LOCAL TEST SERVER
Key statistics
the figures behind the quote- Players now
- 1/ 4 25% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #14,351 top 61%
- Rank · 7d ago
- #10,749 ▼3602 places down
- Last wipe
- 20d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 1 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 26 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | [EU] RustEZ Pure PvE | Low Decay | No Killing | No RaidingEU · groups of 8+ · monthly · 63 on average | 35/200 | ▼−1−2.8% | |
| 2 | [US] RustEZ Pure PvE | Low Decay | No Killing | No RaidingNA · groups of 8+ · monthly · 52 on average | 30/200 | ▲+5+18.4% | |
| 3 | ABYSS | PvE | US | Vanilla | Noob FriendlyNA · groups of 8+ · monthly · 39 on average | 9/200 | ▼−1−6.9% | |
| 4 | JP Infinity Connect PvEEA · groups of 8+ · monthly · 32 on average | 31/300 | ▼−14−31.6% | |
| 5 | 【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍EA · groups of 30+ · monthly · 29 on average | 30/200 | ▼−3−7.9% | |
| 6 | Stillwater Shores PVE | PVPNA · groups of 30+ · monthly · 21 on average | 6/100 | ▲+2+50.0% |
Quick answers
from the figures on this pageRules & Settings
What settings and rules are in place on LOCAL TEST SERVER?
No gather rate is given in the name of LOCAL TEST SERVER. The default group size of 8 players applies here. pve is the mode, player-versus-player combat is absent. You will find it under Community in the server browser: it is a community server. VAC, Valve's anti-cheat, is disabled.
Which map is played on LOCAL TEST SERVER?
The game generates the procedural map on LOCAL TEST SERVER.
Population
What position does LOCAL TEST SERVER hold in the server rankings?
In the top 61% of all ranked servers, LOCAL TEST SERVER is #14,351 on player hours over the last seven days.
How many players does LOCAL TEST SERVER have?
Right now, LOCAL TEST SERVER is offline; the last sighting was 17 days 13 hours ago.
Wipe Schedule
How often does LOCAL TEST SERVER wipe?
There are too few wipes on record for LOCAL TEST SERVER to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 20 days 20 hours old.
Server Info
What is the server location for LOCAL TEST SERVER?
No region is published by LOCAL TEST SERVER. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 193.138.245.205:28015.
LOCAL TEST SERVER runs which version of Rust?
The version in use at LOCAL TEST SERVER: Rust network protocol 2633 and build 165217, on Windows. Your game needs the same protocol to get in; Steam takes care of the update.
How reliable is LOCAL TEST SERVER and is it currently online?
LOCAL TEST SERVER is down. The last time we saw it was 17 days 13 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. The earliest Rust Analytics saw it was 26 September 2026.
Server Tags
What is the meaning of the tags on LOCAL TEST SERVER?
The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp4 (Max players): Capacity: 4 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): To join, your game needs protocol 2633; cs165217 (Build): It runs build 165217; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set; ^p (PvE): No fighting between players: the world is the threat, which LOCAL TEST SERVER publishes. The top of this page and the tags both show its players now, its queue and when its world was made.
Where does LOCAL TEST SERVER show up in Rust Analytics lists and filters?
On Rust Analytics, LOCAL TEST SERVER matches these lists: Rust community servers and Best Rust PvE servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.
How to Join
How can I connect to LOCAL TEST SERVER?
Type client.connect 193.138.245.205:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp4,ptrak,$r?,v2633,^p,gmrust,cs165217,ts8
Game
gmrust
mp4
ts8
v2633
cs165217
ptrak
$r?
Gameplay
^p
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.