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RUST ANALYTICS
LIVE48,296PLY11,592SRV
QUOTE 186.12.202.7:28015 Online checked 10m ago

SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED

moddedcarbon
Players · last
0/ 10
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,977
top 71%
Rank · 7d ago
#16,839
862 places up
Last wipe
55d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
6000
Custom Map · seed 1337
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0123401:0010:0019:0005:0014:0023:00

Hourly average and peak, UTC.

Server performance

010020030040001:0010:0019:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 109 on average27/245+3+14.5%
2МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average90/100+0−0.4%
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average12/1000−3−20.4%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average4/1000−4−47.8%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 74 on average14/700−36−72.3%
6SURVIVORS.GG | 2 x Vanilla | Monthlygroups of 30+ · monthly · 72 on average21/200+5+31.9%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED?

No gather rate appears in the name of SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. In the server browser it appears under Modded, with plugins or settings that change the game. Plugin count: Carbon. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED?

SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED uses a procedural map of size 6,000 with seed 1337, generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page. The name of the map reads: Custom Map.

Player Count

Where does SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED sit in the rankings?

For the last seven days, SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED holds rank #15,977 on player hours, in the top 71% of all ranked servers.

How many players does SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED have?

0 of 10 slots on SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED are filled at the moment. Average players over the last seven days: 0.

Wipe Schedule

How often does SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED wipe?

The record holds too few of SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 55 days 4 hours old.

Server Overview

What is the server location for SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED?

No region is published by SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 186.12.202.7:28015 is its address.

What is the performance like on SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED?

Average server fps for the last 48 hours is 171; the floor was 1. At its peak it held 50,179 entities: buildings, deployables and the rest of the world. Memory use peaked at 7,019 MB. What players feel as lag is low fps together with a rising entity count.

What Rust version is SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED running?

Rust network protocol 2632 and build 161125 on Linux is what SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED runs. Joining requires the same protocol on your game, which Steam updates.

How reliable is SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED and is it currently online?

SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED is up. It is taking players now. Its own uptime figure dates the last restart to roughly 32 hours ago. The last 7 full days give 83% uptime, 140 hours on out of 168. The earliest Rust Analytics saw it was 13 September 2026.

Tags & Filters

What is the meaning of the tags on SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED?

These tags are published by SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): It holds 10 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2632 (Protocol): Your game must run protocol 2632 to connect; cs161125 (Build): Game build: 161125; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): The plugin framework here is Carbon. The tags also carry its current players, queue and world creation time; this page shows them at the top.

On Rust Analytics, which lists and filters feature SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED?

The following Rust Analytics lists feature SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Connection

What is the process to join SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED?

The console route: start Rust, press F1, enter client.connect 186.12.202.7:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2632,gmrust,cs161125,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players It holds 10 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2632
Protocol Your game must run protocol 2632 to connect.
cs161125
Build Game build: 161125.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code The region code is absent.

Mods and access

^z
Modded Modded listing: the game is changed by plugins or settings.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.