Aussie PvE | Modded | AU/OCE
Key statistics
the figures behind the quote- Players now
- 0/ 100 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,986 top 71%
- Rank · 7d ago
- #16,953 ▲967 places up
- Last wipe
- 12d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 3 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | [AUS] Rust in PeaceOC · groups of 8+ · 1 on average | 0/50 | ▪+0 | |
| 2 | Rustafied.com - AU LongOC · groups of 16+ · monthly · 157 on average | 102/125 | ▼−23−18.2% | |
| 3 | Rustafied.com - AU MainOC · groups of 16+ · weekly · 124 on average | 6/100 | ▼−9−59.3% | |
| 4 | Rustafied.com - AU MondayOC · groups of 16+ · weekly · 101 on average | 132/175 | ▼−154−53.9% | |
| 5 | Rustopia.gg - AU MainOC · groups of 12+ · weekly · 53 on average | 8/150 | ▼−1−10.3% | |
| 6 | Rustafied.com - AU MediumOC · groups of 16+ · biweekly · 38 on average | 24/100 | ▲+5+23.6% |
Quick answers
from the figures on this pageMap and Rules
How is Aussie PvE | Modded | AU/OCE configured in terms of rules and settings?
No gather rate is given in the name of Aussie PvE | Modded | AU/OCE. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are in use. VAC is active.
Which map is played on Aussie PvE | Modded | AU/OCE?
Aussie PvE | Modded | AU/OCE uses a procedural map, which the game generates.
Population
What position does Aussie PvE | Modded | AU/OCE hold in the server rankings?
For the last seven days, Aussie PvE | Modded | AU/OCE holds rank #15,986 on player hours, in the top 71% of all ranked servers.
How full is Aussie PvE | Modded | AU/OCE?
Right now, Aussie PvE | Modded | AU/OCE is offline; the last sighting was 9 days 23 hours ago.
Wipe Cycle
When does Aussie PvE | Modded | AU/OCE schedule its wipes?
The record holds too few of Aussie PvE | Modded | AU/OCE's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 12 days 6 hours ago the current world was created.
Server Overview
What is the location of Aussie PvE | Modded | AU/OCE?
No region tag is published by Aussie PvE | Modded | AU/OCE, though its name points to Oceania. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 187.14.90.162:28115.
What Rust version is Aussie PvE | Modded | AU/OCE running?
The build is Rust network protocol 2634 and build 166652 on Windows, running on Aussie PvE | Modded | AU/OCE. The protocol has to match for you to join, and Steam applies that update.
What is the uptime and reliability of Aussie PvE | Modded | AU/OCE?
Aussie PvE | Modded | AU/OCE is down. The last time we saw it was 9 days 23 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. First sighting by Rust Analytics: 3 October 2026.
Tags and Rankings
How should you interpret the tags on Aussie PvE | Modded | AU/OCE?
The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs166652 (Build): Game build: 166652; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay, which Aussie PvE | Modded | AU/OCE publishes. Also in the tags and at the top of this page: current players, queue and world creation time.
Where does Aussie PvE | Modded | AU/OCE show up in Rust Analytics lists and filters?
The following Rust Analytics lists feature Aussie PvE | Modded | AU/OCE: Rust servers in Oceania and Modded Rust servers. It appears under these filters on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How to Join
What is the process to join Aussie PvE | Modded | AU/OCE?
Type client.connect 187.14.90.162:28115 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z
Game
gmrust
mp100
ts8
v2634
cs166652
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.