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RUST ANALYTICS
LIVE85,138PLY11,692SRV
QUOTE 193.138.245.200:28015 Offline checked 6d ago

LOCAL TEST SERVER - NO EAC

pve
Players · last
0/ 4
n/a24h
0% full
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 4
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak 1
Rank
#15,758
top 71%
Rank · 7d ago
#14,279
1479 places down
Last wipe
6d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
7 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct8 Oct10 Oct11 Oct13 Oct14 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[EU] RustEZ Pure PvE | Low Decay | No Killing | No RaidingEU · groups of 8+ · monthly · 61 on average71/200−22−24.1%
2[US] RustEZ Pure PvE | Low Decay | No Killing | No RaidingNA · groups of 8+ · monthly · 52 on average32/200−3−7.9%
3ABYSS | PvE | US | Vanilla | Noob FriendlyNA · groups of 8+ · monthly · 38 on average20/200−8−28.4%
4JP Infinity Connect PvEEA · groups of 8+ · monthly · 32 on average32/300+25+346.5%
5【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍EA · groups of 30+ · monthly · 29 on average27/200+8+41.5%
6Stillwater Shores PVE | PVPNA · groups of 30+ · monthly · 21 on average12/100+0+1.4%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on LOCAL TEST SERVER - NO EAC?

No gather rate appears in the name of LOCAL TEST SERVER - NO EAC. Up to 8 players per group, which is the game's default. pve is the mode, no combat against other players. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is disabled.

Which map is played on LOCAL TEST SERVER - NO EAC?

A procedural map runs on LOCAL TEST SERVER - NO EAC, created by the game.

Activity

What position does LOCAL TEST SERVER - NO EAC hold in the server rankings?

For the last seven days, LOCAL TEST SERVER - NO EAC holds rank #15,758 on player hours, in the top 71% of all ranked servers.

What is the population on LOCAL TEST SERVER - NO EAC?

At present, LOCAL TEST SERVER - NO EAC is offline; the last sighting was 6 days 22 hours ago. The mean over the last seven days is 0 players, reaching 1 at its highest.

Wipe Cycle

When does LOCAL TEST SERVER - NO EAC schedule its wipes?

There are too few wipes on record for LOCAL TEST SERVER - NO EAC to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 6 days 23 hours old.

Server Info

What is the server location for LOCAL TEST SERVER - NO EAC?

No region is published by LOCAL TEST SERVER - NO EAC. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 193.138.245.200:28015.

LOCAL TEST SERVER - NO EAC is on which Rust version?

The version in use at LOCAL TEST SERVER - NO EAC: Rust network protocol 2634 and build 166652, on Windows. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of LOCAL TEST SERVER - NO EAC?

LOCAL TEST SERVER - NO EAC is down. The last time we saw it was 6 days 22 hours ago. 0% is its uptime for the last 6 full days, 0 of 144 hours. First sighting by Rust Analytics: 7 October 2026.

Tags and Rankings

How should you interpret the tags on LOCAL TEST SERVER - NO EAC?

These tags are published by LOCAL TEST SERVER - NO EAC and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp4 (Max players): It holds 4 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): To join, your game needs protocol 2634; cs166652 (Build): Game build: 166652; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent; ^p (PvE): Player-versus-player fighting is off; the world supplies the danger. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does LOCAL TEST SERVER - NO EAC show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature LOCAL TEST SERVER - NO EAC: Rust community servers and Best Rust PvE servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more; Last wipe: In the last week.

How to Join

What steps do I take to join LOCAL TEST SERVER - NO EAC?

Type client.connect 193.138.245.200:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,^p,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp4
Max players It holds 4 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol To join, your game needs protocol 2634.
cs166652
Build Game build: 166652.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code The region code is absent.

Gameplay

^p
PvE Player-versus-player fighting is off; the world supplies the danger.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.