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RUST ANALYTICS
LIVE38,441PLY11,535SRV
QUOTE 185.238.28.71:28015 Offline checked 27d ago

test

modded
Players · last
0/ 5
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 5
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,468
no region published
Rank · 7d ago
–
not ranked a week ago
Last wipe
27d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
not published
players per team
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Barren
First seen
16 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 128 on average20/300−12−36.7%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average22/245+2+8.6%
3МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average92/100+1+0.9%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average5/1000−6−56.5%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average0/1000−5−100.0%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 74 on average10/700−15−60.4%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on test?

No gather rate appears in the name of test. The server does not state any group limit. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. Modded is its category in the server browser; plugins or settings modify the game. The server has VAC, Valve's anti-cheat, switched on.

Player Count

What is the rank of test?

For the last seven days, test holds rank #15,468 on player hours, in the top – of all ranked servers.

How full is test?

At present, test is offline; the last sighting was 27 days 23 hours ago.

Wipe Schedule

On what cycle does test wipe?

The record holds too few of test's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 27 days 23 hours ago the current world was created.

Server Details

What is the server location for test?

No region is published by test. Rust Analytics reports the location a server claims, not the machine's actual location. 185.238.28.71:28015 is its address.

test runs which version of Rust?

The build is Rust network protocol 2275 on Linux, running on test. Your game needs the same protocol to get in; Steam takes care of the update.

Is test up, and how consistent is its uptime?

No response from test. It was last seen 27 days 23 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. 16 September 2026 is when Rust Analytics first saw it.

Tags & Filters

How should you interpret the tags on test?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp5 (Max players): Capacity: 5 slots; v2275 (Protocol): To join, your game needs protocol 2275; ptrak (Networking): Runs on RakNet, Rust's default network layer; oxide (Oxide): The plugin framework here is Oxide (uMod); modded (Modded): Modded listing: the game is changed by plugins or settings; h5f16b2db (Custom tag): A non-standard tag, added by the owner or through a plugin; stok (Custom tag): A non-standard tag, added by the owner or through a plugin, which test publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

test appears in which of the lists and filters on Rust Analytics?

These Rust Analytics lists include test: Modded Rust servers. It appears under these filters on the server list: Type: Modded.

Joining the Server

What is the process to join test?

Type client.connect 185.238.28.71:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp5,ptrak,v2275,h5f16b2db,stok,gmrust,oxide,modded

Game

gmrust
Game mode Survival in the standard Rust format.
mp5
Max players Capacity: 5 slots.
v2275
Protocol To join, your game needs protocol 2275.
ptrak
Networking Runs on RakNet, Rust's default network layer.

Mods and access

oxide
Oxide The plugin framework here is Oxide (uMod).
modded
Modded Modded listing: the game is changed by plugins or settings.

Other

h5f16b2db
Custom tag A non-standard tag, added by the owner or through a plugin.
stok
Custom tag A non-standard tag, added by the owner or through a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.