carbon. VAC, Valve's anti-cheat, is enabled.

Which map is played on Event Test Server?

Event Test Server uses a procedural map, which the game generates.

Player Count

What is the rank of Event Test Server?

For the last seven days, Event Test Server holds rank #10,373 on player hours, in the top 47% of all ranked servers.

What is the population on Event Test Server?

Right now, Event Test Server is offline; the last sighting was 4 days 1 hours ago. Average players over seven days: 1; peak: 1.

Wipe Schedule

How often does Event Test Server wipe?

Every few hours Event Test Server makes a new world. No resets count as wipes, and it keeps no wipe schedule.

Server Details

Where can Event Test Server be found?

For Event Test Server, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 178.208.110.214:28035.

Event Test Server runs which version of Rust?

The version in use at Event Test Server: Rust network protocol 2634 and build 167398, on Windows. The protocol has to match for you to join, and Steam applies that update.

Is Event Test Server up, and how consistent is its uptime?

Offline at this moment: Event Test Server. Last seen 4 days 1 hours ago. 4 full days have passed with 0% uptime, 0 of 96 hours. The earliest Rust Analytics saw it was 10 October 2026.

Tags & Filters

How should you interpret the tags on Event Test Server?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp20 (Max players): Capacity: 20 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167398 (Build): Build 167398; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent; ^z (Modded): The Modded listing applies: plugins or settings change play; ^y (Carbon): Carbon provides the plugin framework, which Event Test Server publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

Event Test Server appears in which of the lists and filters on Rust Analytics?

The following Rust Analytics lists feature Event Test Server: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Joining the Server

What steps do I take to join Event Test Server?

Type client.connect 178.208.110.214:28035 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y

Game

gmrust
Game mode Rust's standard survival mode.
mp20
Max players Capacity: 20 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167398
Build Build 167398.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code The region code is absent.

Mods and access

^z
Modded The Modded listing applies: plugins or settings change play.
^y
Carbon Carbon provides the plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.