MapTest
Key statistics
the figures behind the quote- Players now
- 1/ 1 100% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,775 top 66%
- Rank · 7d ago
- #14,562 ▼1213 places down
- Last wipe
- 14d ago no schedule published
- Next wipe
- – too few wipes seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Custom Map
- First seen
- 30 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yet- wipe-day peak
- 1 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 30 Sep, 04:14 UTC14d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | [EU] RustEZ Pure PvE | Low Decay | No Killing | No RaidingEU · groups of 8+ · monthly · 63 on average | 31/200 | ▼−1−3.6% | |
| 2 | [US] RustEZ Pure PvE | Low Decay | No Killing | No RaidingNA · groups of 8+ · monthly · 52 on average | 31/200 | ▲+11+53.6% | |
| 3 | ABYSS | PvE | US | Vanilla | Noob FriendlyNA · groups of 8+ · monthly · 39 on average | 7/200 | ▼−1−15.2% | |
| 4 | JP Infinity Connect PvEEA · groups of 8+ · monthly · 32 on average | 25/300 | ▼−10−28.1% | |
| 5 | 【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍EA · groups of 30+ · monthly · 29 on average | 25/200 | ▼−14−36.0% | |
| 6 | MadRust PVE - Get AchievementsNA · groups of 8+ · monthly · 21 on average | 6/50 | ▼−1−19.5% |
Quick answers
from the figures on this pageRules & Settings
How is MapTest configured in terms of rules and settings?
No gather rate appears in the name of MapTest. The default group size of 8 players applies here. It runs pve, player-versus-player combat is absent. Community is its listing in the server browser. VAC is active.
Population
What position does MapTest hold in the server rankings?
In the top 66% of all ranked servers, MapTest is #15,775 on player hours over the last seven days.
What is the population on MapTest?
At present, MapTest is offline; the last sighting was 14 days 4 hours ago.
Wipe Cycle
What happens on wipe day at MapTest?
Recent wipes at this server drew an average peak of 1 players. On the latest wipe, 0 hours after the wipe, the crowd peaked.
On what cycle does MapTest wipe?
No rhythm can be told for MapTest yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 14 days 4 hours.
Server Details
Where can MapTest be found?
No region is published by MapTest. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 198.15.7.232:28015.
MapTest is on which Rust version?
The build is Rust network protocol 2633 and build 165217 on Windows, running on MapTest. The protocol has to match for you to join, and Steam applies that update.
How reliable is MapTest and is it currently online?
MapTest is down. The last time we saw it was 14 days 4 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. First sighting by Rust Analytics: 30 September 2026.
Tags & Filters
How should you interpret the tags on MapTest?
The game's server browser reads gmvanilla (Game mode): The vanilla survival ruleset; mp1 (Max players): Slot count: 1; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs165217 (Build): Build 165217; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set; ^p (PvE): Player-versus-player fighting is off; the world supplies the danger, which MapTest publishes. Also in the tags and at the top of this page: current players, queue and world creation time.
MapTest appears in which of the lists and filters on Rust Analytics?
The following Rust Analytics lists feature MapTest: Rust community servers and Best Rust PvE servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.
Joining the Server
How can I connect to MapTest?
Type client.connect 198.15.7.232:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp1,ptrak,$r?,v2633,^p,gmvanilla,cs165217,ts8
Game
gmvanilla
mp1
ts8
v2633
cs165217
ptrak
$r?
Gameplay
^p
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.