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RUST ANALYTICS
LIVE32,815PLY11,466SRV
QUOTE 199.231.185.234:27500 Offline checked 7d ago

RFG Troubleshooting

vanillamoddedcarbon
Players · last
1/ 40
n/a24h
2% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
1/ 40
2% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#14,433
top 65%
Rank · 7d ago
#14,850
417 places up
Last wipe
13d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
12 max
players per team
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
3500
Royal Family Gaming FPS+ · seed 116945
First seen
26 Sep 2026
us3x.rfgam.ing

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep30 Sep3 Oct7 Oct10 Oct14 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
5.3 days
between real wipes
on rhythm
100%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
0%
else halves by day 2

The first 48 hours of its last wipes

Wed 7 OctFri 2 OctSun 27 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 20:21 UTC7d ago 1 – running 0
Fri 2 Oct, 10:02 UTC12d ago 0 – 5.4 days 0
Sun 27 Sep, 06:36 UTC17d ago 1 halved by day 2 5.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 129 on average29/300−3−8.4%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 109 on average23/225−5−17.4%
3МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average93/100+2+2.8%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 87 on average4/1000−6−58.3%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 75 on average0/1000−1
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average5/700−10−67.7%

Quick answers

from the figures on this page

Rules & Settings

How is RFG Troubleshooting configured in terms of rules and settings?

No gather rate is given in the name of RFG Troubleshooting. Group size is capped at 12 players. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. In the server browser it appears under Modded, with plugins or settings that change the game. Carbon plugins are in use. It uses the term vanilla for itself: facepunch's build, untouched: no rate changes, no kits, no rule changes. VAC, Valve's anti-cheat, is enabled.

Which map is played on RFG Troubleshooting?

RFG Troubleshooting uses a procedural map of size 3,500 with seed 116945, generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page. Its current map goes by Royal Family Gaming FPS+.

Player Count

Where does RFG Troubleshooting sit in the rankings?

In the top 65% of all ranked servers, RFG Troubleshooting is #14,433 on player hours over the last seven days.

How full is RFG Troubleshooting?

At present, RFG Troubleshooting is offline; the last sighting was 7 days 6 hours ago.

Wipe Schedule

What happens on wipe day at RFG Troubleshooting?

Recent wipes at this server drew an average peak of 1 players. 0 hours after the latest wipe, the crowd reached its peak. Half the peak was held until the next wipe in 0% of its recent wipes. Below half by day 2 is where the crowd fell when it did not hold.

On what cycle does RFG Troubleshooting wipe?

No next wipe can be predicted for RFG Troubleshooting: it wipes at irregular times. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 13 days 10 hours ago the current world was created.

Server Details

What is the location of RFG Troubleshooting?

For RFG Troubleshooting, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 199.231.185.234:27500 is its address.

RFG Troubleshooting is on which Rust version?

The build is Rust network protocol 2634 and build 167058 on Linux, running on RFG Troubleshooting. Your game needs the same protocol to get in; Steam takes care of the update.

Is RFG Troubleshooting up, and how consistent is its uptime?

RFG Troubleshooting is down. The last time we saw it was 7 days 6 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. First sighting by Rust Analytics: 26 September 2026.

Server Tags

What is the meaning of the tags on RFG Troubleshooting?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp40 (Max players): It holds 40 slots; ts12 (Group limit): Team size caps at 12; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167058 (Build): It runs build 167058; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set; ^v (Vanilla): Facepunch's build, untouched: no rate changes, no kits, no rule changes; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): Carbon provides the plugin framework, which RFG Troubleshooting publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Who operates RFG Troubleshooting?

11 other servers we track publish a rfgam.ing hostname, as does RFG Troubleshooting, so one operator most likely runs them all.

RFG Troubleshooting appears in which of the lists and filters on Rust Analytics?

These Rust Analytics lists include RFG Troubleshooting: Modded Rust servers. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connection

What is the process to join RFG Troubleshooting?

Type client.connect 199.231.185.234:27500 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you. You can reach its website at https://royalfamilygaming.com.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,^z,^y,^v,gmrust,cs167058,ts12

Game

gmrust
Game mode Rust's standard survival mode.
mp40
Max players It holds 40 slots.
ts12
Group limit Team size caps at 12.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167058
Build It runs build 167058.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code No region code has been set.

Difficulty

^v
Vanilla Facepunch's build, untouched: no rate changes, no kits, no rule changes.

Mods and access

^z
Modded Modded listing: the game is changed by plugins or settings.
^y
Carbon Carbon provides the plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.