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RUST ANALYTICS
LIVE37,131PLY11,505SRV
QUOTE 187.14.90.162:28115 Offline checked 9d ago

Aussie PvE | Modded | AU/OCE

moddedoxide
Players · last
0/ 100
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 100
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,986
top 71%
Rank · 7d ago
#16,953
967 places up
Last wipe
12d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
3 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct5 Oct6 Oct8 Oct9 Oct11 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[AUS] Rust in PeaceOC · groups of 8+ · 1 on average0/50+0
2Rustafied.com - AU LongOC · groups of 16+ · monthly · 157 on average102/125−23−18.2%
3Rustafied.com - AU MainOC · groups of 16+ · weekly · 124 on average6/100−9−59.3%
4Rustafied.com - AU MondayOC · groups of 16+ · weekly · 101 on average132/175−154−53.9%
5Rustopia.gg - AU MainOC · groups of 12+ · weekly · 53 on average8/150−1−10.3%
6Rustafied.com - AU MediumOC · groups of 16+ · biweekly · 38 on average24/100+5+23.6%

Quick answers

from the figures on this page

Map and Rules

How is Aussie PvE | Modded | AU/OCE configured in terms of rules and settings?

No gather rate is given in the name of Aussie PvE | Modded | AU/OCE. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are in use. VAC is active.

Which map is played on Aussie PvE | Modded | AU/OCE?

Aussie PvE | Modded | AU/OCE uses a procedural map, which the game generates.

Population

What position does Aussie PvE | Modded | AU/OCE hold in the server rankings?

For the last seven days, Aussie PvE | Modded | AU/OCE holds rank #15,986 on player hours, in the top 71% of all ranked servers.

How full is Aussie PvE | Modded | AU/OCE?

Right now, Aussie PvE | Modded | AU/OCE is offline; the last sighting was 9 days 23 hours ago.

Wipe Cycle

When does Aussie PvE | Modded | AU/OCE schedule its wipes?

The record holds too few of Aussie PvE | Modded | AU/OCE's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 12 days 6 hours ago the current world was created.

Server Overview

What is the location of Aussie PvE | Modded | AU/OCE?

No region tag is published by Aussie PvE | Modded | AU/OCE, though its name points to Oceania. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 187.14.90.162:28115.

What Rust version is Aussie PvE | Modded | AU/OCE running?

The build is Rust network protocol 2634 and build 166652 on Windows, running on Aussie PvE | Modded | AU/OCE. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of Aussie PvE | Modded | AU/OCE?

Aussie PvE | Modded | AU/OCE is down. The last time we saw it was 9 days 23 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. First sighting by Rust Analytics: 3 October 2026.

Tags and Rankings

How should you interpret the tags on Aussie PvE | Modded | AU/OCE?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs166652 (Build): Game build: 166652; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay, which Aussie PvE | Modded | AU/OCE publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does Aussie PvE | Modded | AU/OCE show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature Aussie PvE | Modded | AU/OCE: Rust servers in Oceania and Modded Rust servers. It appears under these filters on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How to Join

What is the process to join Aussie PvE | Modded | AU/OCE?

Type client.connect 187.14.90.162:28115 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp100
Max players Capacity: 100 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs166652
Build Game build: 166652.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.