LOCAL TEST SERVER - NO EAC
Key statistics
the figures behind the quote- Players now
- 0/ 4 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #16,032 top 69%
- Rank · 7d ago
- #13,562 ▼2470 places down
- Last wipe
- 20d ago no schedule published
- Next wipe
- – too few wipes seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 23 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yet- wipe-day peak
- 1 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 23 Sep, 12:24 UTC20d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | [EU] RustEZ Pure PvE | Low Decay | No Killing | No RaidingEU · groups of 8+ · monthly · 63 on average | 33/200 | ▲+1+2.6% | |
| 2 | [US] RustEZ Pure PvE | Low Decay | No Killing | No RaidingNA · groups of 8+ · monthly · 52 on average | 31/200 | ▲+11+53.6% | |
| 3 | ABYSS | PvE | US | Vanilla | Noob FriendlyNA · groups of 8+ · monthly · 39 on average | 7/200 | ▼−1−15.2% | |
| 4 | JP Infinity Connect PvEEA · groups of 8+ · monthly · 32 on average | 26/300 | ▼−9−25.2% | |
| 5 | 【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍EA · groups of 30+ · monthly · 29 on average | 28/200 | ▼−11−28.4% | |
| 6 | MadRust PVE - Get AchievementsNA · groups of 8+ · monthly · 21 on average | 7/50 | ▪+0−6.1% |
Quick answers
from the figures on this pageRules & Settings
What settings and rules are in place on LOCAL TEST SERVER - NO EAC?
No gather rate is given in the name of LOCAL TEST SERVER - NO EAC. Groups can contain a maximum of 8 players, the default for the game. It runs pve, player-versus-player combat is absent. You will find it under Community in the server browser: it is a community server. VAC is not active.
What is the current map on LOCAL TEST SERVER - NO EAC?
LOCAL TEST SERVER - NO EAC uses a procedural map, which the game generates.
Population
What is the rank of LOCAL TEST SERVER - NO EAC?
For the last seven days, LOCAL TEST SERVER - NO EAC holds rank #16,032 on player hours, in the top 69% of all ranked servers.
How many players does LOCAL TEST SERVER - NO EAC have?
Right now, LOCAL TEST SERVER - NO EAC is offline; the last sighting was 12 days 12 hours ago.
Wipe Cycle
How does LOCAL TEST SERVER - NO EAC handle wipe day?
Recent wipes at this server drew an average peak of 1 players. On the latest wipe, 0 hours after the wipe, the crowd peaked.
How often does LOCAL TEST SERVER - NO EAC wipe?
There are too few wipes on record for LOCAL TEST SERVER - NO EAC to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 20 days 20 hours.
Server Details
What is the location of LOCAL TEST SERVER - NO EAC?
There is no region published for LOCAL TEST SERVER - NO EAC. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 193.138.245.196:28015.
LOCAL TEST SERVER - NO EAC runs which version of Rust?
The build is Rust network protocol 2633 and build 165217 on Windows, running on LOCAL TEST SERVER - NO EAC. Your game needs the same protocol to get in; Steam takes care of the update.
Is LOCAL TEST SERVER - NO EAC up, and how consistent is its uptime?
LOCAL TEST SERVER - NO EAC is down. The last time we saw it was 12 days 12 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. The earliest Rust Analytics saw it was 23 September 2026.
Tags and Rankings
How should you interpret the tags on LOCAL TEST SERVER - NO EAC?
The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp4 (Max players): It holds 4 slots; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): Your game must run protocol 2633 to connect; cs165217 (Build): Build 165217; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent; ^p (PvE): Player-versus-player fighting is off; the world supplies the danger, which LOCAL TEST SERVER - NO EAC publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.
LOCAL TEST SERVER - NO EAC appears in which of the lists and filters on Rust Analytics?
These Rust Analytics lists include LOCAL TEST SERVER - NO EAC: Rust community servers and Best Rust PvE servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.
Connection
How can I connect to LOCAL TEST SERVER - NO EAC?
Type client.connect 193.138.245.196:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp4,ptrak,$r?,v2633,^p,gmrust,cs165217,ts8
Game
gmrust
mp4
ts8
v2633
cs165217
ptrak
$r?
Gameplay
^p
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.