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RUST ANALYTICS
LIVE54,306PLY11,642SRV
QUOTE 195.201.167.33:28025 Online checked 6m ago

(Wunders) Dev & Testing

moddedoxide
Players · last
0/ 25
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 25
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,986
top 71%
Rank · 7d ago
#16,839
853 places up
Last wipe
12d ago
no schedule published
Next wipe
22d 19h
Thu 5 Nov, 19:00 UTC FW
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
2500
Procedural Map · seed 1234567
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0123400:0009:0018:0003:0012:0021:00

Hourly average and peak, UTC.

Server performance

010020030040000:0009:0018:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only
Next wipeThursday 5 November, 19:00 UTCin 22d 19h

The force wipe · high confidence

wipe-day peak
0
players, last three wipes

Coming wipes

  1. 22d 19hThu 5 Nov, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 22:37 UTC FW12d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average47/245+21+81.4%
2МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average90/100+0−0.2%
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average20/1000−3−11.3%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average7/1000−4−34.2%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 74 on average30/700−41−57.8%
6SURVIVORS.GG | 2 x Vanilla | Monthlygroups of 30+ · monthly · 72 on average28/200+8+43.3%

Quick answers

from the figures on this page

Rules & Settings

How is (Wunders) Dev & Testing configured in terms of rules and settings?

No gather rate appears in the name of (Wunders) Dev & Testing. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.

Which map is played on (Wunders) Dev & Testing?

(Wunders) Dev & Testing uses a procedural map of size 2,500 with seed 1234567, generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Population

What position does (Wunders) Dev & Testing hold in the server rankings?

For the last seven days, (Wunders) Dev & Testing holds rank #15,986 on player hours, in the top 71% of all ranked servers.

What is the population on (Wunders) Dev & Testing?

0 of 25 slots on (Wunders) Dev & Testing are filled right now. Average players over the last seven days: 0.

Wipe Schedule

What can you expect on wipe day for (Wunders) Dev & Testing?

An average of 0 players marked the busiest point of its recent wipes. On the latest wipe, 0 hours after the wipe, the crowd peaked.

When does (Wunders) Dev & Testing schedule its wipes?

A single monthly wipe is what (Wunders) Dev & Testing runs: the force wipe. When every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, that is its next wipe. 12 days ago the current world was created.

Server Info

What is the location of (Wunders) Dev & Testing?

There is no region published for (Wunders) Dev & Testing. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 195.201.167.33:28025.

How is the performance on (Wunders) Dev & Testing?

The last 48 hours average 236 server fps, the low being 230. The entity count reached 32,364, covering buildings, deployables and all else in the world. Memory use peaked at 1,489 MB. A climbing entity count plus low fps is the lag players report.

(Wunders) Dev & Testing runs which version of Rust?

The build is Rust network protocol 2634 and build 167781 on Linux, running on (Wunders) Dev & Testing. Joining requires the same protocol on your game, which Steam updates.

How reliable is (Wunders) Dev & Testing and is it currently online?

(Wunders) Dev & Testing is up. It is taking players now. Its own uptime figure dates the last restart to roughly 6 hours ago. The last 7 full days give 100% uptime, 168 hours on out of 168. First sighting by Rust Analytics: 13 September 2026.

Tags & Filters

How should you interpret the tags on (Wunders) Dev & Testing?

These tags are published by (Wunders) Dev & Testing and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp25 (Max players): It holds 25 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167781 (Build): It runs build 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay. The top of this page and the tags both show its players now, its queue and when its world was made.

(Wunders) Dev & Testing appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, (Wunders) Dev & Testing matches these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Joining the Server

How can I connect to (Wunders) Dev & Testing?

The console route: start Rust, press F1, enter client.connect 195.201.167.33:28025. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp25,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp25
Max players It holds 25 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167781
Build It runs build 167781.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code The region code is absent.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.