Skip to the page
RUST ANALYTICS
LIVE73,165PLY11,642SRV
QUOTE 185.16.138.42:28015 Offline checked 9d ago

RUST1 PVE SAMPLE

monthly wipes vanillapve
Players · last
0/ 50
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,967
top 71%
Rank · 7d ago
#15,083
884 places down
Last wipe
12d ago
monthly schedule
Next wipe
22d 4h
Thu 5 Nov, 19:00 UTC FW
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
4 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct5 Oct7 Oct8 Oct10 Oct11 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Next wipeThursday 5 November, 19:00 UTCin 22d 4h

The force wipe

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[EU] RustEZ Pure PvE | Low Decay | No Killing | No RaidingEU · groups of 8+ · monthly · 62 on average61/200−21−25.8%
2[US] RustEZ Pure PvE | Low Decay | No Killing | No RaidingNA · groups of 8+ · monthly · 52 on average31/200−3−9.5%
3ABYSS | PvE | US | Vanilla | Noob FriendlyNA · groups of 8+ · monthly · 39 on average17/200−2−11.7%
4JP Infinity Connect PvEEA · groups of 8+ · monthly · 32 on average47/300+8+19.5%
5【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍EA · groups of 30+ · monthly · 29 on average41/200+3+7.9%
6Stillwater Shores PVE | PVPNA · groups of 30+ · monthly · 21 on average8/100−7−46.7%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on RUST1 PVE SAMPLE?

No gather rate is given in the name of RUST1 PVE SAMPLE. The default group size of 8 players applies here. pve is the mode, no combat against other players. The server browser lists it under Community, as a community server. Its self-description is vanilla: facepunch's build, untouched: no rate changes, no kits, no rule changes. The server has VAC, Valve's anti-cheat, switched off.

Which map is played on RUST1 PVE SAMPLE?

RUST1 PVE SAMPLE uses a procedural map, which the game generates.

Population

Where does RUST1 PVE SAMPLE sit in the rankings?

In the top 71% of all ranked servers, RUST1 PVE SAMPLE is #15,967 on player hours over the last seven days.

How many players does RUST1 PVE SAMPLE have?

Right now, RUST1 PVE SAMPLE is offline; the last sighting was 9 days 21 hours ago.

Wipe Frequency

When does RUST1 PVE SAMPLE schedule its wipes?

From the force wipe, the next wipe at RUST1 PVE SAMPLE is estimated. When every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, that is its next wipe. This world has been running for 12 days 15 hours. The tags state monthly wipes.

Server Details

What is the location of RUST1 PVE SAMPLE?

For RUST1 PVE SAMPLE, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 185.16.138.42:28015.

RUST1 PVE SAMPLE runs which version of Rust?

The version in use at RUST1 PVE SAMPLE: Rust network protocol 2634 and build 166652, on Windows. Joining requires the same protocol on your game, which Steam updates.

Is RUST1 PVE SAMPLE up, and how consistent is its uptime?

No response from RUST1 PVE SAMPLE. It was last seen 9 days 21 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. 4 October 2026 is when Rust Analytics first saw it.

Server Tags

How should you interpret the tags on RUST1 PVE SAMPLE?

These tags are published by RUST1 PVE SAMPLE and read by the game's server browser: gmvanilla (Game mode): Survival in its vanilla form; mp50 (Max players): Slot count: 50; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): To join, your game needs protocol 2634; cs166652 (Build): Build 166652; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set; ^m (Monthly): Facepunch's force wipe sets the schedule: one wipe a month; ^v (Vanilla): Facepunch's build, untouched: no rate changes, no kits, no rule changes; ^p (PvE): Player-versus-player fighting is off; the world supplies the danger. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does RUST1 PVE SAMPLE show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature RUST1 PVE SAMPLE: Rust community servers, Best Rust PvE servers and Vanilla Rust servers. It appears under these filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v and PvE ^p; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Joining the Server

What is the process to join RUST1 PVE SAMPLE?

Type client.connect 185.16.138.42:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^p,^m,^v,^p,gmvanilla,cs166652,ts8

Game

gmvanilla
Game mode Survival in its vanilla form.
mp50
Max players Slot count: 50.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol To join, your game needs protocol 2634.
cs166652
Build Build 166652.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code No region code has been set.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the schedule: one wipe a month.

Difficulty

^v
Vanilla Facepunch's build, untouched: no rate changes, no kits, no rule changes.

Gameplay

^p
PvE Player-versus-player fighting is off; the world supplies the danger.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.